Role Suggestion: Electro Maniac
Register

User Tag List

Results 1 to 24 of 24
  1. ISO #1
    Fragos
    Guest

    Role Suggestion: Electro Maniac

    I came with this suggestion after thinking how Arsonist is affilated with fire. So, here is another advancing killing neutral, this time it will be my favorite role choice - affilated with electricity!

    Role name: Electro Maniac
    Description: A crazy killer, who is obsessed with the electricity.
    Alignment: Neutral/Evil
    Abilities: Pick a player every night. That player becomes charged with electricity. If your target is already charged, you will electrocute and kill him on your next visit.
    Special: If a charged player visits another person who is also charged, they both become electrocuted and die. This can happen as early as second night (when second victim is picked by Electro Maniac). The Electro Maniac is immune to his own effects.
    Goal: Kill everyone else who opposes you.
    Host Options:
    Invulnerable at night ON/OFF
    Can charge himself ON/OFF
    Victim will know that they are charged ON/OFF
    Ignores healing ON/OFF
    Ignores invulnerability ON/OFF

    Note that Electro Maniac can perform a direct kill, in two steps:
    Night 1: Put a charge on target opponent
    Night 2: Visit him again to electrocute him.
    Slower than SK or Arsonist, but works anyway. The faster way of killing people should be by charging then and hoping that they will visit each other. The more people become charged, the more difficult it will be for Town of Mafia to make any action in risk of being electrocuted.
    If you are afraid of a role that might detect or kill you, do the following:
    Night 1: Put a charge on the player that might be threatening to you
    Night 2: Put a charge on yourself. If your target tries to investigate or attack you, he will die.

    So? Care to discuss how the game will start to flow with Electro Maniac active?


  2. ISO #2

    Re: Role Suggestion: Electro Maniac

    I like this. I mean, I'm not sure the context is brilliant - I know you like electricity but charging someone and making two charged people kill themselves by walking into eachother? xD (admittedly someone doused in gasoline should probably not only realize they'd been covered in petrol, but would have the common sense to have a shower or get changed).

    I'm always a big fan of killing roles which let others visit each other to die, even suggested one or two, but this is a good version.

    I'm just wondering whether I'd be pleased in the long-term to play as this role. Would I rather just kill as a SK, or have the pleasure of the mass-ignite as the Arsonist? When two people kill eachother with charges I think I'd be really satisfied. Problem is, the KPN is messed up a bit. The only way to keep up a half-decent KPN is to keep visiting people and get lucky when they constantly visit each other. There's nothing wrong with a neutral killer being able to lay down the hurt on a regular and reliable basis ^^
    Spoiler : Previous FM roles :
    FM - VI: Commoner | VII: (Lionel) Gunner, Shinra Inc. | VIII: Investigator | X: (HerrZynisch) Black Wizard | (Graves) Citizen | XII: (Ser Jorah) Armoursmith | XIII: Host (Roxy)!
    M-FM- I: Host | II: Framer | III: Host | IV: Exe | V: Devil Dog | VI: Exe | VIII: DD
    S-FM - I: Jailor | II: Vigilante | V: Sheriff | CI: Paranoid Cop | Torment: Citizen

  3. ISO #3
    Fragos
    Guest

    Re: Role Suggestion: Electro Maniac

    Electro Maniac is Arsonist's counterpart, simple as that. Different elements, different abilities, different strategy.
    I would really like to see games where they are both included.

  4. ISO #4
    Fragos
    Guest

    Re: Role Suggestion: Electro Maniac

    If Electro Maniac is charged himself and you visit him, you will die ONLY if you are charged too. If you are not charged, you can safely visit anyone at night. So even if he is charged, a Sheriff or Investigator can still visit him safely as long as they are NOT charged. Please read carefully Muso, and keep in mind that this is only an option.

  5. ISO #5

  6. ISO #6

    Re: Role Suggestion: Electro Maniac

    Quote Originally Posted by Muso View Post
    I don't understand why you say the killing function is slower than Arsonist when the killing function takes exactly the same number of turns????
    Except the Arsonist has control over his kills. Over the course of 5 nights, say, the EM will target people A, B, C, D and E. Assuming that the charge is one of the first actions of the night, this would require over the course of the nights that each of these people visits each other after being charged. All I'm saying is that *at best* the EM can just about match the KPN of the other neutral killers, assuming there's an even number of nights.

