Setup: Cultist vs Mason?
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  2. ISO #2

    Re: Setup: Cultist vs Mason?

    You mostly find these in troll setups, because a lot of people don't like being citizen, even though it's an important role. Cult don't need to convert citizens, so I'd suggest cutting your citizen count to 4-5 and using more interesting roles like veteran and bus driver(s), make the game more dynamic.

  3. ISO #3

    Re: Setup: Cultist vs Mason?

    I'd also not start with 3 cultists, my recommendation is 2
    Spoiler : Previous FM roles :
    FM - VI: Commoner | VII: (Lionel) Gunner, Shinra Inc. | VIII: Investigator | X: (HerrZynisch) Black Wizard | (Graves) Citizen | XII: (Ser Jorah) Armoursmith | XIII: Host (Roxy)!
    M-FM- I: Host | II: Framer | III: Host | IV: Exe | V: Devil Dog | VI: Exe | VIII: DD
    S-FM - I: Jailor | II: Vigilante | V: Sheriff | CI: Paranoid Cop | Torment: Citizen

  4. ISO #4

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  6. ISO #6
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    Re: Setup: Cultist vs Mason?

    i don't mind the occasional cult vs mason type setup, but it seems everyone else does. i have seen some good cult vs mason set ups and as soon as the other players see the save like 4 people leave, then like another 2 after people get their roles. it would seem people all want action. its like they cant handle a game where ya gotta do alot of talking and thinking i guess.

    if you could get a full group of players to actually all stay, a game like this would be alot of fun.
    Last edited by ; November 29th, 2011 at 01:36 PM.

  7. ISO #7

    Re: Setup: Cultist vs Mason?

    I'd swap the Vig out for another Citizen, then I'd quite like to try that setup ^^
    Spoiler : Previous FM roles :
    FM - VI: Commoner | VII: (Lionel) Gunner, Shinra Inc. | VIII: Investigator | X: (HerrZynisch) Black Wizard | (Graves) Citizen | XII: (Ser Jorah) Armoursmith | XIII: Host (Roxy)!
    M-FM- I: Host | II: Framer | III: Host | IV: Exe | V: Devil Dog | VI: Exe | VIII: DD
    S-FM - I: Jailor | II: Vigilante | V: Sheriff | CI: Paranoid Cop | Torment: Citizen

 

 

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