Originally Posted by
DarknessB
I would think most of us would be concerned with quality over quantity though, given the size of most S-FMs and fact that it can only take one bad apple to ruin the entire bunch / an entire game. Perhaps part of that is greater policing by hosts, FM staff, and the community itself to discourage and / or penalize problematic behavior. I just feel like it's very easy for new players to not get it, not care that they are wrecking games with the behavior, and leave a string of dead slots before they lose interest in the game.
We obviously can't prevent people from signing for games, but I'd argue hosts, the FM staff, and the community should play a larger role in making sure that doesn't happen. As it is, I feel like everyone has an overly laissez-faire attitude and let the problem players fester until dedicated community members leave out of frustration over the decreased quality of play. I realize this is a bit of a tangent, but the point is related in terms of quality > quantity IMO.