Originally Posted by
louiswill
Then I would add Dramatically at the end for a more accurate description:
It may alter the game result Dramatically.
Most of time,
Mafia game is about an informed minority against uninformed majority.
Town is the faction that rely on graveyard role card flipping more than any other faction.
Afk-kill will give town as much as information to any other faction. It sounds fair initially.
However,
The value of exactly same information is more valuable for town having the largest number of population.
Therefore, current auto-kill favors town than any other factions.
I simply ask it to be allowed for evil factions keep their afk members alive.
So that, in some cases, for example, an mafia can sell out its afk member to gain trust in town.
Or the 1lynch can delay town a day to find other active evil faction.
If there are something must be fair,
it is also quite simple:
Clean/delay the afk-kill's role from appearing in graveyard, and let them be available target for town investigative.
so that nobody would know, but town still can scan them as they wanted to.
(Though it is like a free janitor job, but Only Town has a coroner anyway.)
i.e.:
Graveyard:
AAABBB (AFKDEATH)
town sheriff/investigator/coroner can still visit AAABBB, but AAABBB is counted as dead.
or I think I will make another post to suggest a simpler solve.