Add death animations
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  1. ISO #1

    Add death animations

    Some of high-points models don't include death animations when being lynched or corpse when killed at night.
    Why not adding them? It's kinda weird to look at standing space marine when it says he was riddled with bullets at close range imo^^
    Sencerely yours,

    Self_Obsessed_Attention_Hungry_Wh()re_With_High_Ambitions_And_Low_IQ

  2. ISO #2

  3. ISO #3

    Re: Add death animations

    Quote Originally Posted by McKinley View Post
    Because some of the death animations for the units don't really register well, I believe. At least not for a frozen position. Dark said something about it before, I just can't remember what.
    Then turn them sideways with blood splatter and chunks of meat, making the model disappear to give the illusion as if it exploded.
    That could be copypasted.

    Would be more appropriate than models just standing like if nothing happened.

  4. ISO #4

  5. ISO #5

    Re: Add death animations

    Quote Originally Posted by Dark.Revenant View Post
    Adding separate animations for each model is an extremely arduous task amounting to creating a new set of 9 executions for all 10 nonstandard models. 90 executions.
    Oh, I see now.
    Sencerely yours,

    Self_Obsessed_Attention_Hungry_Wh()re_With_High_Ambitions_And_Low_IQ

 

 

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