Town demands new roles!
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  1. ISO #1

    Cool Town demands new roles!

    Dear moderators,
    After playing mafia 300 times this game gets a bit boring. We need a new update. And I’m not talking about visual changes, rebalancing or bug fixes. We need new roles! Here are some of my ideas and ideas from mafia forums.
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    Town Roles

    Bastion
    Original idea by: https://www.sc2mafia.com/forum/showth...w-Role-Bastion
    Alignment: Town Protective
    Victory condition: Lynch every criminal and evildoer
    Crimes: Soliciting, Disturbing of peace
    Description: Faithfull citizen that will sacrifice his life for town.
    Night action: You can visit someone at night, making everyone who tried to visit that person target you
    Role options:
    - People will know that they are retargeted – ON
    - Target is notified – OFF

    Comment:
    This role is supposed to be a good counter against blackmailers and role-blockers. As soon as all the lookouts die, that role-blocked/blackmailed person is screwed. This role can be also used to save important people from death (good against assassin) and it doesn’t mess with the investigative info – people are notified when they are retargeted by default. He can be ironically mislead with its counter – consort/liaison (check the crimes).
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    Mafia/Triad Roles

    Assassin/Archer
    Alignment: Mafia/Triad Killing
    Victory condition: Kill off the Town and everyone else who would oppose you.
    Crimes: Murder
    Description: Skilled assassin capable of killing well-protected people.
    Night action: You can kill someone at night.
    Role options:
    - Ignores invulnerability - OFF
    - Ignores bodyguard’s protection – ON
    - Ignores doctor’s healing – ON
    - Limited to 1 Kill - ON
    - Limited to 2 Kills - OFF
    - Limited to 3 Kills – OFF
    - Becomes mafioso when alone - ON

    Note:
    Assassin after killing someone will receive message such as – You have succeeded assassinating your target! / You have failed assassinating your target, he is night immune! He uses sniper rifle for killing his targets (night sequence).

    Comment:
    This role can be useful for killing dangerous, confirmed roles such as Mayor or Marshall even when they are confirmed and guarded by docs and bodyguards (they can be still bused, jailed). If the default settings are changed he can be even used for killing night-immune roles (serial killer) and can be able to kill more people (could be a bit OP). Unlike the disguiser he can attack confirmed roles, without getting shot by a bodyguard.

    Corleone/Commander
    Alignment: Mafia/Triad Support
    Crimes: Conspiracy
    Victory condition: Kill off the Town and everyone else who would oppose you.
    Description: Corrupted governor that can guide the group.
    Night action: You have no night action, but you have highlighted chat that cannot be seen by spies.
    Role options:
    - You will get all mafia investigative info at the end of each night – ON
    - You will know the successes of mafia kills at the end of each night – OFF
    - You will know the successes of unique actions at the end of each night – ON
    - Invulnerable at night - ON
    - Immune to detection – ON
    - Becomes Mafioso when alone - ON

    Note:
    These “unique” actions (4th role option) are role-blocking, framing, sanitizing. If the 3rd role option (You will know the successes of mafia kills at the end of each night) is ON, Corleone will know if the killer was successful and if he failed, he will know the reason why – “Name”[Role] failed killing/disguising “Target’s name”, he/she was healed. He can also use –no target. This is a unique role (amnesiac can’t replace him) and mafia can have only 1 of them. Mafia can have either Corleone or Godfather (similar to Marshall and Mayor).

    Comment:
    With this role mafia will be finally able to speak at night, without being afraid of spies. It doesn’t make spy useless because he can still see mafia kills, targets and chat of all the other mafia members. It’s basically a second mafia leader – but a lot better and more organized, even though he can’t do anything. And yes. This role uses the achievement’s name (You can name him however you want).

    Director/Moderator
    Original idea: ???
    Alignment: Mafia/Triad Deception
    Crimes: Trespassing
    Description: Retired director working for organized crime.
    Victory condition: Kill off the Town and everyone else who would oppose you.
    Night action: Change the death type of some person at night.
    Role options:
    - Also changes night sequence kill – ON
    - Cannot change disguiser kill – ON
    - Immune to detection - OFF
    - Becomes mafioso when alone – ON

    Note:
    I have no idea how exactly would his night action work – maybe if you type message such as: -Kill Veteran and then visit someone that is targeted by mafia killer.