    I think we're going to see two polarising opinions on this; people who say it's OP and people who says it needs a slight tweak/buff. I'd be interested to see it in action and test it.
    Spoiler : Previous FM roles :
    FM - VI: Commoner | VII: (Lionel) Gunner, Shinra Inc. | VIII: Investigator | X: (HerrZynisch) Black Wizard | (Graves) Citizen | XII: (Ser Jorah) Armoursmith | XIII: Host (Roxy)!
    M-FM- I: Host | II: Framer | III: Host | IV: Exe | V: Devil Dog | VI: Exe | VIII: DD
    S-FM - I: Jailor | II: Vigilante | V: Sheriff | CI: Paranoid Cop | Torment: Citizen

  7. ISO #7

  8. ISO #8

  9. ISO #9
    Fragos
    Guest

    Re: Role Suggestion: Electro Maniac

    I really didn't though about Cole MacGrath when I started writing about this role. Like I told you before, I though about Electro Maniac as Arsonist counterpart. But I agree that he should have a different name. I'll think about it some time later.

    It's ok, Elixir. If you are going to include this role in your next Forum Mafia, feel free to call it Cole MacGrath, Raichu Fetishist, Megavolt or whatever you like.

  10. ISO #10

    Re: Role Suggestion: Electro Maniac

    Rename role to Emperor Palpatine for instant approval
    Spoiler : Previous FM roles :
    FM - VI: Commoner | VII: (Lionel) Gunner, Shinra Inc. | VIII: Investigator | X: (HerrZynisch) Black Wizard | (Graves) Citizen | XII: (Ser Jorah) Armoursmith | XIII: Host (Roxy)!
    M-FM- I: Host | II: Framer | III: Host | IV: Exe | V: Devil Dog | VI: Exe | VIII: DD
    S-FM - I: Jailor | II: Vigilante | V: Sheriff | CI: Paranoid Cop | Torment: Citizen

  11. ISO #11

    Re: Role Suggestion: Electro Maniac

    The problem with this is that it reveals the electromaniac much too early for comfort if anyone charged visits a charged person. The arsonist is a weak-ass killing role, but it makes up for that by being completely undetected (unless sheriffed) until he actually burns his targets. The killing of this role is very unpredictable with a sizable amount of power roles present and could be an impediment.

    And to the self-charging thing, that could also be problematic if someone were to announce their visit to you for investigation, or if they noted who they visited in their last wills.


  12. ISO #12

    Re: Role Suggestion: Electro Maniac

    Quote Originally Posted by Lazers View Post
    And to the self-charging thing, that could also be problematic if someone were to announce their visit to you for investigation, or if they noted who they visited in their last wills.
    He can kill someone by double targetting, no one will know.
    FMIII: Citizen | FMIV: Vigilante | FMV: Bus Driver | FMVII: Godfather | FMVI: Sinner | FMVIII: Lookout | FM IX: Citizen/Proletariat | FMX: Veteran/Survivor/Framer | FMXI: Mafioso | FMXII: Coroner | FMXIII: Bus Driver | FMXIV: Vigilante | FMXV: Student

  13. ISO #13

    Re: Role Suggestion: Electro Maniac

    Quote Originally Posted by Deathfire123 View Post
    Quote Originally Posted by Lazers View Post
    And to the self-charging thing, that could also be problematic if someone were to announce their visit to you for investigation, or if they noted who they visited in their last wills.
    He can kill someone by double targetting, no one will know.
    that's assuming you can double target before they think about visiting you


