Originally Posted by
McKinley
You're taking my argument out of context. Mafia is meant to win the game through manipulation and correctly picking out who to eliminate. They do not need to have a 100% confirmed ability to control another player against their actions. The reason a neutral role can do so, is because they are alone in the darkness. They do not know who, is who. What is what. So on and so forth. Mafia will already have a general idea of who they need to take down by day two, the latest day three. This can also force a Serial Killer/MM/Arsonist/Cultist to work against their own goals. Giving Mafia an ability to 100% control a player forces an unnecessary advantage to them. Even if you limit it to few uses, and have it where you're exposed and revealed, it still favors heavily for mafia in the fact that they can simply counter-claim, or with a blackmailer duo, shut down that person entirely. Mafia already has a roleblocker, and a jailor, and several misdirection roles. Being able to force a killing role to work with them and in the end cause them to lose, is beyond unfair. Not to mention, even if the controller dies, mafia now knows who they are.
Letting them have 100% confirmed manipulation is unfair to the rest of the game. They're a team, that has a higher level of communication than the rest of the town. There is a 0% need for them to have their own form of a Witch.