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    M-FM Civilization

    In the year 2025, the world went completely to shit. Rainstorms of nuclear missiles deluged upon the Earth, eradicating the entire population. The entire population, that is, except for the leaders of the world and a ragtag band of their former militaries. As they stepped out of their military-grade nuclear bunkers, the radiation transfigured them into past leaders from countries not necessarily their own. For instance, United States president Broseph Kellan walked around in the figure of Queen Elizabeth.

    Futuristic telecommunications made it possible for them to meet up. Two years ago, the first meeting was held in what was once Paris. The warmongers from the past age had no problem finding their own, and their alliance mercilessly gunned down leaders of innocent countries.

    Now, a second meeting is being called in New York. The "free world" has gathered enough members to seek out the marauders alliance and stamp them out in an attempt to end all war on Earth.

    Seeking a challenge, the warmongers come, disguised as peaceful delegates. Unknown to all of them, a certain Pacal, an Ancient Era Mayan, is among them waiting for the opportunity to bring Doomsday again -- this time permanantly.


    Hosted by Orpz and Powerofdeath

    SETUP

    Warmongers (4)
    Random Mafia Power (Montezuma)
    Random Mafia Power (Shaka Zulu)
    Random Mafia Power (Alexander the Great)
    Random Mafia Power (Attila the Hun)


    Peaceseekers (14)
    Random Town (George Washington)
    Random Town (Queen Elizabeth)
    Random Town (Bismarck)
    Random Town (Augustus Caesar)
    Random Town (Catherine the Great)
    Random Town (Cleopatra)
    Random Town (Gandhi)
    Random Town (Kamehameha)
    Random Town (Ramkhamhaeng)
    Peaceful (Harun Al-Rashid)
    Peaceful (Pachacuti)
    Peaceful (Enrico Dandolo)
    Peaceful (Wu Zetian)
    Peaceful (Pocatello)


    Doomsday Killer (Pacal) *Role name is a homage to Dexter

    Researcher (Sejong)

    Possible Mafia random roles: Actor, Cultural, Espionage, Agent, Scientist, Warmonger, Filibuster, Thief, Detainer, Disguiser, Cleaner, Veteran, Witch
    Possible Town random roles: Chief, Speaker, Marshall, Sheriff, Investigator, Coroner, Cultural, Doctor, Secret Service, Lookout, Detective, Crafter, Filibuster, Jailor, Nuclear, Peaceful

    ROLES

    Spoiler : Warmongers :

    All Mafia roles may give up their normal action to perform a factional night kill and target members of their team.
    Actor
    At night, you may visit a player to learn their moves. This will cause your role to show up as theirs in the graveyard and carry the same investigative pairings. You will carry that role until you use the ability again. 3 usages.
    Cultural
    You are immune to the detriments of Unhappiness. At night, you may visit a player to display a painting, forcing them to stay at home if they visited you AND visit another player to discuss music tours in your country, forcing them to visit you. The person you lured will gain 1 Happiness and the person you repelled will lose 1 Happiness, regardless of whether or not the ability was successful. 3 usages.
    Espionage
    At night, you may visit a player to learn their exact role. Doomsday Killer will come up as a Peaceful. 3 usages.
    Agent
    At night, you may visit a player to learn who they visited and who visited them. 3 usages.
    Scientist
    At night, you may visit a player to give them one fake feedback or make it so they don't receive any feedback for the current night phase. Fake feedbacks include: roleblocked, repelled, lured, attacked and healed, attacked but protected, witched, received a gun or a vest, Increases their happiness by 1. 3 charges.
    Warmonger
    At night, if you perform the factional night kill, you may use a charge to ensure that your selected target dies. If you use this ability, you will not lose or gain any happiness tonight. Furthermore, you are immune to Filibusters, Secret Service, Veterans, Witches, and pierce Doctors, jails, and vests ONLY when you activate your ability. Does not work on the Doomsday Killer. 1 usage.
    Filibuster
    At night, you may visit another player and talk all night, causing them to be role blocked and unable to spend any production that night. Immune to other roleblocks. 3 usages.
    Pillager
    At night, you may visit a dead player to obtain a charge of their ability OR use a previously stolen ability. You may not target the same person twice. You may target the Doomsday Killer, but will only pick up one kill. 3 usages.
    Detainer
    During the day, you may target a player to kidnap them. At night, if no lynch took place the previous day, you will share a night chat with them, separating them from their night chat if they have one, roleblocking and protecting them from night death. You may choose to execute them, but this action is only accepted if you type "-EXECUTE" in bold red print in the jail chat. 1 execution allowed.
    Disguiser
    At night, you may visit a player to kill them, cleanse their role and assume their identity. You will assume their identity if they die, even if it's not by your hands. Your initial account will show up in the graveyard with a cleaned role the next day if you use this ability. You will inherit their Happiness level but lose 1 Happiness a night passively after you use this ability. Starts with 0 usages, must be supplemented by Buildings.
    Cleaner
    At night, you may visit a player to attempt to clean them. If they die that night, you will erase their role and last will. You will gain knowledge of what you erased. 2 usages.
    Veteran
    At night, you may stand-by on alert to kill the first player who visits you. If at least 3 players visit you, everyone who visited you and lived will learn your role and identity. You are not immune to night death, nor will you pierce immunity. 2 usages.
    Witch
    At night, you may visit a player and force them to visit another player. There will be feedback for the witched. 3 usages.


