Role: Town Drunk
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  1. ISO #1
    Naraxam
    Guest

    Role: Town Drunk

    Role name: Town Drunk
    Description: A drunken war veteran always looking for a brawl.
    Alignment: Neutral
    Abilities: Visit somebody each night and yell obscenities. Automatically kill anybody that kills you.
    Win Condition: Be killed at night after visiting 2 people.
    Host Options:
    1) Excluded from randoms
    2) Cannot be healed
    Pros: A role where you have to at first appear low value, and then convince mafia that you are high value in order to die.
    Cons: Similar to jester.
    Overall effect on the metagame if implemented: Mafia would want to avoid killing you since they would be sacrificing themselves, so you would have to bait them in to attacking you without appearing to be an obvious trap.
    Additional comments: I feel it would be fairly difficult to win, since you have to survive at least until the third night, and mafia isn't going to sacrifice themselves to kill you, so anytime you are discovered you basically can't win (very similar to executioner.)

    Also, if you are healed then you don't kill the person that attacks you.

  2. ISO #2

  3. ISO #3

  4. ISO #4

  5. ISO #5
    Naraxam
    Guest

    Re: Role: Town Drunk

    Quote Originally Posted by zingo1zang View Post
    I thought unable to be healed? Anyways, I really dont like this role. Honestly. Mafia doesnt carefully pick out who they kill. Mafia kills random people. This role would be way too easy to win as.
    Mafia randomly kills when veteran or bodyguard is in game as well. Town random lynches when executioner or jester is in game. Mafia and town both attack/kill survivors all the time. Randomly attacking and killing this role would be no different than randomly attacking a veteran or somebody with a bodyguard on them.

  6. ISO #6

    Re: Role: Town Drunk

    i'm just not sure bout this role. basically you're a self-bodyguard, without the saving bit?

    the fundamental wrong-ness of this role is that it's main (you might say 'only') ability has no tangible effect on the victory condition. i like the notion of a reverse-jester, but it's a common suggestion and there have been better ideas posted.

    Spoiler : Previous FM roles :
    FM - VI: Commoner | VII: (Lionel) Gunner, Shinra Inc. | VIII: Investigator | X: (HerrZynisch) Black Wizard | (Graves) Citizen | XII: (Ser Jorah) Armoursmith | XIII: Host (Roxy)!
    M-FM- I: Host | II: Framer | III: Host | IV: Exe | V: Devil Dog | VI: Exe | VIII: DD
    S-FM - I: Jailor | II: Vigilante | V: Sheriff | CI: Paranoid Cop | Torment: Citizen

 

 

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