M-FM XXIV Civilization Gamethread
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  • 4pics1word/Noctiz

    1 11.11%
  • Piano Tiles/Ika

    0 0%
  • Bloons TD/Louiswill

    0 0%
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    2 22.22%
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    0 0%
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    0 0%
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    1 11.11%
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    0 0%
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    1 11.11%
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    0 0%
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    0 0%
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    0 0%
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    4 44.44%
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    M-FM XXIV Civilization Gamethread

    Day 1 - New York

    Since the massacre at Paris, the peaceful nations found it hard to establish long-term relationships with other nations. Foolishly but wisely, the leaders concentrated their time on the home front, ignoring the world stage. But as the future taught us, if there was a keystone ingredient for progress, it was international cooperation.

    So a global meeting at New York was called. Everyone answered the call, for failing to attend would surely result in denouncements and wars. The sharper Peaceseekers perceived this meant the warmongers and killers are among them. The Warmongers perceived this meant they can claim the world for themselves. The Doomsday Killer perceived this meant he can bring back Armageddon. As for the Researcher, he's content that there are others on the world stage to share his inventions with.

    As you attempt to fulfill your purpose in the United Nations, don't forget to keep your subjects happy and your infrastructure updated.

    Living players:
    Flappy Bird
    iFunny
    Kik
    Bloons TD
    Instagram
    SnapChat
    Angry Birds
    QuizUp
    Clash of Clans
    2048
    4pics1word
    Candy Crush Saga
    Cut The Rope
    Fruit Ninja
    Temple Run
    Words with Friends
    Tapatalk
    Vine
    Piano Tiles
    Fall Down

    11 votes to hammer.

    Setup link: https://www.sc2mafia.com/forum/showth...-Civilization?
    Day 1 will open at: https://www.wolframalpha.com/input/?i...+5%3A00+PM+PST
    Day 1 will end at: https://www.wolframalpha.com/input/?i...+5%3A00+PM+PST
    Last edited by King Terenas Menethil; June 18th, 2014 at 12:19 PM.

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    Re: M-FM Civilization

    Buckle up ladies, because Tippensprechen isn't waiting till halfway through day 1 to inject serious discussion right into this thread's testicles.

    Kick-ass Topic 1: Wonders
    Wonders are pretty kick-ass and I'm adamant many of you are interesting in using them to compensate for your small... population. I believe everyone can agree that is it in the interest of peace to avoid wonder-sniping another peaceful(resulting in the loss of 25% of their production). The problem is that announcing that your plan to build a wonder would be down right retarded.

    DO NOT ANNOUNCE THAT YOU PLAN TO BUILD A WONDER.
    You might as well walk up to Hitler and show him your circumcised dick.


    Kick-ass Topic 2: Day 1 Lynch
    Detainers and Jailors are both nationally a lazy, do nothing people and can only jail a target on a no-lynch day. Lynches are sick nasty and history is my bitch as non-lynch days are extremely rare in older M-FMs and almost entirely found on the first day or in the endgame. If a Detainer is going to have a change to kill someone before his mid-game siesta it will have to be done tonight. During the interim between Day 1 and end game, if the Detainer survives, he will have the opportunity to build a school and gain another kill charge so he won't be impotent.

    Kick-ass Topic 3: Helicopter Party
    As a gesture of good-will and openness we should all drop-trow and wave our dicks around to show we have nothing to hide from each other.
    Spoiler : You know what it is :
    YOU DIDN'T KNOW WHAT IT WAS


    Kick-ass Topic 4: Forges and Factories
    I crunched some numbers and for the first 6 nights, it is more efficient to forgo building a forge. First 7 nights for the Factory. In the below graph production used to build a forge is listed in red, production used to build a factory is listed in yellow.

    A peaceful rushing a factory killed on or before night 4 will waste 100% of their production.
    Peacefuls for whom happiness and action buildings are useless should jump straight to a wonder or international project.

