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Thread: AFK Auto-kill

  1. ISO #1

    AFK Auto-kill

    Just played a game and a player in the game was talking about an Anti-AFK system. They were talking about some other stuff but I was thinking something along the lines of 3 day/night cycles with nothing said and no actions taken = Night Suicide. This would protect the town from AFK players vote locking the game.

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    Re: AFK Auto-kill

    /against

    can favor mafia or any team too much.

    also what about neutral like survivor, jester, amesiac?

    when im survivor i like to be afk or as jester like to "fake" afk

    faking afk is a techincal legitament stratagy. by adding this it removes that element. if anything just increase the punishment for it

    the button idea is not too half bad though, maybe have it that it pings or something

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    Re: AFK Auto-kill

    Quote Originally Posted by Bunny View Post
    Wouldn't people just know you're faking afking though. I think this isnt a great idea.
    not when your neutral jester or something. i think its a 50/50 thing. i was just in a gae where arson was afk and would of not ended becasue they wanted to lynch the ames and waste time

    atm i dont see it being good or bad

  12. ISO #12

    Re: AFK Auto-kill

    Against.
    What happens if the person were to come back the night of a 3v1?
    Maf kills, suicide, maf wins tie.
    For all we know, the person could return right on the day of that 2v1 vote and win the game for town.
    Completely against.

    Not to mention, this:
    Quote Originally Posted by Bunny View Post
    Wouldn't people just know you're faking afking though. I think this isnt a great idea.

  13. ISO #13

    Re: AFK Auto-kill

    PRO TIP OF THE DAY

    Faking AFK is almost never a good strategy late game, you have no credibility with the town.

    EDIT: Been watching Bronze League Heroes, not meant to sound coincided.
    Quote Originally Posted by Elixir View Post
    You should be priviledged to experience bestmas.

    "waah the screen is shaking, waah my delicate eyes".

    Fuck sake.

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    Re: AFK Auto-kill

    It's basically a mod kill. Should we be against mod kills in forum Mafia too? Because the intent is the same as what gyber said. It's supposed to be a game of talking. How much fun would this game be if everyone said nothing and remained quiet the whole time?

    FM XVII: Bonney Jewelry (Journalist)
    FM XVIII: Kalou (Savage Godfather)
    FM XX: Joseph Bertrand (Marshall)
    FM XXI: USA (Escort)
    FM XV: Whiskey (Whore)

  24. ISO #24

    Re: AFK Auto-kill

    Quote Originally Posted by Gyver View Post
    what does that matter to arguing whether or not afk-auto kick should be implemented?

    That's still a logical fallacy, now its just claiming that since someone was wrong in the past, that they are likely wrong now too.
    So, it's a logical fallacy to think that a criminal will offend again because they've committed the crime multiple times before?

    Quote Originally Posted by kyle1234513 View Post
    this is a nice thought but certain roles should be exempt from this, such as roles that cant gamethrow.
    this. x1000

  25. ISO #25

    Re: AFK Auto-kill

    Quote Originally Posted by Boss View Post
    It's basically a mod kill. Should we be against mod kills in forum Mafia too? Because the intent is the same as what gyber said. It's supposed to be a game of talking. How much fun would this game be if everyone said nothing and remained quiet the whole time?
    I'm rarely in a game where nobody talks though, but some people don't like to talk as much, and in some instances staying quiet works for them. I personally am against ingame mod kills, I think it ruins the game even more.

    i<3cryptonic

  26. ISO #26

    Re: AFK Auto-kill

    Quote Originally Posted by Cryptonic View Post
    So, it's a logical fallacy to think that a criminal will offend again because they've committed the crime multiple times before?
    Go to court and argue that the only evidence you need to convict someone of a crime is the fact that they committed a crime in the past.
    Spoiler : Accolades :


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    Re: AFK Auto-kill

    -Mafia-999000.SC2Replay
    This is where I am at. We got to 5 town (2 of them invest) and 1 Mafia who was pretty much confirmed and the town lost. Because 2 guys were afk. If this had been implemented before then we would have had the win even with 2 townies being killed.

    Also although people say pretending to be AFK is a strategy I disagree. A strategy takes some kind of plan and action. Pretending to be afk is basically saying 'I am so bad at this game I would rather say and do nothing and hope nobody notices me'. Its the equivalent of hiding in the corner and crossing your fingers. Thats just my personal opinion though.

    I asked a few players in games what they thought about it and I generally got 2 or 3 saying 'What afk kick mechanic?', One or two saying they loved it, and every other game one guy said it is a total shit move in a long history of shit moves. If we are looking to get thoughts on this maybe it would be better to open a thread in mafia discussion on it..

  29. ISO #29

    Re: AFK Auto-kill

    I have to disagree with the concept of removing this. In my past experience, all AFK players were always mod-killed when detected, especially in situations where they are tying up voting count. AFKing means you are not playing the game, which completely defeats the purpose of playing a game in the first place. Secondly, there is no "strategy" in faking being AFK. There is no accurate means to relate what AFKing does to the game, because it is an independent action which has no relation with any other aspect of the game which players can do to contribute. Right now everyone is going in circles complaining it ruins their mechanics of a role, but just ask your self a serious question...

    In a game where all the players have some wins and loses under their belts, and a proper understanding of how Mafia functions, and how the roles blend and mesh... and a keen insight of how WIFOM behaves: do you honestly think people will buy that you're AFKing? By the point of the game where the plan of "fake AFK" might yield something for you, people are already talking. Leads are being shared. Roles are getting figured out. If you honestly rely on AFKing over lying and manipulating, then you need to alternate how you function in Mafia. That's not how the game is designed to play, and I do not care if people say we shouldn't be arguing on how the game is meant to be played.

