Register

User Tag List

Results 1 to 23 of 23

Thread: FM XXI: Night 2

  1. ISO #1

  2. ISO #2

  3. ISO #3

  4. ISO #4

    Re: FM XXI: Night 2

    My results last night were interesting. I saw Columbia visit Greenland. I though about claiming Lookout, but I worried that it may end up harming us. If later Greenland was killed, I may have been next. If I wasn't targeted by an Operator, then both Columbia and Egypt have to be lying. I'd guess that Columbia is a Cult Leader, since he's not town (unless he's actually a tpr that was trying to get Greenland lynched, though he defended him a bit, making that unlikely). He would have known that Greenland was lying about his claim and since Cult wants to eliminate the mafia, he would take the opportunity to claim and get Greenland lynched. It might be a good idea to kill him tonight.

    As for Egypt, I don't know what's going on. Executioner maybe? Although is there an announcement if Executioner successfully gets their target lynched? It's possible there's an Operator, but then the Columbia thing wouldn't make sense.

  5. ISO #5

    Re: FM XXI: Night 2

    No god why did he claim.. I thought he was going to potentially live, so I lurked towards the end :v

    Anyway, South Korea's going to get gunned down now for defending Greenland so hard, so maybe we should leave them alone? As for other roles, I wish there was a way for us to communicate with Columbia *sigh* OOH, I remember Greenland posting a code. Hold on lemme get it.

  6. ISO #6

    Re: FM XXI: Night 2

    Yeah, ok, blackmail (in day) = Cult leader. So that would explain Columbia massive time. I say we don't kill him until a few nights from now. Though then again, Libya stated he was mason, so they could easily try to recruit Columbia and instant death. Either that or Libya's cult with Columbia. Considering the facts, they're both related to that cult/mason ordeal. That's why it'd make so much sense for Columbia to claim Citizen so that the "Mason Leader" was lynched. That makes perfect sense. Ok, wow. We have a confirmed cult on our hands.

  7. ISO #7

    Re: FM XXI: Night 2

    To my fuck buddies:

    sorry troops I'm outta here, but use logic (especially concerning Egypt) and you know what to do.

    cult leader sticking around before not sticking around is a good idea per what I said in night chat

    don't get fooled by an ghost, it's hella bad if we do. let armor smith /architect/etc. deal with it

    try to figure out who witch is and coordinate if possible

    duke needs to be eliminated asap, along with South Korea, Kenya, China, and Pakistan - if these players are who I think they are these are extremely high priority all else held equal

    Argentina, Saudi Arabia should work more together. fraud, demobbing, and Spain are in a good place right now

    use appetizer to your advantage, especially as it ties in to the proclamation (couldn't find appetizer and proclamation in the code list)

    Disguiser should get a greenlight soon, use it

    tossing out roleblocks is useful for drafting later (couldnt find drafting)

    Mason leader might be more likely than mason (talking about Libya I suppose)

    All non-town, even if we don't individually win, we do at some level if we fuck the town. Let the reign of scum continue from FM XX!

  8. ISO #8

  9. ISO #9

  10. ISO #10

    Re: FM XXI: Night 2

    Spoiler : roles :

    Role Card Codeword
    actress unembanked
    agent morainic
    mafia architecht bigamous
    arms dealer observable
    beguiler paradox
    blackmailer triangulated
    chauffer deposable
    consigliere hexer
    consort hypesthesic
    disguiser greenwood
    drug dealer oenomel
    framer spud
    grave robber clink
    janitor unbeset
    kidnapper kantianism
    lawyer carbonic
    mafia journalist semicynical
    mafioso interbalanced
    mortician nonsterility
    tailor unsnug
    thief unceremoniousness
    ventriloquist outmalaprop
    witch gnome
    architect unmarshalled
    armorsmith george
    blacksmith exanimate
    bodyguard inhuming
    bulletproof capella
    bus driver inedibility
    citizen coactor
    coroner illegitimatizing
    crier arboreally
    detective prowl
    doctor deservedness
    enchantress unequalizing
    escort ultrafiltration
    gunsmith amphigoric
    intern ferricyanide
    jailor nonoxidation
    journalist outshowing
    lookout unstanch
    mason reforgeable
    mason leader corvus
    matchmaker eerotema
    mayor nugatory
    nurse educationalist
    operator cautiously
    sheriff ventriloquist
    spy indeciduate
    veteran unique
    vigilante actress
    cult leader blackmailer
    arsonist sheperd
    corrupt journalist walnut
    serial killer pants
    mass murderer jeans
    shaman sky
    toxicologist airplane
    ventriloquist jet
    witch smoke
    amnesiac seance
    arms deaker bird
    executioner aardvark
    ghost anteater
    jester goblin
    ninja giant
    student fruit
    survivor shell




