I had an idea to form Teams for Mafia games, like professional sports teams. I would like to achieve this in a way that would create rivalries and make games entertainingly interesting, but without possibly digging legitimate rifts between players.
The idea is very raw, but it would have multiple 'teams' of 2-5 players that would receive scores for hosting and playing like in the S-FM Ladder, but would be scored as a whole. There would also be some effective change to scores for teams winning solo, or winning with members of another team, etc, etc.
Would anyone be interested in helping me iron out these details? Or is this a terribly worthless idea?
Examples of Team concepts.
- FM 16: Damus_Graves, Gerik, Slaol, Auckmid, Clementine
- Youngbloods: Kusco, sc2reboot, Sen, Madbird20
- Calgary Stampede: Cryptonic, Bunny, ckMistro (lol@mistroplayingmoreFMs)
There might also need to be a score for attitude and being friendly
More thoughts: There could be points awarded for defeating enemy Team members, but more points for winning with rival teams. Where as defeating your own members would not be as valuable, but winning with them wouldn't either. So big teams get aid by having more people to play games, but lose points as in any given game they have less rival teams to win with.