So I've worked on an idea for my first M-FM. My goal was to make it extraordinary and interesting but not too difficult to understand.

Here is the basic idea. I will post more when the time comes.

Both, the Town and the Mafia, get some credits to start with. Those are very important, basicly everything they do, costs credits. But this is not limited to night actions, they also have to buy their roles first at start. That means everyone gets to choose his own role. And that's not all you can do. It is possible to buy additional help, for example the players can vote to reveal a part of the rolelist. Or you can buy Upgrades that improve your role. You can even opt to buy an additional player for your side, if you can afford it.
There may be more ways to spend credits in the final setup.

Now how do you get credits. First, you have credits to start with. These will mostly be spent to buy roles. Second, there are certain tasks you can fulfill to get your team more credits. For example, post at least once in every 12 hours. Third, there will be roles that generate credits. Fourth, successful night actions yield credits, aswell as lynches.
There may be more ways to get credits in the final setup.

There will also be neutrals and this mechanic will also affect them of course. Yes, even they get their starting credits and get to choose their role.
A second mafia or cult would be possible, but it really depends on how big the game will be.


As you can see, teamplay is very important in this game. Will people just pick whatever role they like or are they ready to sacrifice for the greater good? We will see. The plan is that the rolelist you buy features a lot of PRs, however only some of them can afford to use their power. The players are required to weigh how important their power is.

Don't worry about the balance. It's difficult, but I will put a lot of work into the balance and use all the knowledge gained from the Mafia Theory thread. I will make sure the "How many mislynches to win" and the "How likely is a mislynch" relate to each other perfectly in all possible scenarios (but of course teams will have an advantage if they buy their roles wisely).


That's just some of the features - expect more in the future.