    Kick-ass Topic 5: Kick-ass Topic 3
    Seriously, we should Helicopter.

  5. ISO #5

    Re: M-FM Civilization

    BloonsTD:
    Quote Originally Posted by Tapatalk View Post
    Kick-ass Topic 2: Day 1 Lynch
    Detainers and Jailors are both nationally a lazy, do nothing people and can only jail a target on a no-lynch day. Lynches are sick nasty and history is my bitch as non-lynch days are extremely rare in older M-FMs and almost entirely found on the first day or in the endgame. If a Detainer is going to have a change to kill someone before his mid-game siesta it will have to be done tonight. During the interim between Day 1 and end game, if the Detainer survives, he will have the opportunity to build a school and gain another kill charge so he won't be impotent.
    Oh, and who are your scumreads and why?

    Rope: You realize warmongers don't want a peaceful to die because that let's the SK shoot them, correct? And that's why there's no momentum on Temple Run. Also, read the whole question. I asked you to look at a world where both Temple Run and I are town.

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    Re: M-FM Civilization

    Read up on the production stuff everyone.

    tl;dr:

    Everyone gains 6 production every night; if you don't use production one night half is saved for the following night
    Using production is an additional night action everyone has

    If there is a tie for most production in an international production, how is the most-contribution benefit given? Randomly or to all with most production?

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    Re: M-FM Civilization

    Quote Originally Posted by Clash of Clans View Post
    Read up on the production stuff everyone.

    tl;dr:

    Everyone gains 6 production every night; if you don't use production one night half is saved for the following night
    Using production is an additional night action everyone has

    If there is a tie for most production in an international production, how is the most-contribution benefit given? Randomly or to all with most production?
    Random.

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    Re: M-FM Civilization

    Quote Originally Posted by 2048 View Post
    As for International Projects, non-peacefuls will most surely want to be the top contributor of Extraterrestrial Colonization. That way a townie isn't verified against them.
    Yes, which is why Peacefuls should rush the International Projects and Wonders. If warmongers use two night actions they will lose happiness and won't be able out produce the Peacefuls.

    Sent from my Nexus 5 using Tapatalk

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    Re: M-FM Civilization

    Town should not be building Forge/Factory per Tapatalk's number-crunch.

    If you are a TPR, there are more important buildings to make
    If you are Citizen, you shouldn't be playing to live to Night 6 on. Die for thy betters!

    Hunger Games production and Extraterrestrial Civ seem pretty pro-town. Additionally, it is publicly revealed whether they have been completed.

    For Hunger Games, once it's produced can we buy the auto-vest at anytime or only when it is first produced?


    I HAVE A PROPOSAL


    All Town Citizen Peacefuls should spend all 6 of their production on ExtraTerrestrial Civilization.

    If it is not completed tonight, we know we have less than 10 citizens. This gives 2 extra production to all our citizens. Even if scum jump in to do this, they lose out on building anything else AND there are more town than scum that can gain the extra production.

    Thoughts?

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    Re: M-FM Civilization

    Quote Originally Posted by Clash of Clans View Post
    Town should not be building Forge/Factory per Tapatalk's number-crunch.

    If you are a TPR, there are more important buildings to make
    If you are Citizen, you shouldn't be playing to live to Night 6 on. Die for thy betters!

    Hunger Games production and Extraterrestrial Civ seem pretty pro-town. Additionally, it is publicly revealed whether they have been completed.

    For Hunger Games, once it's produced can we buy the auto-vest at anytime or only when it is first produced?


    I HAVE A PROPOSAL


    All Town Citizen Peacefuls should spend all 6 of their production on ExtraTerrestrial Civilization.

    If it is not completed tonight, we know we have less than 10 citizens. This gives 2 extra production to all our citizens. Even if scum jump in to do this, they lose out on building anything else AND there are more town than scum that can gain the extra production.

    Thoughts?
    Anytime.

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    Re: M-FM Civilization

    Okay, for a plan I believe we should set prioritys on who to eliminate first.

