S-FM 108: Randomness!
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    S-FM 108: Randomness!

    It's 2025 and Professor PoD gave 10 volunteers a suit. The volunteers wanted to help out to test the professor's newest invention: Role Suit 3000! The goal of this suit is to give everyone a role they wanted. As people tested out their suits, they seemed to find some minor bugs... Okay, maybe not minor but major bugs. First, the suit somehow is attached to your skins. Also the suit does not give you a role you wanted but instead, it was randomized. And finally, the role does not last, instead the suit shut off and restart again giving you another role.

    Those 10 volunteers are in major troubles.

    Click here for the link to set up!

    Volunteers
    1. Poriomania
    2. Tonex
    3. RLVG
    4. Orpz
    5. Kingmado
    6. Citrus
    7. Banshis
    8. Miketa
    9. Kusco
    10. AppleyNo

    Day end 48 hours from now

    6 votes to hammer.
    Last edited by powerofdeath; September 5th, 2013 at 10:42 PM.

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    Re: S-FM 108: Randomness!

    Quote Originally Posted by AppleyNO View Post
    We have little meta info Porio, so I'm probably going to buddy with you.
    Tunnel vision for obvious scum signs but it is good you do not vote. If you vote for someone I will vote you and only you. Regardless of who you vote and how I feel about it. I just want to fuck you.

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    Re: S-FM 108: Randomness!

    Quote Originally Posted by Kusco View Post
    Someone say something, anything really. I know you are there. I can see your name watching the thread.
    Hey Executioner. Trying for that Day One win?
    Quote Originally Posted by Elixir View Post
    You should be priviledged to experience bestmas.

    "waah the screen is shaking, waah my delicate eyes".

    Fuck sake.

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    Re: S-FM 108: Randomness!

    Because we don't know if there's any executioners or jesters, I'd recommend to lynch no one and see what happens.
    It would give someone a decent clue, Mafia could hit a Neutral and visa-versa.

    If no neutral kill, we know there's a neutral role.

    Current town would have no clues to work around with, so they're going to get fake scummy.
    Scum can get fake towny, as well.

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    Re: S-FM 108: Randomness!

    Quote Originally Posted by Miketa View Post
    Was this a genuine belief based on the pre-edited setup post, or because I'm a terrible player and you want me gone as fast as possible? Just curious.
    You've been town in Plane Crash, Double Killers Too, and Power Gain.

    I think you're due to be scum in this game.

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    Re: S-FM 108: Randomness!

    Quote Originally Posted by Poriomania View Post
    Explain why you're focused on hindering the neutrals rather than hunting mafia.
    We have no clues. All we really can get is a scum-slip with no true clue to support the facts.
    By having a no lynch, we could focus more on these facts that we call "Scum-slip" and essentially allow a Jailor to screw shit up.

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    Re: S-FM 108: Randomness!

    Quote Originally Posted by RLVG View Post
    We have no clues. All we really can get is a scum-slip with no true clue to support the facts.
    By having a no lynch, we could focus more on these facts that we call "Scum-slip" and essentially allow a Jailor to screw shit up.
    What are we going to do with the rest of Day 1 then? More setup speculation?

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    Re: S-FM 108: Randomness!

    Our part of country is getting royally screwed over by more than 800 lightning strikes over the past hour so if I randomly disappear, that's my excuse.

    Rest of day can give an advantage of understanding the players by base talking and then see who is killed.
    From there on, we can start lynching every day.

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    Re: S-FM 108: Randomness!

    Quote Originally Posted by RLVG View Post
    We have no clues. All we really can get is a scum-slip with no true clue to support the facts.
    By having a no lynch, we could focus more on these facts that we call "Scum-slip" and essentially allow a Jailor to screw shit up.
    Might not have a Jailor tonight though, so I propose we still try to lynch someone today. Could also block potential kidnapper.

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    Re: S-FM 108: Randomness!

    You people are pussies. We have a lynch today. Why the hell would we not use it? Depending on who objects and who complies we might be able to pin down some scum.

    Meta is stupid bullshit for a lynch. If you're right about Miketa, what does that tell us? It tells us that randomness has been preserved. You killed a scum, yay, but it tells you nothing about Miketa. If you're wrong about Miketa, then it means that randomness has been preserved and you killed someone who could have helped.

    Of course, if you want to lynch Miketa just to see how others react, then I will wholeheartedly support you. Just be aware that if Miketa gives a good defense, I might start advocating for another person's lynch (like AppleyNO).

    Long story short: Why the fuck shouldn't we lynch someone when we have this opportunity?

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    Re: S-FM 108: Randomness!

    Quote Originally Posted by RLVG View Post
    Our part of country is getting royally screwed over by more than 800 lightning strikes over the past hour so if I randomly disappear, that's my excuse.

    Rest of day can give an advantage of understanding the players by base talking and then see who is killed.
    From there on, we can start lynching every day.
    I hope you realize that people will not talk unless there's something to talk about. If it's not about the game then it's useless for your "understanding"

    Either you push for a lynch or explain how you can be against a day 1 lynch and still get good, valid reads on players with shitty discussion.

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    Re: S-FM 108: Randomness!

