The Cthulhu
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Thread: The Cthulhu

  1. ISO #1

    The Cthulhu

    https://wiki.epicmafia.com/index.php?title=Cthulhu

    Abilities

    Causes madness to everyone who visits him.
    Mad people talk gibberish in all meetings.
    Wins with cult.
    CAN be killed by vigilante, mafia, killer, or guns, despite what people think. However, a night-kill would cause all the killers to become mad.
    Notes

    The madness scrambles the message and puts random strings of letters and numbers throughout it.
    Being visited by shrink, enforcer, or cultist cures the madness.
    Cultists cannot go mad and Cthulhu CAN be culted.
    Cthulhu dies if visited by a mason. Masons don't get madness from that.
    A person visiting a jailed Cthulhu will become mad.
    In a game where the cult has been eliminated, Cthulhu can remain as the last player standing, but he will not win. The Cthulhu will be forced to commit suicide, and no one wins the game.

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  8. ISO #8

    Re: The Cthulhu

    Add: Jester who visited Cthulhu become gibberished in the rest of the game.
    When we talked about pubs, we are talking about us.
    When they talked about pubs, they exclude themselves.
    They say only bad players want to modify citizens, and they do not satisfy bad players.
    Are we bad players? We include bad players, but that is just a part of us.
    ---They put veteran, mayor, allowed jester to visit for nothing, and they regretted and say those things are brainless.

  9. ISO #9

    Re: The Cthulhu

    I think that should be: (You are jester)

    -You annoyed a Cthulhu, and you are very mad, so you decide to random kill 5 people, if they can't get killed at nigth, they will be gibberished all the game!

    -(Optional): The Cthulhu is now your mad friend, so you give him your body to protect himself, giving him a 2-nigth vest!

  10. ISO #10

    Re: The Cthulhu

    Quote Originally Posted by ShadowLing View Post
    https://wiki.epicmafia.com/index.php?title=Cthulhu

    Abilities

    Causes madness to everyone who visits him.
    Mad people talk gibberish in all meetings.
    Wins with cult.
    CAN be killed by vigilante, mafia, killer, or guns, despite what people think. However, a night-kill would cause all the killers to become mad.
    Notes

    The madness scrambles the message and puts random strings of letters and numbers throughout it.
    Being visited by shrink, enforcer, or cultist cures the madness.
    Cultists cannot go mad and Cthulhu CAN be culted.
    Cthulhu dies if visited by a mason. Masons don't get madness from that.
    A person visiting a jailed Cthulhu will become mad.
    In a game where the cult has been eliminated, Cthulhu can remain as the last player standing, but he will not win. The Cthulhu will be forced to commit suicide, and no one wins the game.
    I think that'd be interesting. Actually I like pretty much everything about that design. Put it in the jester/mm/veteran category.

    Everyone who visits gets madness. Whenever killed at night, killer becomes mad (as a visitor).

    Doesn't influence Cultists or Masons. Wins with cult. Masons can kill.

    If he's recruited into cult, will he still be Cthulhu? If yes, will he be able to convert people?

    Maybe an option "Remains Cthulhu when converted" and another option "Can convert as cult Cthulhu" or something?
    Last edited by Shepherd; February 14th, 2014 at 03:52 PM.

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