Cult Needs More Roles
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  1. ISO #1

    Re: Cult Needs More Roles

    Interesting -- you said "gains their ability for the next two nights", which makes me think you only intend the Acolyte to gain night action abilities, but not day abilities of roles. Probably better that way because I can imagine how insane it would be for the Acolyte to gain the Mayor's activate / votes, Marshall's activate / lynch ability, or Judge's court ability for 2 days. That would create absolute chaos, lol.

    Quote Originally Posted by Stealthbomber16 View Post
    Acolyte
    The acolyte can visit someone and gains their ability for the next two nights
    This can be done 2 times

    Thoughts?
    Last edited by DarknessB; July 14th, 2015 at 01:07 PM.

  2. ISO #2

    Re: Cult Needs More Roles

    Quote Originally Posted by DarknessB View Post
    Interesting -- you said "gains their ability for the next two nights", which makes me think you only intend the Acolyte to gain night action abilities, but not day abilities of roles. Probably better that way because I can imagine how insane it would be for the Acolyte to gain the Mayor's activate / votes, Marshall's activate / lynch ability, or Judge's court ability for 2 days. That would create absolute chaos, lol.
    It would, wouldn't it?
    Quote Originally Posted by S-FM Unfunny View Post
    How dare you send me another box of cereal
    Quote Originally Posted by ChannelMiner View Post
    Anyways I shot Brad due to my morbid fear of zombies.
    Quote Originally Posted by FM-Snippy View Post
    I decided they were a scheming little weasel

  3. ISO #3

    Re: Cult Needs More Roles

    Well, it would severely undermine the power of a Mayor / Marshall reveal, as you would never know if it was the real Mayor / Marshall or instead, an Acolyte that stole the Mayor or Marshall's power. You'd basically be creating a counterclaim for Mayor / Marshall, which doesn't currently exist in the game (at least on the turn that the Mayor / Marshall activates).

    On the other hand, a Judge's ability being stolen would be strong but less problematic, because the Acolyte would be looking to lynch Town, just as the Judge would -- effectively means two Judges.

    You could mitigate this problem by limiting the Acolyte to the remaining uses of the visiting player's abilities -- this would prevent an Acolyte visiting a Vigilante and then being able to shoot two people during the next two nights (assuming the Vigi had already used some shots). Likewise, it would prevent an Acolyte from using up to 2 Marshall lynch rounds for example.

    Quote Originally Posted by Stealthbomber16 View Post
    It would, wouldn't it?
    Last edited by DarknessB; July 14th, 2015 at 04:39 PM.

  4. ISO #4

    Re: Cult Needs More Roles

    Quote Originally Posted by DarknessB View Post
    Well, it would severely undermine the power of a Mayor / Marshall reveal, as you would never know if it was the real Mayor / Marshall or instead, an Acolyte that stole the Mayor or Marshall's power. You'd basically be creating a counterclaim for Mayor / Marshall, which doesn't currently exist in the game (at least on the turn that the Mayor / Marshall activates).

    On the other hand, a Judge's ability being stolen would be strong but less problematic, because the Acolyte would be looking to lynch Town, just as the Judge would -- effectively means two Judges.

    You could mitigate this problem by limiting the Acolyte to the remaining uses of the visiting player's abilities -- this would prevent an Acolyte visiting a Vigilante and then being able to shoot two people during the next two nights (assuming the Vigi had already used some shots). Likewise, it would prevent an Acolyte from using up to 2 Marshall lynch rounds for example.
    Make just like amnesiac, cannot copy unique role


    v)o.o)^
    A rare Yuki in ultimate form

    Yukitaka Oni ~Tafkal Hit Squad Member~

 

 

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