Important role modifiers:
Neutral evil roles across the board had a ~40% spawn rate
Cultist excluded
Judge has 2 votes, 2 court, day between
Slight Arsonist spawn chance (with most favorable mods)
Witch's target does not know they are controlled
No SK or MM spawn chance
Masons do not turn into Leaders
Lookouts do not ignore detection immunity
Town Killing excludes bodyguards
Vigilante has two shots
Bus Drivers are unlikely to spawn
Janitor has 2 cleanings
Mafia Random excludes Killing
Godfather turns into Mafioso if alone
Any Random excludes Triad, excludes killing roles