    1. Doomsday Killer
    2. Killing Warmongers
    3. Supportive/Manipulative Warmongers
    4. Investigative Warmongers
    5. Researcher

    We should try and eliminate the Doomsday Killer as soon as possible, because if we kill the Warmongers first then the Doomsday Killer gets an extra kill.

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    Re: M-FM Civilization

    Quote Originally Posted by Fruit Ninja View Post
    Okay, for a plan I believe we should set prioritys on who to eliminate first.

    1. Doomsday Killer
    2. Killing Warmongers
    3. Supportive/Manipulative Warmongers
    4. Investigative Warmongers
    5. Researcher

    We should try and eliminate the Doomsday Killer as soon as possible, because if we kill the Warmongers first then the Doomsday Killer gets an extra kill.
    It's more of a deal of finding any non-town....in general..

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    Re: M-FM Civilization

    Quote Originally Posted by Fruit Ninja View Post
    Okay, for a plan I believe we should set prioritys on who to eliminate first.

    1. Doomsday Killer
    2. Killing Warmongers
    3. Supportive/Manipulative Warmongers
    4. Investigative Warmongers
    5. Researcher

    We should try and eliminate the Doomsday Killer as soon as possible, because if we kill the Warmongers first then the Doomsday Killer gets an extra kill.
    Actually it doesn't really matter, sure it would be nice if we killed Doomsday Killer first, however if we still kill all of the Warmongers first, that would be -1 KPN due to Wars gone, but +1 KPN due to Doomsday.

    Also however, if Warmongers are killed, their night actions could have normally been wasted on the Doomsday Killer, another possible -1 KPN is removed. So yes, ideally Doomsday should be the first to go, but let's not let that prevent scummy lynches.

  23. ISO #23

    Re: M-FM Civilization

    Quote Originally Posted by Fruit Ninja View Post
    Okay, for a plan I believe we should set prioritys on who to eliminate first.

    1. Doomsday Killer
    2. Killing Warmongers
    3. Supportive/Manipulative Warmongers
    4. Investigative Warmongers
    5. Researcher

    We should try and eliminate the Doomsday Killer as soon as possible, because if we kill the Warmongers first then the Doomsday Killer gets an extra kill.
    At this point in the game I consider a Nuclear more dangerous to Peace than the Researcher.

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    Re: M-FM Civilization

    Let's see.
    Quote Originally Posted by Fruit Ninja View Post
    Okay, for a plan I believe we should set prioritys on who to eliminate first.

    1. Doomsday Killer
    2. Killing Warmongers
    3. Supportive/Manipulative Warmongers
    4. Investigative Warmongers
    5. Researcher

    We should try and eliminate the Doomsday Killer as soon as possible, because if we kill the Warmongers first then the Doomsday Killer gets an extra kill.
    Third party hunting is nice for scum because its something they don't have to fake and it's actually in their best interests to have the town kill third parties for them.

    Quote Originally Posted by Fruit Ninja View Post
    I don't have any throughts about anything else right now, so I'm just going to hang back 'cause my internet will prob go out soon.
    Self-aware fluff and a excuse to lurk.

    Quote Originally Posted by Fruit Ninja View Post
    Before you modkill me keep in mind that I didn't actually edit the post, I just reviewed the post because you posted it.

    Please don't kill me.
    Excessive concern with staying alive. Hint: Town don't have to be alive to win. Scum find that much harder.

    Quote Originally Posted by Fruit Ninja View Post
    A few notes.

    1. Soft claim for Peaceful
    2. Something about this seriously disturbs me.
    1.Explicitly talking about a peaceful claim that hasn't been confirmed is anti town.
    2.Useless doubtcasting.

    Quote Originally Posted by Fruit Ninja View Post
    I could care less who we vote atm, because nothing is truely known about who is who.

    -vote Vine

    Sheep vote cause Vine is acting dumb.
    A vote with the implication that you are not responsible for your actions, which allows you to get out of any pressure after Vine flips town.

    Quote Originally Posted by Fruit Ninja View Post
    Yo yo yo I'm back, gonna re-read through day chat and posts my thoughts in a bit.
    More self-awareness, as if you're going to get lynched for your schedule.

    Quote Originally Posted by Fruit Ninja View Post
    Vine seems to be desiring order, more than anything else.

    This makes me believe that she is either
    1. The Doomsday Killer, and is attempting to single out targets in the most orderly way possible
    2. Chief/Speaker/Marshall/Citizen, and is being an idiot.
    3. Warmonger, and is attempting to single out targets so the rest of them can prioritize who to kill/target

    Ordered in likely hood, from my believe.
    Oh look, more third party hunting.

    Quote Originally Posted by Fruit Ninja View Post
    Because Vine is a potential threat to our day chat anyways I believe we should lynch her.
    "I'm not responsible for this flip, guiz! Vine's a good lynch even if she town (which my earlier analysis actually points to ...)."

    Quote Originally Posted by Fruit Ninja View Post
    Those that build certain Wonders, are more powerful than others. It benifits the Doomsday Killer to kill that person.

    @Snapchat, great minds think alike.

    However we also have to keep in mind that the Warmongers have the potential for FIVE different night actions each night. Including night kill.

    Killing off at least two mafia and the doomsday killer should be our priority.
    Useless speculation and buddying of Snapchat. (Snapchat gets town points for calling you on this.)

    Then there's more setup speculation and a random call for activity from 4pics1word.

    Quote Originally Posted by Fruit Ninja View Post
    Hello again, I'm sitting at safeway right now so I can still participate in the game.

    If It seems like I'm lurking its because I can't fuckin get too internet, I want to make that very clear.

    I'm gonna read through chat now
    More selfawareness.

    Then there's the fact that you just seem to ignore every accusation and question you don't like. I'm ... not actually sure what to make of that.

  26. ISO #26

    Re: M-FM Civilization

    Quote Originally Posted by Quizup View Post
    Let's see.

    Third party hunting is nice for scum because its something they don't have to fake and it's actually in their best interests to have the town kill third parties for them.


    Self-aware fluff and a excuse to lurk.


    Excessive concern with staying alive. Hint: Town don't have to be alive to win. Scum find that much harder.


    1.Explicitly talking about a peaceful claim that hasn't been confirmed is anti town.
    2.Useless doubtcasting.


    A vote with the implication that you are not responsible for your actions, which allows you to get out of any pressure after Vine flips town.


    More self-awareness, as if you're going to get lynched for your schedule.


    Oh look, more third party hunting.


    "I'm not responsible for this flip, guiz! Vine's a good lynch even if she town (which my earlier analysis actually points to ...)."


    Useless speculation and buddying of Snapchat. (Snapchat gets town points for calling you on this.)

    Then there's more setup speculation and a random call for activity from 4pics1word.


    More selfawareness.

    Then there's the fact that you just seem to ignore every accusation and question you don't like. I'm ... not actually sure what to make of that.
    Point 1 -- I don't like this priority. Not so much because it has the Doomsday killer on top but because it narrows the focus of town away from any scum. I got a town read from this originally but looking back I should have noticed the typo as an increased sign of desperation. In combination with everything else it definitely highlights either a scum, serial killer, or a researcher role. After all if SK is gone like this post implies and scum gone as this post implies, then Researcher either aids town in the win condition or has turned jester and why hunt for it? Either it's beneficial and helps town or doesn't exist any more.

    Point 2 -- Still not getting the self aware thing. I see how Fruit Ninja is attempting a pre deflect which is kind of scummy but I don't see any self awareness here. This kind of deflection before needed implies a power derp of some kind.

    Point 3 -- The mod kill thing...I don't like the fact Fruit Ninja suggested they could be mod killed when they couldn't have edited their post. Raising this amount of panic for an illogical reason seems rather dickish to me, but I don't know if it elevates to scum worthy.

    Point 4 -- I do not like that Fruit Ninja pointed out a soft claim. The claim itself was very obvious and I don't think Fruit Ninja did too much by pointing this out in advance. Again, just because I don't like it doesn't necessarily make it scummy.

    Point 5 -- Sheeping in general irritates me but is very common day 1 and should be pressured to see why. In combination with Fruit Ninja's removal later, this hints that if Fruit Ninja is scum or SK, that they'd want a mislynch of a peaceful player. For a researcher role, this recent unvote doesn't make sense, so that blows that possibility.

    Point 6 -- More pre deflecting. There was some pressure I wouldn't have probably thought a thing about it until it was brought up. I've been way too busy to do my usual analysis of the who's online bit to capture any lurkers and with 20 people it is a bit insane. Doing this twice is definitely suspicious.

    Point 7 -- Again more rapid posting (if I believe the tone given off). Rapid posts tend to reveal a player's alignment. I like to use rapid posts for pressure a lot to see what people's true intentions are. A lot of Vine's post do focus on the peacefuls explicitly so I can see the reasoning behind fingering her as SK. But posting it in this manner actually seems to me more likely that Fruit Ninja is the SK.

    Point 8 -- This post I actually like. I have lead lynches against trolls that refuse to cooperate because they created chaos that helped scum and made it hard for me to read the board. If you're going to play the game, play it to win.

    Point 9 -- Mention of the Doomsday killer again. This makes it much more likely Fruit Nina is the SK and is redirection. Also posting illogical night results as our goal really irks me. The only town role that can kill is the Jailer if no lynch or the Secret Service. Having a goal of killing two mafia seems rather difficult. I understand the lynch would be one of those, but two and the SK in a single day seems really far fetched. This seems to me more like an SK's goal is to get an extra kill by mislynching a peaceful and then trying to night kill two mafia.

    The buddying has been done by a lot of players *cough*angry birds *cough* and in general is annoying but not something that makes Fruit Ninja more scum than any other player.

    Point 10 -- Another pre deflect. Explained already.

    Based on this and the rest of Fruit Ninja's posts (which I tried to accumulate into other arguments) would imply that Fruit Ninja is more than likely the SK if not town. But if Fruit Ninja is the serial killer then this implies that Fruit Ninja believed Vine's claim about being peaceful. This doesn't jive with Fruit Ninja's vote as Vine as scum and then the unvote.

    This reevaluation of Fruit Ninja is causing me to also question Vine's/Clash's alignments as well. I'm unvoting for now and then doing more analysis of Clash especially to see which way my vote should fall.

    -vote Unvote

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    Re: M-FM Civilization

    Quote Originally Posted by Fruit Ninja View Post
    In the setup is says roles are randomized, do Peacefuls have a higher chance of appearing or not?
    I can tell you with reasonable certainty that the host will reply with "No Comment".

    You aren't meant to know. But it is my assumption that there will be few if any Peacefuls among the random roles.

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    Re: M-FM Civilization

    Morning. And discussion sounds awesome. I'm just going to need some clarifications on a few things.
    TapATalk
    Kick Ass Topic 1:
    This makes sense. I love this idea. Trust me. If I had a dick I wouldn't be waving it around for all to see.

    Kick Ass Topic 2:
    Just because people have abilities doesn't always mean they should be used. I'd leave it up to the role in question. My God this almost sounds like advocating a no lynch and having a fuck tun of chaos. Not cool man. I'd rather try to find the Warmongers or Serial Killer and lynch them if we can. There are role with and without powers. The more we can let townies build happiness we win. If the person uses their powers, then they alter strategy accordingly.

    I'm almost wondering if this is a scumslip because how would anyone assume there is or is not a Detainer/Jailer in the game. There were a fuck ton of roles out there and if we play on the assumption that a certain role is out there this can spell disaster.

    Kick Ass Point 3:
    Again, no dick here so nothing to wave around. Just keep it in your pants won't you.

