WIP
Looking for Co-hosts, PM me if interested.
RP: I can't write for shit so yeah.
Roles List
Cannibals
David
James (Cannibal)
Cannibal
Joel's Group
Joel
Ellie
Tess
Tommy's Town
Tommy
Maria
Earl
Ish's Nursery
Ish
Danny
Child
Child
Child
Independant Survivors
Bill
Robert
Survivor
Fireflys
Marlene
Firefly
Infected
Clicker
Possible Roles
Cannibals: David, Cannibal, Ellie
Joel's Group: Joel, Ellie, Tess
Tommy's Town: Tommy, Marla, Earl
Ish's Nursery: Ish, Danny, Child
Independant Survivors: Bill, Robert, Survivor
Fireflys: Marlene, Tess, Firefly, Tommy
Infected: Runner, Stalker, Clicker, Bloater
Spoiler : Role Cards :
Custom Mechanics
Cannibal Hunger: Cannibals must kill a non-Infected (excluding Ellie) every night. If they fail to kill for one night, only one person may act. If they fail to kill for two nights, each Cannibal will lose one health. If they fail to kill for three nights, a Cannibal will die. If they fail to kill for four nights, all Cannibals will perish.
Evolving Win Conditions: As the game goes on, and certain characters interact, win conditions for certain characters are subject to change.
Items: Items exist in the game, these items are tradable between players in a faction. Each player can only use 1 item per night (unless said otherwise) and carry only 2 items at a time (unless said otherwise). These items have affects and each can do certain things. Items may be used on your kidnapper. Items are given to a killer on death.
Health: Instead of a simple "One strike and your out" system, each player has a set amount of health, this health signifiys how many attacks that player can survive until death.
Exhaustion: If a player has 1 health remaining that player cannot take action.
Survivalism: A player may only win if he/she lived to the end (unless said otherwise)
Game end: Game may only end when all factions stop conflicting.
Items List:
One use Gun
Target a player with it, dealing 2 damage.
Cannot be used in unison with another killing and or damaging ability.
Expires after use.Bullet Proof Vest
Put it on, making attacks that deal 1 damage do no damage. And attacks that deal 2 or more damage do 1 damage. (Does not effect Spore Bombs, Execute, or Bash).
Will expire after 2 attacks absorbed.
Cannot equip two Bullet Proof Vests.Pill Bottle
Consume Pills. Either increasing your max health by one. Or restores all your charges for an ability. Your choice.
Expires after use.Cordyceps Scanner
Test a player, telling you if they are Infected, Ellie will be viewed as Infected.
Will not expire.Conflicting Factions:Medkit
Restores 2 health or you or a target.
Expires after one use.
Cannibals: May not win with Joel's Group, Fireflys, Infected
Joel's Group: May not win with Cannibals,Infected or Fireflys
Tommy's Town: May not win with Infected or Cannibals.
Ish's Nursery: May not win with Infected or Fireflys
Independant Survivors: May not win with Infected
Fireflys: May not win with Infected, Cannibals or Joel's Group
Infected: May not win with any other faction.
Death Descriptions:
One Shot Gun
Cannibal
David/Marlene execute
Bloater Bash
Runner, Stalker, Clicker
Spore Bomb
Ellie Stab
All other causes of death
Win Conditions:
Joel: Survive with Ellie.
Ellie: Survive with Joel.
Infected: Have no remaining humans alive. (Does not have to survive)
Marlene: Cure Cordyceps, and have no remaining infected alive. (Does not have to survive)
Ish/Danny: Have two children survive to the end of the game. (Does not have to survive)
Everyone else: Survive to the end.
Evolved Win Conditions:
David:
If James died, kill whoever killed james.
If Ellie is apart of your team, survive with Ellie, and kill Joel.
Ellie:
If Joel died, get kidnapped and execeuted by Marlene. (Only if you are not converted by David)
If you are apart of David's team, Survive with David, and kill Joel.
Order of Operations:
0.1: Chats open
0.2: Kidnapping
1: Patrol and Guard Defend all activate
2: Observe
3: Items used
I will random.org a number between 0-100, submit a number with your action, those that are closest to it will take place first. Ties will take place simultaneously.
4: All other actions
No longer applys
5: Execution and release
6: Role transformations