    Quote Originally Posted by RLVG View Post
    If both mafia dies and the Neutral both become a non-killer, do Town automatically win?

    Town: Eliminate all mafia and Neut if its evil. One town must survive
    Survivor: Survive until the end
    Exe: Live to see your target lynched.
    Jester: get lynched.
    This is correct, assuming the non-killers neutral are not witch

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    Re: S-FM 108: Randomness!

    Quote Originally Posted by RLVG View Post
    Well, if both mafia dies and we town still are around then we are 100% sure that at least one of the current players is an evil neutral.
    Same goes for mafia if the town loses.
    This is your game related discussion? Who's going to disagree with that "analysis" of the setup? Plus, you're avoiding my challenge to you.

    Maybe this should motivate you:

    -Vote RLVG

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    Re: S-FM 108: Randomness!

    Quote Originally Posted by RLVG View Post
    To be fair, I didn't care about your "challenge".
    Why not? If it's because I'm new, then you are the idiot I think you are.

    You see, we are all on an equal footing and a clean slate at the beginning of day 1. Right now you are showing definite scum signs by ignoring the arguments of another player because you don't "care"

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    Re: S-FM 108: Randomness!

    Quote Originally Posted by Kusco View Post
    Why not? If it's because I'm new, then you are the idiot I think you are.

    You see, we are all on an equal footing and a clean slate at the beginning of day 1. Right now you are showing definite scum signs by ignoring the arguments of another player because you don't "care"
    "Either you push for a lynch or explain how you can be against a day 1 lynch and still get good, valid reads on players with shitty discussion."

    Can you answer this?
    - Pushing a lynch, for what reason?
    - Against day 1, for what reason?

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    Re: S-FM 108: Randomness!

    Quote Originally Posted by RLVG View Post
    "Either you push for a lynch or explain how you can be against a day 1 lynch and still get good, valid reads on players with shitty discussion."

    Can you answer this?
    - Pushing a lynch, for what reason?
    - Against day 1, for what reason?
    In the spirit of sportsmanship I shall respond to your questions.

    Pushing a lynch is incredibly beneficial for the town in a variety of ways. For instance, if I were not pushing a lynch at the moment, we would probably not be discussing anything right now. This conversation shows both our stances and give others a look into what our motivations are. As per the setup, we as town just barely have a majority. Can you guarantee that we can say the same thing on day 2?

    You want facts, no? This is where we differ. I use facts to supplement my reads. I'm sure that someone may have explained to you that people can lie in this game so facts aren't always Fact, with a capital F. I'd much rather "waste" a lynch opportunity if it means that there was good discussion and players interacted with substance, rather than just say, "are there any power roles to follow?"

    Let me give you some facts:
    Porio voted to lynch Miketa simply based on meta bullshit
    He later admitted that it was simply an excuse for a random vote

    Let's analyze this for a second, okay? Why would Porio want to random lynch? If he's town then he wants to see how people react to his day 1, first post, bullshit random vote. That doesn't help the rest of the town if he's consistent in his pushing for a random lynch. He ought to look at the reactions and then reason the motivations of the other players then communicate the information to the rest of the town at an opportune moment. He hasn't done that yet so it's all up in the air right now on whether he's town.

    If he's scum then he is trying to make his job a bit easier, but he isn't actively pushing for a random lynch based on some terrible argument. He could also be trying to play some mind games with us but I don't know him too well to know the probability or method of his mind games. He could just be doing it just to do something on day 1 and not seem like a lurker scum who posts once and doesn't post again.

    Now nothing is concrete, but I know that at the moment his actions have helped town by giving discussion points and so I lean towards town. My view can change with any moment he does something stupid but at the moment, Porio is safe from my tunnel vision.

    If we campaign for a no lynch day, then why should anyone post besides the minimum, "hey guys, looking forward to actual play. See you on day 2," and waste an entire day? You are encouraging lurking by not wanting to lynch.

    I'm sorry I don't understand the part about "being against day 1," though I suspect the problem is purely on my part. I will rephrase the challenge about that. I would like to know how we could get discussion on day 1, without pushing for a lynch.

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    Re: S-FM 108: Randomness!

    One thing that springs to my mind is that with the randomising of roles every day/night, any investigative roles should probably reveal their results every day even if their target is ns. Since the roles will randomise again the following night, mafia will gain no advantage in taking out someone who has previously been investigative over someone who hasn't, given both are equally likely to come up investigative on any given further night.

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    Re: S-FM 108: Randomness!

    Quote Originally Posted by Miketa View Post
    One thing that springs to my mind is that with the randomising of roles every day/night, any investigative roles should probably reveal their results every day even if their target is ns. Since the roles will randomise again the following night, mafia will gain no advantage in taking out someone who has previously been investigative over someone who hasn't, given both are equally likely to come up investigative on any given further night.
    Good point.
    What about Jailor, should he claim?

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    Re: S-FM 108: Randomness!

    Quote Originally Posted by RLVG View Post
    Good point.
    What about Jailor, should he claim?
    I would say yes, the following day once his/her actions have been taken, so as to avoid any possibility of countering. Since there can only be one of each role on any given night, it might allow us to pin down any duplicate claims, and thus anyone trying to sneak a lie through unnoticed.

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