    Spoiler : player codes :


    Player Codeword
    Australia verdancy
    Brazil acnode
    Canada permafrost
    China biarticulate
    Colombia prewired
    Costa Rica kirsten
    Cyprus cetura
    Egypt bouncy
    England unsteadfast
    Fiji decarboxylation
    France menton
    Germany patroness
    Greenland bogart
    India brusher
    Iran silverise
    Ireland circumstantiated
    Italy sutra
    Japan tenser
    Kenya argo
    Libya puppyhood
    Mexico propagandize
    New Zealand murmurlessly
    Norway lacunar
    Pakistan knap
    Poland neostyled
    Russia independence
    Saudi Arabia castilla
    South Korea replumed
    Spain misdating
    Sweden squarehead
    Switzerland unattributive
    Thailand monument
    USA restipulation
    Argentina oceanic
    Trash words eurybia
    superemphasize
    residency
    dextro
    semiprivate
    calendar
    demobbing
    fraud
    logarithm
    epanaphora
    shiftiness
    caqueteuse
    canonicals
    cabalistical
    austronesian
    transseptal
    misthrowing
    duke
    shipwreck
    vanquishment
    subfossorial



    Spoiler : feedback :


    Feedback
    Codeword
    Roleblocked pick
    Attacked anisodont
    Bussed scourings
    Witched preinhered
    Doused appetizer
    Poisoned import
    Fake Vest sophomore
    Fake Gun microcosmos
    Lured fragmentize
    Repelled christian
    Lawyered pagan
    Fake Suit publish


    Again, for reference

  11. ISO #11

  12. ISO #12

    Re: FM XXI: Night 2

    Don't track columbia his citizen claim is likely legit. Who visits Columbia might be a shout though if we think mason leader will try to recruit him.

    If we're going with the disguised option, we need to kill+disguise someone who is on at similar times to Argentina, so make sure to check that before we decide on the kill. He'd know better about that than me.

    Witching Egypt is a good idea. If you are found by a lookout claim Matchmaker and choose one of us that hasn't posted yet.

  13. ISO #13

  14. ISO #14

    Re: FM XXI: Night 2

    Quote Originally Posted by FM England View Post
    Don't track columbia his citizen claim is likely legit. Who visits Columbia might be a shout though if we think mason leader will try to recruit him.

    If we're going with the disguised option, we need to kill+disguise someone who is on at similar times to Argentina, so make sure to check that before we decide on the kill. He'd know better about that than me.

    Witching Egypt is a good idea. If you are found by a lookout claim Matchmaker and choose one of us that hasn't posted yet.
    Do you think Egypt is actually a Sheriff? It was impossible for a Sheriff to find Greenland as mafia last night he was beguiled onto me.

  15. ISO #15

  16. ISO #16

    Re: FM XXI: Night 2

    I want to use the drug dealer to find scum. I'm already pretty sure that Egypt is scum and I hope hes the kind of scum that needs to win with us and is kicking himself for his target. To that end I elect to drug Italy.

    https://www.sc2mafia.com/forum/showth...l=1#post436264

    That post screams scum to me, lets see how it looks. If he reports the feedback I'll have to try and get him killed.

    -Drug FM Italy to receive the feedback "Witched". Part of me wanted to stick with "Attacked and healed" to send a message to scum that we weren't looking to confuse town, we're looking for allies. But I want to try and increase the effectiveness of the witch.

    I agree with killing China even with my FOS on him. I think I can recover my town cred and will attempt to.

    -FM Argentina to Kill FM China, No Disguise

    I can't think of a better target to roleblock either

    -Roleblock FM Kenya

    -Watch FM Columbia to see who he targets

  17. ISO #17

    Re: FM XXI: Night 2

    Wait, this doesn't make logical sense then. Greenland was targeted by Cult leader, according to the code, but he used an action last night? That doesn't make sense either. I was just thinking about that. Actions must of somehow been able to affect Greenland last night if he got feedback like that.

  18. ISO #18

    Re: FM XXI: Night 2

    Looking at the order of operations, it shows that Columbia couldn't be cult if he successfully targeted him. So I honestly don't know right now.
    Spoiler : order of operations :
    Jailing (Kidnapper/Jailor)
    Journalists interview (Mafia Journalist/Journalist/Corrupt Journalist)
    Night chats open (Mafia Architect/Architect)
    Veteran
    Matchmaker
    --- following night actions will cycle until resolved ---
    Operator
    Witching (Witch/Witch) (target's night action falls normally in Order of Operations)
    Roleblocks (Consort/Escort/Intern)
    Bussing (Chauffer/Bus Driver)
    Beguiler
    Enchantress
    Shaman (target's night action falls normally in Order of Operations)
    --- end cycle ---
    Mafia deception (Actress/Drug Dealer/Framer/Janitor/Lawyer/Tailor)
    Items given (Arms Dealer/Armorsmith/Blacksmith/Gunsmith/Arms Dealer)
    Protection (Vests/Bodyguard/Doctor/Intern)
    Kills (Mafia night kill/Kidnapper/Guns/Jailor/Mason Leader/Vigilante/Arsonist/Serial Killer/Mass Murderer/Toxicologist)
    Disguising (Disguiser/Serial Killer)
    Conversion (Mason Leader)
    Conversion (Cult Leader)
    Stealing (Grave Robber/Thief/Ninja)
    Misc.(Blackmailer/Ventriloquist/Nurse/Ventriloquist/Amnesiac/Ghost/Jester)
    Investigative (Agent/Consigliere/Mortician/Coroner/Detective/Lookout/Sheriff/Spy)

    Also, if so, he wouldn't of received any feedback.
    Spoiler : Potential Cult feedback :
    Self (successful): You converted TARGET to the Cult last night.
    Self (fail): You failed to convert TARGET to the Cult last night.
    Target: You were converted to the Cult last night.

    There's no "Target (fail)", only target if the recruit was successful. He could of very well of done it to see if others were blackmailed, and not a call to tell us he'd been targeted cult. I'm going to check if Greenland said he got any feedback last night.

  19. ISO #19

  20. ISO #20

    Re: FM XXI: Night 2

    Quote Originally Posted by FM Spain View Post
    To my fuck buddies:

    sorry troops I'm outta here, but use logic (especially concerning Egypt) and you know what to do.

    cult leader sticking around before not sticking around is a good idea per what I said in night chat

    don't get fooled by an ghost, it's hella bad if we do. let armor smith /architect/etc. deal with it

    try to figure out who witch is and coordinate if possible

    duke needs to be eliminated asap, along with South Korea, Kenya, China, and Pakistan - if these players are who I think they are these are extremely high priority all else held equal

    Argentina, Saudi Arabia should work more together. fraud, demobbing, and Spain are in a good place right now

    use dousing to your advantage, especially as it ties in to the proclamation (couldn't find proclamation in the code list)

    Disguiser should get a greenlight soon, use it

    tossing out roleblocks is useful for drafting later (couldnt find drafting)

    Mason leader might be more likely than mason (talking about Libya I suppose)

    All non-town, even if we don't individually win, we do at some level if we fuck the town. Let the reign of scum continue from FM XX!
    Doused = appetizer
    Couldn't find any of the other ones

  21. ISO #21

    Re: FM XXI: Night 2

    Quote Originally Posted by FM Argentina View Post
    I want to use the drug dealer to find scum. I'm already pretty sure that Egypt is scum and I hope hes the kind of scum that needs to win with us and is kicking himself for his target. To that end I elect to drug Italy.

    https://www.sc2mafia.com/forum/showth...l=1#post436264

    That post screams scum to me, lets see how it looks. If he reports the feedback I'll have to try and get him killed.

    -Drug FM Italy to receive the feedback "Witched". Part of me wanted to stick with "Attacked and healed" to send a message to scum that we weren't looking to confuse town, we're looking for allies. But I want to try and increase the effectiveness of the witch.

    I agree with killing China even with my FOS on him. I think I can recover my town cred and will attempt to.

    -FM Argentina to Kill FM China, No Disguise

    I can't think of a better target to roleblock either

    -Roleblock FM Kenya

    -Watch FM Columbia to see who he targets
    To make it look more realistic Drug Dealer could just not act. That way, it looks like someone who could use their shot charge once and then do something else with it. Though I'm willing to go for witched as well, neither will know which witch is real and it might be a little crazy with that, considering. Maybe to add more confusion, we could opt to not role block to make people try to see which was the witched notification?

  22. ISO #22

  23. ISO #23

 

 

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •