New Mafia role idea
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  1. ISO #1

  2. ISO #2

    Re: New Mafia role idea

    Quote Originally Posted by TheProfessor View Post
    Smuggler - Mafia/triad
    basically a bus driver for the mafia

    anarchist - neutral
    see that nobody wins you are a sole killer trying to rid the world of order
    A mafia bus driver would be very powerful in sc2mafia, allowing the mafia to bypass doctors too easily. That is why the beguiler can only divert actions targeting the beguiler itself and not someone else's.
    I don't think it will be considered, nor do I think it's a good idea.


    Anarchist:
    Isn't that basically just a serial killer? And how is it supposed to win? Suicide after it has killed everyone? I don't think this is a good role.

    Spoiler : :
    FM XIV - Rapture : Denizen
    FM XV - Star Wars : Citizen
    FM XIV - FuzzyWuzzyTown : Doctor

  3. ISO #3

  4. ISO #4

    Re: New Mafia role idea

    Quote Originally Posted by Slaol View Post
    There are things we can do to make it more reasonable. I ran some ideas by Auckmid who is master of meta.
    Then how about, make the mafia busdriver a two days gap between actions because they have no license?

    or,

    reveal their role at the beginning of the game? "some Illegal Cab business has appeared in the city..."
    When we talked about pubs, we are talking about us.
    When they talked about pubs, they exclude themselves.
    They say only bad players want to modify citizens, and they do not satisfy bad players.
    Are we bad players? We include bad players, but that is just a part of us.
    ---They put veteran, mayor, allowed jester to visit for nothing, and they regretted and say those things are brainless.

  5. ISO #5

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  7. ISO #7

  8. ISO #8

  9. ISO #9

  10. ISO #10

    Re: New Mafia role idea

    Quote Originally Posted by Cryptonic View Post
    I still think a Mafia aligned BD that only swaps investigative results would have a place.
    until the sheriff and detective die (or whichever town invests exist in the room), and then hes literally just a vote. it would have to have some default setting that is built in to make it somewhat desirable in all situations.

    ie framer has detection immunity for an option.

  11. ISO #11

    Re: New Mafia role idea

    Quote Originally Posted by Cryptonic View Post
    I still think a Mafia aligned BD that only swaps investigative results would have a place.
    Quote Originally Posted by Cryptonic View Post
    I still think a Mafia aligned BD that only swaps investigative results would have a place.
    Then it will not be able to function well if the only 2-3 town investigative players are terrible already or simply afk.

    Such as framers, even people already empowered framer's result to all neutral evils, still hardly fool those real investigators.

    I think limit its action times is still a better solution than limit its function against investigative roles.
    When we talked about pubs, we are talking about us.
    When they talked about pubs, they exclude themselves.
    They say only bad players want to modify citizens, and they do not satisfy bad players.
    Are we bad players? We include bad players, but that is just a part of us.
    ---They put veteran, mayor, allowed jester to visit for nothing, and they regretted and say those things are brainless.

  12. ISO #12

  13. ISO #13

    Re: New Mafia role idea

    Quote Originally Posted by kyle1234513 View Post
    until the sheriff and detective die (or whichever town invests exist in the room), and then hes literally just a vote. it would have to have some default setting that is built in to make it somewhat desirable in all situations.

    ie framer has detection immunity for an option.
    obv it would still give Bussed feedback, further confusing everyone..
    But only swapping Investigative results prevents people from know it's not a real BD.

    Quote Originally Posted by S-FM Blue Masquerader View Post
    Hey moron. shut the fuck up or I will shut you up, k? I'm not the person your going to insult and live happily ever after. K? Understand that,

  14. ISO #14

    Re: New Mafia role idea

    How did sloals post get ignored?

    this 'concept' has a place but we need to take a hard look at the the options and meta. Can we all take a step back from this and start making practical, logical points?

    lets not loose this good root to irrational trains of desire.
    so:
    Actions: why or why not
    limitations: very necessary and should be our balancing factor
    meta: with a combination of the above how will it help the game?

    /discuss

  15. ISO #15

    Re: New Mafia role idea

    Quote Originally Posted by ThinkLiveLife View Post
    How did sloals post get ignored?

    this 'concept' has a place but we need to take a hard look at the the options and meta. Can we all take a step back from this and start making practical, logical points?

    lets not loose this good root to irrational trains of desire.
    so:
    Actions: why or why not
    limitations: very necessary and should be our balancing factor
    meta: with a combination of the above how will it help the game?

    /discuss
    Maybe start a new post instead? I think people get a slightly better chance discuss in development and research though. Here is just for casual discussion.
    When we talked about pubs, we are talking about us.
    When they talked about pubs, they exclude themselves.
    They say only bad players want to modify citizens, and they do not satisfy bad players.
    Are we bad players? We include bad players, but that is just a part of us.
    ---They put veteran, mayor, allowed jester to visit for nothing, and they regretted and say those things are brainless.

 

 

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