    Spoiler : Peaceseekers :

    Chief
    During the day, you may reveal yourself to be a Chief. If a lynch goes through, you may PM me ASAP to cancel the lynch. You may cancel lynches as many times as you want as long as you are alive. You lose 1 Happiness a night after you reveal.
    Speaker
    During the day, you may reveal yourself to be a Speaker. Your vote will count for 3. You lose 1 Happiness a night after you reveal.
    Marshall
    During the day, you may reveal yourself to be a Marshall. For the next two days if you are alive, the first lynch will not end the day. A lynched player will be asked to stop posting and their role will be revealed when the day ends or a second player is lynched. You lose 1 Happiness a night after you reveal.
    Sheriff
    At night, you may visit a player to learn their alignment. Doomsday Killer will show up as Peaceseeker. 3 usages.
    Investigator
    At night, you may visit a player to learn their investigative pairings. 3 usages.
    Coroner
    At night, you may visit a dead player to learn their role and read their last will. Additionally, you can choose to learn who they last visited and their Happiness level before death. You have 2 usages of that ability, but unlimited usages of just learning roles/last wills.
    Cultural
    You are immune to the detriments of Unhappiness. At night, you may visit a player to display a painting, forcing them to stay at home if they visited you AND visit another player to discuss music tours in your country, forcing them to visit you. The person you lured will gain 1 Happiness and the person you repelled will lose 1 Happiness, regardless of whether or not the ability was successful. 3 usages.
    Doctor
    At night, you may visit a player to save their life, giving a +1 to their life for the night. You will gain 2 Happiness if you successfully save someone. Unlimited usages.
    Secret Service
    At night, you may visit a player to duel the first person to attack them, killing them and yourself. You can not be saved by a Doctor if you get into a duel. The person you protected will gain 1 Happiness if you are successful. 3 usages.
    Lookout
    At night, you may visit a player to learn who else visited them that night. 3 usages.
    Detective
    At night, you may visit a player to learn who they visited that night. If they visited multiple targets, you will only see the first target. 3 usages.
    Crafter
    At night, you may visit only 1 player to hand them either a 1-shot gun or a 1-use vest. Players must give up their night action to use the gun, but may use the vest with their normal night action. You have two charges of guns, and two charges of vests. Getting additional charges from Wonder/Building will add charges to both.
    Filibuster
    At night, you may visit another player and talk all night, causing them to be role blocked and production blocked. Immune to other roleblocks. 3 usages.
    Jailor
    During the day, you may target a player to kidnap them. At night, if no lynch took place the previous day, you will share a night chat with them, separating them from their night chat if they have one, roleblocking and protecting them from night death. You may choose to execute them, but this action is only accepted if you type "-EXECUTE" in bold red print in the jail chat. 1 execution allowed.
    Nuclear
    At night, you may visit a player to detonate a nuclear missile. You will kill them and all Doctors/Secret Service protecting them without fail (unless they are the Doomsday Killer). You will lose 2 Happiness for dropping the missile instead of the regular 1. The Doomsday Killer will take this as a sign of the approaching apocalypse, and gain an additional kill for the next night night. Starts with 0 usages, must be supplemented by Buildings.
    Peaceful
    You want peace to be restored to Earth, but you aren't willing to sneak around at night and risk hurting diplomatic relations. You have no night abilities, but are gifted with exceptional speech skills for the day.