  14. ISO #14

    Re: Role Suggestion: Electro Maniac

    Quote Originally Posted by Lazers View Post
    Quote Originally Posted by Deathfire123 View Post
    Quote Originally Posted by Lazers View Post
    And to the self-charging thing, that could also be problematic if someone were to announce their visit to you for investigation, or if they noted who they visited in their last wills.
    He can kill someone by double targetting, no one will know.
    that's assuming you can double target before they think about visiting you
    If you've charged him once, and yourself, and he says he visited you in his will, they still wont lynch you because the electomaniac could have just double targeted the guy, not shocked himself and the one who died
    FMIII: Citizen | FMIV: Vigilante | FMV: Bus Driver | FMVII: Godfather | FMVI: Sinner | FMVIII: Lookout | FM IX: Citizen/Proletariat | FMX: Veteran/Survivor/Framer | FMXI: Mafioso | FMXII: Coroner | FMXIII: Bus Driver | FMXIV: Vigilante | FMXV: Student

  15. ISO #15

    Re: Role Suggestion: Electro Maniac

    Quote Originally Posted by Deathfire123 View Post
    Quote Originally Posted by Lazers View Post
    Quote Originally Posted by Deathfire123 View Post
    Quote Originally Posted by Lazers View Post
    And to the self-charging thing, that could also be problematic if someone were to announce their visit to you for investigation, or if they noted who they visited in their last wills.
    He can kill someone by double targetting, no one will know.
    that's assuming you can double target before they think about visiting you
    If you've charged him once, and yourself, and he says he visited you in his will, they still wont lynch you because the electomaniac could have just double targeted the guy, not shocked himself and the one who died
    no one usually thinks that hard in mafia and the more rational and straightforward approach would be that he visited someone charged

    besides if there was even a drop of suspicion towards you before that point that drop is going to multiply a hundredfold


  16. ISO #16
    Fragos
    Guest

    Re: Role Suggestion: Electro Maniac

    Here are some pro tips if notifications about being charged are on:

    Carefully think of consequences if you are going to say openly to everyone you are charged. First, if you say that, you might be killed by Electro Maniac next night, as you are charged and eligible for the kill. Second, you might also be killed by Mafia, if they are afraid of charged person visiting then. Third, if Witch is present, she can manipulate two charged people to make then die. On the other hand, saying that you are charged should also be the best way of avoiding Town players visiting you (especially if you are Mafia). Keep in mind that a person can be charged and electrocuted with another charged person on the same night. While Electro Maniac is alive, some charged people from Town or Mafia might also use "suicide" moves to kill people from opposing team by contacting then.
    Also, the Electro Maniac can charge himself and then openly speak to town that he is charged. That should allow him to avoid attention from investigative roles for some time.

    Generally, if you are not charged, try to focus on other people that are also not charged. If too many people become charged at late stage of the game, then town will be literally "paralyzed" in fear of being electrocuted and will stop doing most of the night actions - while the Electro Maniac can kill charged people by himself one by one.
    Jailors at that point will be at risk only if they execute their target - and if chaged jailor executes the charged target, he will also die. Simply jailing his victim costs no risk for Jailor, even if both he and his target are charged.

    If Electro Maniac kills does not ignore night immunity, then some people can actually take advantage of being charged - like Survivor or Godfather. If Survivor becomes charged and puts his vest on - then he can survive a visit from charged person (who will die).

    If Electro Maniac kills does not ignore healing, it should be wise for the Doctor to keep healing charged person (who should be proved town), unless Doctor himself is charged too.

    A charged Ghost who is killed by contact with another charged person must see the Electro Maniac lose, not the person who visited him.

    If notifications about charges are off, then Electro Maniac can make people kill themselves more easily. Keep in mind that as soon as first victims die town will quickly learns that there is Electro Maniac (if he is hidden from role list). So, try to arrange your targets in the way that they would visit each other not at early, but at late stage of the game. It's all about electromagnetic waves in your brain.

  17. ISO #17
    AscendedOne
    Guest

    Re: Role Suggestion: Electro Maniac

    Quote Originally Posted by Elixir View Post
    Rename role to Cole MacGrath

    then we'll talk.
    Sir, Zeke Dunbar was a conduit in your forum mafia. Zeke Dunbar for Electro Maniac!

  18. ISO #18
    Mastercraft
    Guest

    Re: Role Suggestion: Electro Maniac

    I see it XD, this role is very funny.

  19. ISO #19

    Re: Role Suggestion: Electro Maniac

    Much better neutral killing role than serial killer imo

    I think it's fine as it is.. It's actually a bit stronger than an arsonist in my opinion, depending on what options are checked.
    [FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
    MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
    SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
    Awards: MFM-IV MVP SFM-VI MVP]

  20. ISO #20

    Re: Role Suggestion: Electro Maniac

    Quote Originally Posted by Fragos View Post
    Jailors at that point will be at risk only if they execute their target - and if chaged jailor executes the charged target, he will also die. Simply jailing his victim costs no risk for Jailor, even if both he and his target are charged.
    This is stupid and a no-no. If Jailor jails his target and executes him, he should not die regardless if he is charged or not. Jailor choose his action during the day. Jailor should only die if he is visited by someone who is charged while hes charged or if electro maniac charges him again and kills him. Jailor should not die from his jailed target in any way
    FMIII: Citizen | FMIV: Vigilante | FMV: Bus Driver | FMVII: Godfather | FMVI: Sinner | FMVIII: Lookout | FM IX: Citizen/Proletariat | FMX: Veteran/Survivor/Framer | FMXI: Mafioso | FMXII: Coroner | FMXIII: Bus Driver | FMXIV: Vigilante | FMXV: Student

  21. ISO #21

    Re: Role Suggestion: Electro Maniac

    Quote Originally Posted by Deathfire123 View Post
    Quote Originally Posted by Fragos View Post
    Jailors at that point will be at risk only if they execute their target - and if chaged jailor executes the charged target, he will also die. Simply jailing his victim costs no risk for Jailor, even if both he and his target are charged.
    This is stupid and a no-no. If Jailor jails his target and executes him, he should not die regardless if he is charged or not. Jailor choose his action during the day. Jailor should only die if he is visited by someone who is charged while hes charged or if electro maniac charges him again and kills him. Jailor should not die from his jailed target in any way
    How is it different from SK's killing "role-blockers?"
    [FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
    MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
    SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
    Awards: MFM-IV MVP SFM-VI MVP]

  22. ISO #22

    Re: Role Suggestion: Electro Maniac

    Quote Originally Posted by BorkBot View Post
    Quote Originally Posted by Deathfire123 View Post
    Quote Originally Posted by Fragos View Post
    Jailors at that point will be at risk only if they execute their target - and if chaged jailor executes the charged target, he will also die. Simply jailing his victim costs no risk for Jailor, even if both he and his target are charged.
    This is stupid and a no-no. If Jailor jails his target and executes him, he should not die regardless if he is charged or not. Jailor choose his action during the day. Jailor should only die if he is visited by someone who is charged while hes charged or if electro maniac charges him again and kills him. Jailor should not die from his jailed target in any way
    How is it different from SK's killing "role-blockers?"
    "SK killing role-blockers" is a stupid setting.

    At any rate, then the jailor should only die if he choose NOT to execute. Not if he DOES execute his captive
    FMIII: Citizen | FMIV: Vigilante | FMV: Bus Driver | FMVII: Godfather | FMVI: Sinner | FMVIII: Lookout | FM IX: Citizen/Proletariat | FMX: Veteran/Survivor/Framer | FMXI: Mafioso | FMXII: Coroner | FMXIII: Bus Driver | FMXIV: Vigilante | FMXV: Student

  23. ISO #23
    Fragos
    Guest

    Re: Role Suggestion: Electro Maniac

    Does NOT executing his target counts as visit, at least in Detective or Lookout's reports? If the Jailor is not charged he has nothing to afraid.

    Dealing with Electro Maniac should be the same as with other killing neutrals - by lynching him at day. If you are charged, try to abstain from night visits and use your deduction instead to find out who may be Electro Maniac.

  24. ISO #24

 

 

Similar Threads

  1. [Role Information]: Electro Maniac
    By Fragos in forum Forum Mafia Discussion
    Replies: 9
    Last Post: August 27th, 2012, 10:49 AM
  2. Role: Electro Maniac - Polarity Shift
    By Fragos in forum Mafia Discussion
    Replies: 9
    Last Post: December 9th, 2011, 10:22 PM
  3. Re: Role Suggestion: Electro Maniac
    By Muso in forum General Archive
    Replies: 1
    Last Post: November 7th, 2011, 04:41 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •