I changed the setup because the other one wasn't very popular. If you want to see my original idea, it's in a spoiler at the bottom.
Role List:
Bowser Jr
Kamek
Paratroopa
Ludwig (Random Koopaling)
Lemmy (Random Koopaling)
Roy (Random Koopaling)
Iggy (Random Koopaling)
Wendy (Random Koopaling)
Morton (Random Koopaling)
Larry (Random Koopaling)
Koopa
Koopa
Koopa
Rolecards:
Spoiler : Mafia :
Spoiler : Koopas :
Win Conditions:
Mafia: Eliminate the Koopas or achieve a situation in which this is inevitable.
Koopas: Eliminate the Mafia and have one surviving player
Tie breakers:
Mafia > Koopas
Order of Operations:
Bus driver
Roleblockers
Doctor and Bodyguard
TPRs "pass off" ability
All kills happen simultaneously
Framer
Investigative roles
Mafia "passes off" ability
Articles written
Mechanics:
72 hour days, 24 hour nights
Day 1 starts with lynch.
Lynch at majority of votes (5/9, 4/7, 4/6, etc)
If the day ends and nobody has received the amount of votes needed, then the person with the most votes is lynched. If there is a tie, one of the tied players will be randomly lynched.
Last wills are limited to 100 characters.
Suicide is not allowed.
Special Mechanics:
*Two random players (can be mafia or koopas) start with their roles enabled. All other Koopalings have roles but not enabled (role card states enabled or not enabled). "Koopa" role is never enabled since it does not have a night action - Koopalings can be Koopas
*At night the town players with their role enabled MUST "pass off" the enable to another player along with using their night action. The player who it has been passed off to will have their role enabled for the next day and night cycle, and the player who passed off will lose their ability following the night they pass it off
*If a player forgets to pass it off, I will randomly choose someone to pass it to and inform the player who it was sent to
*If the TPR who has their role currently enabled dies by lynch or night kill, the "enable" dies with them (nobody is informed of this), meaning there are a possible of 0, 1, or 2 town roles enabled at any time.
*Role flips don't state whether ability was enabled or not.
*If one of the mafia is passed the enable, they are informed that they have been passed to but not by who. They will have to pass off the next night but can't pass to their teammates.
Feedback:
Role blocked players are informed of being role blocked (including roleblock immune)
Attacked and healed players are NOT informed of failed attack or heal
Doctor is not informed if his target was attacked
Bus driven players are informed of swap
Rules:
Do not quote pms from the host
Images/videos/colored chat allowed, but don't be excessive about it.
No talking about the game outside of the game.
No excessive personal attacks. Violators will be warned through PM, and replaced or killed if they continue. If you feel like someone has violated this rule, do not discuss it on the thread but rather PM me and I will decide the course of action to take.
I also will NOT tolerate racist or sexist remarks. You will be modkilled or replaced. There will be no warning.
No anonymous accounts.
No post requirement but I will replace players at any time if needed.
NO password protected posts.
Any questions?
Spoiler : Original Idea that Ika hated :