    Spoiler : Third party :
    Doomsday Killer
    You may kill one person at night. If every Mafia member is dead, you gain an additional kill per night. Every time a Peaceful is lynched, you gain an additional kill for the next night. If a Nuclear missile is detonated, you gain an additional kill the next night. Immune to night death and Sheriff/Agent/Lookout/Detective checks. Will show up as Peaceful to an Espionage.
    Researcher
    You work on innovative projects that boost Culture and Science, though they aren't always good. You may visit up to 4 people at night. You will lose 1 Happiness only if you visit people, regardless of the amount.
    You win with either Warmongers or Peacekeeper if you survive until the end.
    Let X = # of people you visit that night + # of people that visited you
    If X = 0, You lose 3 Happiness, but are immune to negative happiness the following day/night.
    If X = 1, The person involved with you receives a 1-use Lure ability (forcing a person to visit them).
    If X = 2, No one involved with you receives feedback.
    If X = 3, All nations involved gain 2 happiness and 2 production (to be spent the next night).
    If X >= 4 OR X is the same number for two nights in a row, your win condition becomes "Win if the Doomsday Killer wins". If this is your win condition, you will become a Jester if the Doomsday Killer is dead.
    You will know what X was as part of your feedback.
    Jester
    You may visit a player at night to have them receive their feedback in size 1 marquee font. When you are lynched, a random Peaceseeker who voted you will die.


    SPECIAL MECHANICS -- Happiness and Production


    All nations start with 1 Happiness. Using a night action (guns and vests included) lowers your happiness by 1 for each action including additional night actions (ex: Jailors). If you are NOT a Peaceful, you will gain 1 Happiness for nights that you don't take any action. Certain things happen depending on your roles when your Happiness is high, and when your Happiness is low (negative Happiness = positive Unhappiness). It's possible for Happiness to be 0, in which case it'll be referred to as 0 Happiness. There are roles and production factors that can help your happiness levels. Jesters are immune to any happiness benefits or detriments. Happiness effects are NOT cumulative. Unhappiness effects ARE cumulative.

    3 Happiness
    Warmongers: You may carry out your regular ability along with the factional night kill.
    Town Power:: You will not use up a charge of your ability tonight.
    Peaceful: Production +1 per night.
    Doomsday Killer: You learn the identity of the Researcher.
    Researcher: You are immune to death by the Doomsday Killer.
    1 Unhappiness
    Warmongers: Production is halved.
    Town Power:: Production is halved.
    Peaceful: Production is halved.
    Doomsday Killer: You have no detection immunity tonight. Production is halved.
    Researcher: Production is halved
    2 Unhappiness
    Warmongers: You may not perform any night actions tonight, except for a regular factional night kill.
    Town Power:: You cannot spend any production tonight.
    Peaceful: You will not receive feedback tonight.
    Doomsday Killer: You have no attack immunity tonight.
    Researcher: X is increased by 3 tonight.
    3 Unhappiness
    Warmongers: If anyone on your team is at or above 3 Unhappiness, the Warmongers may not perform a factional night kill.
    Town Power: You gain 2 Happiness and become a Peaceful, unless you're a Chief/Speaker/Marshall.
    Peaceful: You are overthrown and become a Jester
    Doomsday Killer: You gain 2 Happiness but you may not kill
    Researcher: You become a Jester
    All nations have an additional night ability, constructing International Projects, Wonders, or Buildings with an income of 6 Production every night. You may spend the Production in multiples of 1 on any project you like, progress on any construction transfers over throughout the entire game. There is no way to transfer any of your production to any other player. If you don't use all your Production, half of the unspent Productions go toward your next night. If you die, all of your progress except on International Projects is scrapped. All constructions will benefit your gameplay in some way.

    International Projects -- The production costs on these are intensely high, so much that only by working together can they be completed. Productions spent on International Projects are pooled together until they are finished. Each I.P. can only be built one time the entire game. Extraneous production will not be refunded, but will count towards your contribution. Top contributor will be revealed for all, EXCEPT Extraterrestrial Colonization.

    Wonders -- The production costs are more bearable, but you'll have to spend some considerable time on these and production is not pooled together from the playerbase. Each Wonder can only be built one time the entire game. If you were working on a specific but someone beat you to it, you'll be refunded 75% of your contribution, rounded down to the nearest whole number.

    Buildings -- Standard buildings, average production cost, average effects. These will keep your Happiness up and also carry very small benefits. Each Building may be built one time per player.

