I decide to modify my MGBT town setup a little bit since Triad is kicking in.
So, this is what happened:
General:
PM allowed
Trial stop day
Long day and long night
Classic Night
Bulletin + Trial
Role List:
Consigliere
Any Random (Mafia/Triad)
Administrator
Witch
Vigilante
Busdriver
Town Government
Town Protective
Town killing
Town Investigative
Amnesiac
Arsonist
Jester
Neutral Benign
---------------
Neutral Evil
Now setup:
Penalty to mafia/traid : some certain roles can not kill (mafia and traid will have to be complement to each other), no one is invincible (except DH)
Penalty to town: Sheriff can not find triad and mafia, only one town investigative role, only 6 towns
Penalty to neutral: Excutioneer must survive till end, Arsonist is not invincible
I gonna put it to test, ohh it gives me thrill as if leave trains gonna run me over with......
Here it is, though it was chaotic, it does entertain.
Attachment 13977
Citizen win the game as the last town, sickle and hammer + last kin
Attachment 13979
Consig wins without killing roles, manipulate votes and win
10/5/2013
Attachment 14065
Mental league wins
1 jester + 1 Amnesiac + 1 arsonist, wiped everyone
Group players.SC2Replay
SK win
Against a party of players : There are 6 people from same clan, probably skyping.
The other donor is not a legit player though, who killed town victory as a citizen,
------------
Anyone interested in play some FM like this kind setup?