    Kick Ass Point 4:
    This assumes the game goes on for 8 nights. It's quite possible with scum and an SK that there could be two night kills every night. If we lynch a townie during that day we could lose 3 players every night. 20-3 (day/night 1)=17-3(day/night 2)=14-3(day/night 3)=11-3(day/night 4) = 8. So we are guaranteed at least 4 days but it is a serious gamble that a player would be here for 8 nights. Just guessing we're probably looking at 6-7 at best, especially if/when guns or vests come into play.

    Oh and also your math is wrong. For the No Forge/No Factory column -- 9 times 6 is 54. Let's just say I hate small errors.
    I also disagree with happiness buildings being useless for someone regardless of whether or not they have a power. We need the peacefuls to not jester. If anyone jesters we are in trouble because it helps the scum. Good lord. Having every peaceful on a fucking wonder is goddamn suicide for us because then if they get actioned to have -1 happiness while building it's called SCREWED.

    Kick Ass Point 5:

    If you wish to flash yourself...I will be far...far away from your trolling ass enjoying a beer, because if those were actual suggestions they are ridiculous.


    Clash of Clans
    I disagree with your proposal. For one thing it lets scum hurt us on the happiness mechanic. Especially if any townie uses powers tonight.
    We also have no idea how much production until completion on each International Project and Extraterrestrial Colonization doesn’t reveal the top contributor. The rules specifically state:
    International Projects -- The production costs on these are intensely high, so much that only by working together can they be completed. Productions spent on International Projects are pooled together until they are finished. Each I.P. can only be built one time the entire game. Extraneous production will not be refunded, but will count towards your contribution. Top contributor will be revealed for all, EXCEPT Extraterrestrial Colonization.

    And in the question thread the mods confirm we don’t get top contributor.
    https://www.sc2mafia.com/forum/showth...l=1#post448697

    So we won’t even get a single conf townie and I think the mod did not update the paragraph like MathBlade asked in this post https://www.sc2mafia.com/forum/showth...l=1#post448984

    Again not so much loving this plan either.

    Mods can you please confirm if TOP contributor is revealed for the Extraterrestrial Colonization project as I believe it won’t be?


    Instead we need to make sure to keep our happiness and other production up. I may or may not perform these actions but by God I’m not going to telegraph to scum what I am doing. It's also possible that scum may contribute to get the minor benefit but not the major. I think the focus has to be on scum hunting first and mechanics second.

    All
    I think announcing any plan would be harmful because them scum can counter in the night phase. I’m not planning on sharing what I’m doing tonight unless I get a really good argument as to why. So far these ones don't hold weight to me.

  35. ISO #35

    Re: M-FM Civilization

    Quote Originally Posted by Cut the Rope View Post
    Morning. And discussion sounds awesome. I'm just going to need some clarifications on a few things.
    TapATalk
    Kick Ass Topic 1:
    This makes sense. I love this idea. Trust me. If I had a dick I wouldn't be waving it around for all to see.

    Kick Ass Topic 2:
    Just because people have abilities doesn't always mean they should be used. I'd leave it up to the role in question. My God this almost sounds like advocating a no lynch and having a fuck tun of chaos. Not cool man. I'd rather try to find the Warmongers or Serial Killer and lynch them if we can. There are role with and without powers. The more we can let townies build happiness we win. If the person uses their powers, then they alter strategy accordingly.

    I'm almost wondering if this is a scumslip because how would anyone assume there is or is not a Detainer/Jailer in the game. There were a fuck ton of roles out there and if we play on the assumption that a certain role is out there this can spell disaster.

    Kick Ass Point 3:
    Again, no dick here so nothing to wave around. Just keep it in your pants won't you.

    Kick Ass Point 4:
    This assumes the game goes on for 8 nights. It's quite possible with scum and an SK that there could be two night kills every night. If we lynch a townie during that day we could lose 3 players every night. 20-3 (day/night 1)=17-3(day/night 2)=14-3(day/night 3)=11-3(day/night 4) = 8. So we are guaranteed at least 4 days but it is a serious gamble that a player would be here for 8 nights. Just guessing we're probably looking at 6-7 at best, especially if/when guns or vests come into play.

