OFFICIAL Setup of the Day Submission Thread
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    Re: OFFICIAL Setup of the Day Submission Thread

    Role List - Fireproof
    Arsonist
    Arsonist
    Arsonist
    Witch
    Town Investigation
    Town Investigation
    Town Protective
    Town Protective
    Town Killing
    Town Power
    Town Random
    Town Random
    Town Random
    Town Random
    Amnesiac

    Options
    Town Random excludes Coroner
    Town Investigative excludes Coroner
    Town Protective excludes Bodyguard
    Town Power excludes Spy
    Arsonist's attacks ignore invulnerability, but not healing
    Arsonist is invulnerable at night
    Amnesiac cannot become town and is not announced

    Time Setup
    Start game at: Day/No Lynch
    Death Descriptions
    Day Length 1.7 min
    Night Length 0.7 min
    Discussion Time 0.8 min
    Day type: Trial

    Changes in case of Player Loss
    14 players: Drop Town Random
    13 Players: Drop Town Random, Witch
    12 Players: Drop Town Random, Witch, Town Power
    11 Players: Drop Town Random, Witch, Town Power, Town Killing
    10 Players: Drop Town Random, Witch, Town Power, Town Killing, Amnesiac
    9 Players: Drop Town Random, Witch, Town Power, Town Killing, Amnesiac, Town Investigative
    8 Players: Drop Town Random, Witch, Town Power, Town Killing, Amnesiac, Town Investigative, Arsonist
    7 Players: Drop Town Random, Witch, Town Power, Town Killing, Amnesiac, Town Investigative, Arsonist, Town Protective
    6 Players: Drop Town Random, Witch, Town Power, Town Killing, Amnesiac, Town Investigative, Arsonist, Town Protective, Town Random
    5 Players: Drop Town Random, Witch, Town Power, Town Killing, Amnesiac, Town Investigative, Arsonist, Town Protective, Town Random, Arsonist
    4 Players: Drop Town Random, Witch, Town Power, Town Killing, Amnesiac, Town Investigative, Arsonist, Town Protective, Town Random, Arsonist, Town Investigation
    3 Players: Drop Town Random, Witch, Town Power, Town Killing, Amnesiac, Town Investigative, Arsonist, Town Protective, Town Random, Arsonist, Town Investigation, Town Protective
    2 Players: Drop Town Random, Witch, Town Power, Town Killing, Amnesiac, Town Investigative, Arsonist, Town Protective, Town Random, Arsonist, Town Investigation, Town Protective, Town Random
    1 Player: Keep only Arsonist


    Notes
    This setup utilizes the power of multiple Arsonists - they can win with each other as well as burn the other Arsonist's douse targets.
    On average, the Arsonists should kill at most 1-2 per Night, and cross-kills usually happen over the course of the game.
    The anti-town faction (Arsonists, Witch, Amnesiac) are greatly boosted if they can find each-other during the Day phase. If the anti-town faction manage to set up a communication network then their chances of winning are greatly increased. The Town Randoms allow the Arsonists to falseclaim easily.
    Spoiler : Code :

    (will get it soon)
    Last edited by Poriomania; October 25th, 2013 at 01:16 PM.

 

 

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