Originally Posted by
DeadMG
Recently, I've played a few games with essentially pre-determined outcomes, because some roles just aren't their classification.
Neutral Benign:
Survivor/Amnesiac. These guys are less Benign and more AFK until the winner is clear, then vote with them. Amnesiac should have to remember a role to win the game. Survivor should have to survive an attack at night to win the game. These changes more clearly fit in with Exe/Jester who need to perform their Benign function in order to win.
This would spoil the purpose of the achievements which are really cool, but valid point here
Town Investigative:
Coroner. Unless there's a Janitor, this guy can't invest anybody for crap unless it's a Cult save, and even then, his usefulness is questionable. Plus, he has to wait until Janitor actually sanitizes to use his ability. I feel like having one role whose basically only effective purpose is to counter one other specific role is just a bad idea. The Coroner needs to be reworked.
Coroner should be Clue-only
Town Protective:
Escort. This guy can only protect somebody if it's a killer who isn't immune to roleblocks or kills roleblockers (which isn't that common) and they know who the killer is, and Town haven't lost the game anyway. That's a pretty niche situation. The reality of Escort is that most roleblocks are used for Investigating purposes, e.g. you RB a guy then get killed by SK, or he's immune to RB, or there's no kills that night, etc. If you're Sheriff and you know there's a Protective still alive, and you reveal to kill the Mafia, then Escort can't protect you for shit. This breaks the fundamental tenet of what it means to be a Protective role. Escort fits more of a Power or Investigative role I feel, as roleblocking is essentially self-confirming and quite powerful.
Agreed
Town Power:
Spy. This guy ties with Citizen and Coroner in terms of effective power. The ability to watch night chat is worthless since virtually all Mafia, even in pub games, are smart enough to avoid identifying each other in night chat in case there's a Spy. His other information streams, if even enabled, don't reveal a great deal about the Mafia. Not to mention that he's worthless against all non-Mafia evils. This guy has the same problem as Coroner that he's built to counter only one specific subset of roles rather than a general category, and he doesn't even do that very well. The Spy is an Investigating role, since all he can do even in the best of circumstances is discover who the evils are. The Spy should lose the ability to read night chat, this is too easily countered by Mafia, and should gain additional powers to reveal them and gain abilities to discover non-Mafia evil roles.
Spy is a really really cool role with lots of mindgames! NEVER REMOVE SPY! But make him read PMs again!
Mafia:
Beguiler. This guy can on occasion Busdrive himself. Except he has no idea when the appropriate time is in most cases, and all the rest of the time, he's just sitting watching. Furthermore, a limited number of hidings is flat out bad. The Beguiler's worth approaches zero as the game continues, as he gets a fixed number of hidings but the number of nights he may need to hide on grows. He should start with 1 hiding and gain, say, 1 hiding per 2-3 nights. Playing Beguiler is just waiting for the GF to kill enough Townies and then maybe hiding if somebody accuses you and you still have a hiding left and you don't get immediately lynched because you didn't psychically know in advance that you needed to hide that night. IMO, this role is just not a good fit for a Mafia role. The Mafia are offensive in nature. The Beguiler is defensive in nature. He would be a better fit as a Neutral Benign, sacrificing others so that he can survive.
Yeah, weird guy
Disguiser. Whilst in theory, the Disguiser can be super powerful at the right time, in reality the right time pretty much never comes up and the Disguiser is just a free extra kill for Mafia and thoroughly inferior to something like a Kidnapper, who is strictly more powerful unless you desperately need an extra kill after a lynch. For the rest of the game, the Disguiser just sits and waits for GF to win the game for the Mafia and hopes he doesn't get Sheriffed. Another reason the Disguiser is a lot weaker than he could or should be is because it's pretty obvious to virtually everyone when the Disguiser is used, due to the fact that Mafia cannot otherwise gain more than one kill a night, and he has an obviously different death description. In addition, revealed Town roles are usually protected, and if they're not, then you typically don't need to Disguise anyway because you've already won.
I think a lot of the problem with this role can be solved by simply making Disguisers act before Doc/BG, and he should be given the regular Mafia kill message. It will make Bus Drivers more powerful as they can prevent Disguises of your investigating roles. This makes his skill much more useful as he actually can disguise as opportune targets and reasonably assume their position, even if Town is vigilant. After that, further tweaking may be necessary.
Disguiser = 1-time kill, later turning into mafioso, I really like disguiser as a role
Framer. This guy is a fun role in principle but like Beguiler, there are just too many stars that have to align for him to actually have an impact on the game. Most Framers never get a single person lynched. The new crime system is more effective for Framers, but they are still too weak. Half the investigating roles in the game can't be deceived by a Framer by their nature, one of the remaining two is only deceived if he visits the same target on the same night, and the last one often knows his target has been framed due to impossible crime combinations. The Framer is only effective against bad players who make themselves suspicious without having already been investigated through bad day behaviour, or to support Jesters/Executioners who implicate themselves or others intentionally without actually investigating them.
Furthermore, the lacklustre nature of the Framer fundamentally takes away an interesting element of the game, IYAM, which is that nobody false claims that another person is guilty except when there's so few players left it would be a winning move for them or they're Jester/EXE. "He was Framed" is such a joke defense that anybody false claiming an Invest role to kill another player is always lynched and virtually always correctly. If the Framer was more of a force to be feared, then false claiming an invest role and lynching a Town might become a viable strategy.
Partly true, but Framer is really viable and quite fun to see wrong people lynched!
Evil:
Witch Doctor. He's a Doctor but you lose the game if you don't get a heal off in the early stages and everybody wants to kill you instead of just Mafia and you can be revealed by half of the Investigating roles. This guy is more like Disguiser than Beguiler- he's not conceptually broken, he's just way too weak in practice. The most obvious thing to do is give the Witch Doctor the ability to heal multiple targets in a night to increase his chances of success.
Yup, just had 2 games as witch doctor where my cultist died n1 or there was none. Got no heal off in 6 nights and stayed alone. Witch Doctor is the LEADER OF CULT, he should be allowed to convert or turn into a cultist if there are none left!
Part of the inherent fun of Mafia is the randomness of what roles are assigned and what actions they take. But too much randomness can make a particular role worthless when too many stars have to align for their function to be valuable, or lose the game for a team (usually Town or Cult but sometimes Mafia) before the game has even begun. And some roles are simply not particularly useful for their team in the vast majority of situations.
When a setup designer is designing their setup, they should be able to feel confident that when they decide on two Town Protective, that those roles can actually protect, that Power roles are actually quite powerful, and that Investigating roles can investigate.