    Oh and also your math is wrong. For the No Forge/No Factory column -- 9 times 6 is 54. Let's just say I hate small errors.
    I also disagree with happiness buildings being useless for someone regardless of whether or not they have a power. We need the peacefuls to not jester. If anyone jesters we are in trouble because it helps the scum. Good lord. Having every peaceful on a fucking wonder is goddamn suicide for us because then if they get actioned to have -1 happiness while building it's called SCREWED.

    Kick Ass Point 5:

    If you wish to flash yourself...I will be far...far away from your trolling ass enjoying a beer, because if those were actual suggestions they are ridiculous.

    Orange - I'm confused and irritated by your response. I don't know how you came to that conclusion from what I wrote.

    Blue - Peacefuls do not have night actions to gain unhappiness. A cultural would have to visit a peaceful 4 times to turn a peaceful into a jester.

    Yellow - Topic three was obviously meant a joke and five was a four word reference to three. As one, two and four were entirely serious discussion points I find myself once again confused and irritated trying to figure out what exactly you are saying here?

  36. ISO #36

    Re: M-FM Civilization

    Quote Originally Posted by Tapatalk View Post
    Orange - I'm confused and irritated by your response. I don't know how you came to that conclusion from what I wrote.

    Blue - Peacefuls do not have night actions to gain unhappiness. A cultural would have to visit a peaceful 4 times to turn a peaceful into a jester.

    Yellow - Topic three was obviously meant a joke and five was a four word reference to three. As one, two and four were entirely serious discussion points I find myself once again confused and irritated trying to figure out what exactly you are saying here?
    I'll keep your labels I just hate coloring makes shit hard to read sometimes.

    Point 1 Orange) Did I miss something? I believe you suggested for the Detainer/Jailer to use their power. To do that requires a no lynch like you said. I'm for scum hunting instead and if we come to no lynch through the natural flow then we do but I think if we do then we lose a chance to catch scum.

    Point 2 Blue) I agree with that peacefuls do not have "actions" to use. Culturals are not the only thing that can decrease a players happiness though. Lots of roles add/steal happiness and it is only 3 times before they become a Jester as players start off with 0. If they get to -3 they become a Jester.

    Point 3 Yellow) I'm not trying to do anything. I was just responding to your discussion. I'm sorry if you are irritated I just disagree with what your plan is and prefer my not advertise to scum what I'm doing plan. And unless someone can explain to me how there's something better, I'm not sharing.

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    Re: M-FM Civilization

    Quote Originally Posted by Cut the Rope View Post
    I'll keep your labels I just hate coloring makes shit hard to read sometimes.

    Point 1 Orange) Did I miss something? I believe you suggested for the Detainer/Jailer to use their power. To do that requires a no lynch like you said. I'm for scum hunting instead and if we come to no lynch through the natural flow then we do but I think if we do then we lose a chance to catch scum.

    Point 2 Blue) I agree with that peacefuls do not have "actions" to use. Culturals are not the only thing that can decrease a players happiness though. Lots of roles add/steal happiness and it is only 3 times before they become a Jester as players start off with 0. If they get to -3 they become a Jester.

    Point 3 Yellow) I'm not trying to do anything. I was just responding to your discussion. I'm sorry if you are irritated I just disagree with what your plan is and prefer my not advertise to scum what I'm doing plan. And unless someone can explain to me how there's something better, I'm not sharing.
    1. It was the opposite, I was suggesting even taking a risky lynch today to prevent the detainer from being able to use his 1 kill.