    Comment:
    This would be advanced and very hard to use role. It can basically confuse the town and make it harder to figure out the killing roles. For example: Sheriff tries to investigate the director, mafia kills the sheriff before that and director changes the kill to veteran. Next day he claims veteran and asks for everyone’s roles. And why can’t he change disguiser kill by default? That’s kind of obvious.
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    Neutral roles

    Stalker
    Alignment: Neutral Evil
    Crimes: Trespass, Murder
    Victory condition: You and your target must be the last people alive.
    Description: Obsessed romantic desperate for love.
    Night action: You can guard your target or kill someone at night. (Limited to 4)
    Role options:
    - Target cannot be killing role – ON
    - Target cannot be mafia/triad - ON
    - Your ability is unlimited – OFF
    - You will be notified if your target was roleblocked/blackmailed/jailed at night – ON
    - You will know who visited your target at night – ON
    - You will know who your target visited at night – ON
    - Becomes jester upon failure - OFF

    Note:
    His ability has shared limit (for example: he can guard his target 2 times and then he can kill twice). When not taking any action he will always visit his target. He will not know who the target visited, or who visited his target if he’s killing (not guard-killing) someone. When his target gets attacked when he’s guarding him, the attacker will die during duel, but the stalker will survive. For a guarding kill he uses the same night sequence as bodyguard, but for assault kill – he rips his victim’s heart out of his/her chest (messed up idea). By default the stalker will suicide if his target dies – he will also receive message at night (even if his target survived the attack) – “Name” was attacked/executed at night!!! From the beginning the stalker would be unsuspicious, but as soon as he starts killing (not guard-killing) people he will show up as a serial killer for sheriff.

    P.S You don’t know the role of your target at the beginning of the game.

    Comment:
    There is no role such as this one yet. Stalker will suicide if his target dies, but it can be changed in settings – it could be a bit annoying if your target dies n1. Target cannot be a killing role by default, obviously because he would kill you (same as mafia would). Strategy for stalker could be simple - guard your target if necessary, wait a few nights till the night immune roles get lynched and then start killing the remaining town and evils.

    Hacker
    Alignment: Neutral Evil
    Crimes: Hacking
    Victory condition: Survive and see the town lose the game.
    Description: Skilled expert abusing his programming knowledge for evil.
    Night action: You can hack someone each night, gaining his last will and crime record.
    Role options:
    - Detects exact role – ON
    - Can send e-mails at night – ON
    - Immune to detection – OFF

    Note:
    You can send e-mails to mafia members at night with your info: -@ 12 Hi consort, I’m 6 the hacker – Don’t kill me! N1 2 Doctor N2 5 Mayor N3 6 Consort

    Comment:
    This role can easily fake town investigative roles such as investigator, detective, lookout (everyone can fake sheriff) and confirm himself as town. He can also send useful info at night to mafia (If the save allows it). Detection immunity could be needed because as confirmed role he drives too much attention and could be investigated by someone. E-mails are VERY IMPORTANT – you don’t want the mafia to kill you (you’re confirmed investigative role).

  2. ISO #2

    Re: Town demands new roles!

    They're not bad ideas.
    But honestly, if you are getting bored after only 300 games, I don't think a new role or two is gonna save you :P

    Assassin seems pretty OP. Maybe fixed @ 1 kill.
    Commander seems like a pretty cool role, but it only really has a point if there is Spy in the game. And if it's made to only spawn when Spy is in game, then Mafia knows there is Spy and it completely ruins the role lol.

    I like being able to change death description, but how would one choose which death description to use? I guess It could be changed to a random possible death description in the game.

  3. ISO #3

  4. ISO #4

    Re: Town demands new roles!

    Quote Originally Posted by lingsarecute View Post
    Commander isn't in game only when there is a spy. He can be there even without him.
    Yes, but what would be the point.
    If the other Mafia's die at night, then their night action doesn't go through and Commander wouldn't get any feedback from them. He has no night action, so basically it would be Mafia Killing, Commander (no action), + 1 support/deception. If that support/deception dies, he literally has 0 uses at all. Even if that slot didn't die, he's still pretty useless.
    Evading Spy seems like his only interesting ability.

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  8. ISO #8

    Re: Town demands new roles!

    Quote Originally Posted by lingsarecute View Post
    As soon as commander is alone he's completely useless because he can't kill, neither he has no night action. He can only command the mafia/triad - tell them who to kill, investigate, disguise...
    He's basically a leader of mafia/triad. Mafia can either have 1 gf or 1 commander.
    Why would a mafia ever want a commander?

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  10. ISO #10

    Re: Town demands new roles!

    Quote Originally Posted by Cryptonic View Post
    I like being able to change death description, but how would one choose which death description to use? I guess It could be changed to a random possible death description in the game.
    I really like this feature. It could also work as a neutral evil.

    Strong potential for messing up players reads on what roles are in the game. He could create a bad lynch by making it seem like a vig is in the game or hide the fact there is an arson in the game by making the Mafia look like they are afk.
    Intellectual growth comes from discussions, not arguments. If you are unwilling to change your position and hear the other persons side you are closed minded and wasting your time.
    If you can not clearly explain what the other sides reasoning is you can not disagree with their position because you do not understand it.

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