I was bored so I just wrote this role suggestion.
P.S I'm pretty sure that it's a sh*t role.
PSYCHOPATH
Alignment: Neutral Benign
Crimes:
None/Trespass(After poisoning)/Trespass and murder(after successfully killing someone)
Not Suspicious/Not Suspicious(After poisoning)/Serial Killer(after successfully killing someone
Victory condition: Survive
Description: Mentally ill citizen that will kill anyone that stands in his path.
Night action: You can poison someone at night (limited to 1)
Role options:
- Limited to 2 visits – ON
- Limited to 3 visits – OFF
- Ignores invurnerability - ON
POISON MECHANICS:
After visiting someone the person will be poisoned.
THIS DOESN'T COUNT AS AN ATTACK(Target cannot be healed, protected by bg)
Poisoned person will die next night due to heart attack(person will recieve message at the beginning of the 2nd night - You're feeling sick...).
On 2nd night town will recieve message that the poisoned person is having a heart attack (regular afk msg).
Upon dying the person will recieve death message - You have been poisoned! Your died to heart attack.
Town will recieve regular afk death message.
P.S Doc can heal poisoned person - but that won't happen very often cause [poisoned person] is seen as afker.
Comment:
You're basically an alternative version of survivor(that can kill ^^).
You shouldn't reveal your role d1 as survivor - you can kill people, town won't trust you.
You shouldn't use your poison first night cause you will be framed as a serial killer.
You can use your ability to kill town or night-immune last evil(sk/mm/arson/gf/dh).