    AFK hurts the game. It takes away the #1 aspect of the game: lying, manipulation, and controlling others through actions and words. This is one of the best improvements to the game, because now it's forcing everyone to show that you are PLAYING the game, not just trying to ride out a luck-based gimmick.
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  30. ISO #30

    Re: AFK Auto-kill

    I'm changing this to act like the player left the game. There's no more "fluttering heart" message; after 4 minutes the AFK player starts to get warnings and after 6 minutes the heart attack message pops up to everyone. At that point, it's too late for him to return to the game and he WILL die. In fact, when the message pops up, the vote counts will change as if he left.

    This will prevent all of the fake AFK metagame stuff that could have come about.

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    Re: AFK Auto-kill

    Quote Originally Posted by louiswill View Post
    Town get information from graveyard, the other faction just know what he already know.

    It is fair to keep afk evil roles alive and watch dumb town lynch each other to death.

    It may alter the game result.
    the same could be said for any faction, even if the know each ohter its still then just favors any team that opposes town, even neutrals

    really the only one i would like to see exculded is jester due to its nature to by lynched

  34. ISO #34

    Re: AFK Auto-kill

    Quote Originally Posted by louiswill View Post
    Then I would add Dramatically at the end for a more accurate description:

    It may alter the game result Dramatically.

    Most of time,
    Mafia game is about an informed minority against uninformed majority.

    Town is the faction that rely on graveyard role card flipping more than any other faction.

    Afk-kill will give town as much as information to any other faction. It sounds fair initially.

    However,

    The value of exactly same information is more valuable for town having the largest number of population.

    Therefore, current auto-kill favors town than any other factions.

    I simply ask it to be allowed for evil factions keep their afk members alive.

    So that, in some cases, for example, an mafia can sell out its afk member to gain trust in town.

    Or the 1lynch can delay town a day to find other active evil faction.

    If there are something must be fair,

    it is also quite simple:

    Clean/delay the afk-kill's role from appearing in graveyard, and let them be available target for town investigative.

    so that nobody would know, but town still can scan them as they wanted to.
    (Though it is like a free janitor job, but Only Town has a coroner anyway.)


    i.e.:

    Graveyard:
    AAABBB (AFKDEATH)

    town sheriff/investigator/coroner can still visit AAABBB, but AAABBB is counted as dead.



    or I think I will make another post to suggest a simpler solve.
    again leads to unfairness. in favor or mafia or any faction, it doesnt matter if town relies on flips. when it comes down to the number crunch of them needing one vote but cant rally it becasue some evil/neutral is afk, its unfair and favors that faction. like i said the onyl one i could see being out of it is jester becasue afk jester is technacly a viable statargy and its goal is to be lynched.

    the afk is ment to be a blanket counter for all factions, having it favor one faction is giveing them an edge

  35. ISO #35

    Re: AFK Auto-kill

    Quote Originally Posted by louiswill View Post
    Town does rely on flips.

    Admit or not, ask around.

    Also, why must an evil player join a town rally?

    If town should act like town, why shouldn't scum act like scums?

    When did it become scum's responsibility to save the game for town?
    in sc2 mafia i found it that town relys on pure stupidity and yelling and following roles. if you want to talke about where a flip really matter much more bring it to the site fm to talk about.

    flips help town, they should rely on it but do not. the average pub dont like to sit and think, they just like to yell nonsenical and decide from there.

    unless if you can provide replays showing that evils need to be excluded i say keep it for all (with the possible exclusions of jester)

  36. ISO #36

    Re: AFK Auto-kill

    Quote Originally Posted by louiswill View Post
    That is player's problem.

    We were talking about mechanic bias.

    Unless you are saying that do not matter because players do not care anyway.

    I guess I made a valid point after all, except the effects are not as much.

    However, mechanic problem will definitely be influential to players' behavior and experience in a long term.

    I'd rather have it fixed.

    Auto-flip caused train wreck for mafia team as well as cultist team would often produce a trash time for the rest of the game.

    Demoralized evil faction will just be as retard.
    thats their poblem to deal with, if its such a huge pproblem for maifsa nd evils, the player will voice it. as of now it is only you.

  37. ISO #37

    Re: AFK Auto-kill

    Quote Originally Posted by louiswill View Post
    Exactly, your point was making a player's problem to be the excuse of a flaw on mechanic.

    Player deal with player's problem. Developer deal with mechanic ones.

    Considering both, we should have a good out come.
    dr dealt with the problem by adding this afk auto-kill.

    talk about this on the pub fourm side where you have real pubs and not just experinced players.

  38. ISO #38

    Re: AFK Auto-kill

    Quote Originally Posted by ika View Post
    dr dealt with the problem by adding this afk auto-kill.

    talk about this on the pub fourm side where you have real pubs and not just experinced players.
    That's a lop-sided point of view. Just because we're in this part of the forum, does not mean we're the only "experienced" players that participate in Mafia. Speaking in such an absolute and rigid manner hinders the ability for constructive development. We're in here because we've shown we're active, contributing, and intelligent individuals toward the community of Mafia in SC2, as well as being shown we're responsible to take in many factors at once about the game both in public matches and in-house matches.

    Regardless, I find Dark's solution to the matter fitting the needs of the public. I really see no more reason to press this matter. It's been discussed, it's been resolved, now it needs some time to be thrown around in matches and see how it handles.
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