    2. Please list the other ways a Peaceful can lose happiness. The setup page says "All nations start with 1 Happiness."

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    Re: M-FM Civilization

    Those of you that haven't, please set an Avatar. It helps differentiate players and it's a pretty important thing to do early on in D1

    Quote Originally Posted by Cut the Rope View Post
    Clash of Clans
    I disagree with your proposal. For one thing it lets scum hurt us on the happiness mechanic. Especially if any townie uses powers tonight.
    We also have no idea how much production until completion on each International Project and Extraterrestrial Colonization doesn’t reveal the top contributor. The rules specifically state:
    International Projects -- The production costs on these are intensely high, so much that only by working together can they be completed. Productions spent on International Projects are pooled together until they are finished. Each I.P. can only be built one time the entire game. Extraneous production will not be refunded, but will count towards your contribution. Top contributor will be revealed for all, EXCEPT Extraterrestrial Colonization.

    And in the question thread the mods confirm we don’t get top contributor.
    https://www.sc2mafia.com/forum/showth...l=1#post448697

    So we won’t even get a single conf townie and I think the mod did not update the paragraph like MathBlade asked in this post https://www.sc2mafia.com/forum/showth...l=1#post448984

    Again not so much loving this plan either.

    Mods can you please confirm if TOP contributor is revealed for the Extraterrestrial Colonization project as I believe it won’t be?


    Instead we need to make sure to keep our happiness and other production up. I may or may not perform these actions but by God I’m not going to telegraph to scum what I am doing. It's also possible that scum may contribute to get the minor benefit but not the major. I think the focus has to be on scum hunting first and mechanics second.

    All
    I think announcing any plan would be harmful because them scum can counter in the night phase. I’m not planning on sharing what I’m doing tonight unless I get a really good argument as to why. So far these ones don't hold weight to me.
    Thank you for being the only one to respond to my proposal. This idea was before the mods said we can buy a vest after Hunger Games at any time so I thought that would be a useless world wonder D1.

    We do know that if all the Peacefuls put 6 production towards it they should be completed, or we have less than 10 citizens. Scum either contribute towards the production and thereby set a fake-claim of Peaceful, or we have a hard number of 9 as the max number of citizens.

    Additionally, max contributor of extraterrestrial is mod-confirmed town if they are town. If all peacefuls put 6 production in tonight and it's produced, there's a very high chance it will be a citizen revealed. That forces scum to night kill vanilla confirmed town or search for TPRs, leaving the other alive which net helps the town.

    So 1) Unless the RNG hates us we will get a confirmed town citizen revealed 2) it boosts the power of all citizens throughout the game for production 3) Scum are forced to play along or be in a worse lying position later

    Keep in mind the extra 2 production means we can differentiate anyone that significantly contributed to the project. Any TPRs that think the extra production is worth it for them in the long-run can throw in 4 production tonight as well. Yes scum can do that too, but I think that net benefits town the most.

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    Re: M-FM Civilization

    Quote Originally Posted by Cut the Rope View Post

    Mods can you please confirm if TOP contributor is revealed for the Extraterrestrial Colonization project as I believe it won’t be?
    Quote Originally Posted by Cut the Rope View Post
    Both the paragraph and the section on Extraterrestrial are in conflict so I would prefer to have a clarification from the mod if you don't mind. It would make things clearer.
    The top contributor for Extraterrestrial Colonization will only be revealed if Peaceseeker alignment. This confirms the person as Town. If that person is not town, the top contributor will not be revealed publicly, keeping them hidden.

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    Re: M-FM Civilization

    Quote Originally Posted by Set up
    All nations start with 1 Happiness. Using a night action (guns and vests included) lowers your happiness by 1 for each action including additional night actions (ex: Jailors). If you are NOT a Peaceful, you will gain 1 Happiness for nights that you don't take any action. Certain things happen depending on your roles when your Happiness is high, and when your Happiness is low (negative Happiness = positive Unhappiness). It's possible for Happiness to be 0, in which case it'll be referred to as 0 Happiness. There are roles and production factors that can help your happiness levels. Jesters are immune to any happiness benefits or detriments. Happiness effects are NOT cumulative. Unhappiness effects ARE cumulative.
    So yeah one happiness.

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