
Originally Posted by
TheDarkestLight
I specifically brought this up because it allowed the Mafia/Triad to destroy Neutral Killers easily. An unblockable, immunity penetrating kill from the MAFIA is too much for Neutral Killers to handle. NKs are supposed to be weak, but whenever there was a Kidnapper they tended to get murdered brutally. There is an issue that individuals tend to "escape" more often than get killed, which is NOT what I had had in mind. I had thought simply preventing them from being able to kill night immune individuals was enough, yet the devs changed it a good bit...