Role List - Fireproof
Arsonist
Arsonist
Arsonist
Witch
Town Investigation
Town Investigation
Town Protective
Town Protective
Town Killing
Town Power
Town Random
Town Random
Town Random
Town Random
Amnesiac
Options
Town Random excludes Coroner
Town Investigative excludes Coroner
Town Protective excludes Bodyguard
Town Power excludes Spy
Arsonist's attacks ignore invulnerability, but not healing
Arsonist is invulnerable at night
Amnesiac cannot become town and is not announced
Time Setup
Start game at: Day/No Lynch
Death Descriptions
Day Length 1.7 min
Night Length 0.7 min
Discussion Time 0.8 min
Day type: Trial
Changes in case of Player Loss
14 players: Drop Town Random
13 Players: Drop Town Random, Witch
12 Players: Drop Town Random, Witch, Town Power
11 Players: Drop Town Random, Witch, Town Power, Town Killing
10 Players: Drop Town Random, Witch, Town Power, Town Killing, Amnesiac
9 Players: Drop Town Random, Witch, Town Power, Town Killing, Amnesiac, Town Investigative
8 Players: Drop Town Random, Witch, Town Power, Town Killing, Amnesiac, Town Investigative, Arsonist
7 Players: Drop Town Random, Witch, Town Power, Town Killing, Amnesiac, Town Investigative, Arsonist, Town Protective
6 Players: Drop Town Random, Witch, Town Power, Town Killing, Amnesiac, Town Investigative, Arsonist, Town Protective, Town Random
5 Players: Drop Town Random, Witch, Town Power, Town Killing, Amnesiac, Town Investigative, Arsonist, Town Protective, Town Random, Arsonist
4 Players: Drop Town Random, Witch, Town Power, Town Killing, Amnesiac, Town Investigative, Arsonist, Town Protective, Town Random, Arsonist, Town Investigation
3 Players: Drop Town Random, Witch, Town Power, Town Killing, Amnesiac, Town Investigative, Arsonist, Town Protective, Town Random, Arsonist, Town Investigation, Town Protective
2 Players: Drop Town Random, Witch, Town Power, Town Killing, Amnesiac, Town Investigative, Arsonist, Town Protective, Town Random, Arsonist, Town Investigation, Town Protective, Town Random
1 Player: Keep only Arsonist
Notes
This setup utilizes the power of multiple Arsonists - they can win with each other as well as burn the other Arsonist's douse targets.
On average, the Arsonists should kill at most 1-2 per Night, and cross-kills usually happen over the course of the game.
The anti-town faction (Arsonists, Witch, Amnesiac) are greatly boosted if they can find each-other during the Day phase. If the anti-town faction manage to set up a communication network then their chances of winning are greatly increased. The Town Randoms allow the Arsonists to falseclaim easily.
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