    Spoiler : International Projects :

    World Congress -- 60 Production
    Welcome a new age of international diplomacy! When the World Congress is built, everyone who contributed at least 4 Production will gain 2 Happiness. Top contributor will gain an extra vote.
    Hunger Games -- 50 Production
    With a new era comes a new entertainment! When the Hunger Games is established, everyone who contributed at least 4 Production will be able to spend 10 productions to create a one-use vest. Top contributor will earn a one-use gun.
    Extraterrestrial Colonization -- 60 Production
    Using salvaged Antebellum technology, scientists can continue to work on colonizing the Moon. When Extraterrestrial Colonization is successfully accomplished, everyone who contributed at least 4 Production will gain +2 Production per night. If Peaceseeker, Top contributor will be confirmed as Peaceseeker. Otherwise, nothing will happen. Top contributor will not be revealed in that case.

    Spoiler : Wonders :

    New Great Pyramids -- 16 Production
    Choose another player. You will share a night chat with that player until he/she dies. When he/she dies, you may pick another player to share a night chat with (max once).
    New Statue of Liberty -- 16 Production
    Happiness +1. You have a one-use Audit to use on another player. Hitting a Warmongers member will cause them to only be able to perform factional kills, hitting a Peaceseeker will convert them into a Peaceful, no effect on anyone else.
    New Eiffel Tower -- 16 Production
    Happiness +1. All charges of your ability are refilled. If you are a role that starts with 0 charges, you will gain 1 charge.
    New Stonehenge -- 16 Production
    Happiness + 2. All current vests you own become auto-vests.

    Spoiler : Buildings :

    Residential Area -- 8 Production
    +2 Happiness. Max 3.
    School -- 8 Production
    +1 charge for your ability. Roles that start with 0 charges can acquire a charge from this building. Max 1.
    Mass Entertainment -- 12 Production
    +3 Happiness. Max 1.
    Forge -- 8 Production
    +2 Production per night. Max 1.
    Factory -- 14 Production
    +3 Production per night. Max 1. Requires Forge.

    INVESTIGATIVE PAIRINGS

    Chief/Speaker/Marshall
    Peaceful/Nuclear/Doomsday Killer/Warmonger
    Cultural/Filibuster/Cultural/Filibuster
    Jailor/Detainer
    Coroner//Pillager/Cleaner
    Secret Service/Veteran/Disguiser
    Investigator/Espionage
    Lookout/Detective/Agent
    Crafter/Scientist/Researcher/Jester
    Sheriff/Doctor/Actor/Witch


    RULES AND MECHANICS
    You will not know your RP name until you die
    Days and Nights are 48 hours, unless I say otherwise
    Mafia can talk to each other at night.
    Be punctual about Night Actions. You can request me to remind you if necessary.
    Use [vote] tags
    Last Wills are allowed.
    NO Death Notes -- scum fuck themselves over too much with this
    A lynch requires at least 51% of living player's votes
    No outside of game communication. This causes you and whoever you talked to to be replaced. Don't ruin it for someone else.
    No autoplay.
    No quoting PM's.
    Invisible ink is allowed
    Players list randomized, roles are randomized, role assignment randomized.
    Ask in Green


    ORDER OF OPERATIONS
    0. Happiness/Unhappiness takes effect
    1. Night chats open
    2. Warmonger role's special attack
    3. Detainer/Jailor jail
    4. Veteran goes on alert, vests are put on
    5. Culturals enchant
    5.5. Filibusters roleblock.
    6. Witches manipulate
    7. Doctors and Secret Service protect
    8. Pillager pillages
    9. Scientists drug
    10. Actors act
    11. Regular Mafia factional kill, Disguiser kill
    12. Nuclear missile detonates
    12.5. Crafter's and Hunger Games gun fires
    13. Doomsday Killer kill(s)
    13.5. Disguiser cleanses himself and assumes the new identity
    14. Cleaners clean
    15. Crafter hands out an item
    16. Jester and Researcher visits
    16. All investigatives
    17. Detainer/Jailor execute
    18. Night chats close
    19. Production is applied

    WIN CONDITIONS
    Warmongers:Eliminate Pacal and the Peaceseekers, or have nothing be able to stop this from happening. Have at least one member survive until the end.
    Peaceseekers:Eliminate the Warmongers and Pacal.
    Pacal: Eliminate the Warmongers and Peaceseekers.
    Researcher: Survive and win with the Warmongers or Peaceseekers. Note that your win condition and role may change.
    Jester: Be lynched.
    Last edited by Orpz; June 18th, 2014 at 10:14 PM.
    Spoiler : Orpz FM History :

    FM17 - Won, FM18 - Won, FM19 - Won ,FM20 - Loss, FM21 - Won, MVP, FM22 - Host Canceled, FM23 - Won, FM24 - Hosted, FM25 - Won, FM26 - Loss

 

 

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