Role change: Arsonist
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    Re: Role change: Arsonist

    This is an interesting thread.

    The doused person becoming a burning house vet makes sense thematically but is pretty broken and it will lead to more town wipes then you'd expect. At 3+ douses its pretty much a game wipe according to probability(agreeing with Crypt here)

    Additionally it would be difficult to convey this kind of a status quo reversal to the masses of battle net without everyone screaming about bugs for 40 years. (That being said I dont even want to think about the fucking bus driver and witch interactions here)

    I dont think it's a good idea to change it in Sc2 Mafia.

    Your better option is finding some kind of middle ground setting like where and if an Arsonist doesnt do anything on any given night (whereby they would normally undouse themself) should no undousing be required - prepare 1x Flame Retardant suit or something preventing 1x instance of fire related death like an auto vest. In order to prep it they need a day which slows them down anyway if they really want to be safe.

    Though all in all, I dont see too many arsonists killing themselves in the games I played so I'm unsure how widespread the problem is. I'm unsure if we really need to intervene here.

    Random idea.
    Last edited by Elixir; July 18th, 2015 at 08:25 PM.
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