13 pulls on Roulette
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    Re: 13 pulls on Roulette

    lol he must've cried.

    Quote Originally Posted by CarolinaCrown View Post
    Wow! What are the odds!



    (1 in 14)
    anyways, don't see how it's 1/14 x.x isn't it like 0.01% chance of getting to the last pull in a 14 chamber?

    Quote Originally Posted by S-FM Blue Masquerader View Post
    Hey moron. shut the fuck up or I will shut you up, k? I'm not the person your going to insult and live happily ever after. K? Understand that,

  4. ISO #4

    Re: 13 pulls on Roulette

    Quote Originally Posted by Cryptonic View Post
    lol he must've cried.



    anyways, don't see how it's 1/14 x.x isn't it like 0.01% chance of getting to the last pull in a 14 chamber?
    I mean think about it, the bullet has an equal chance of being in any chamber. If you want, you can do the math the other way, shot by shot, and it comes out the other way. The chances of the first shot being a blank is 13/14. The chances of the second shot being a blank is 12/13, and so on until the 13th shot, which is 1/2.

    So you end up with (13*12*11*...*1)/(14*13*12*...*2) = 13!/14! = 1/14

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    Re: 13 pulls on Roulette

    Quote Originally Posted by Raptorblaze View Post
    Depends how it's calculated. I actually asked DR for clarification on this out of my own curiosity but he hasn't responded yet.

    Two possibilities:
    Pre-determined slot
    Dice Rolls

    Pre-determined slot seems more likely.
    What kind of dice rolls? How did you get that figure?

  7. ISO #7

    Re: 13 pulls on Roulette

    Quote Originally Posted by Raptorblaze View Post
    Depends how it's calculated. I actually asked DR for clarification on this out of my own curiosity but he hasn't responded yet.

    Two possibilities:
    Pre-determined slot
    Dice Rolls

    Pre-determined slot seems more likely.
    Yea, a pre-determined slot is 1/14 then :3 and it makes sense, cause otherwise an overlook could cause all 14 chambers to be empty lolol

    Quote Originally Posted by S-FM Blue Masquerader View Post
    Hey moron. shut the fuck up or I will shut you up, k? I'm not the person your going to insult and live happily ever after. K? Understand that,

  8. ISO #8

    Re: 13 pulls on Roulette

    afk: youre reported for skying and hacking, good luck
    Last Message 12:15 PM

    Lawl.


    Anyways I would say I did this 20-22 times to get this win. Died on the 12th pull twice, 11th once, 10th once. The rest were all 9 or lower but Every one of them was 5 or more. I don't think its random..

    -edit

    If I was smarter I would not have gone for 100 point games. But I feel that just adds to the feat.
    Last edited by Helz; August 29th, 2013 at 12:49 PM.

  9. ISO #9

    Re: 13 pulls on Roulette

    Quote Originally Posted by Cryptonic View Post
    Yea, a pre-determined slot is 1/14 then :3 and it makes sense, cause otherwise an overlook could cause all 14 chambers to be empty lolol
    Unless it starts out as a X sided die and a side is removed after each roll.

    Edit: Or if it reaches the last pull the percentage is adjusted to 100.
    Last edited by Admiral; August 29th, 2013 at 01:28 PM.

  10. ISO #10

    Re: 13 pulls on Roulette

    Quote Originally Posted by ThinkLiveLife View Post
    afk: youre reported for skying and hacking, good luck
    Last Message 12:15 PM

    Lawl.


    Anyways I would say I did this 20-22 times to get this win. Died on the 12th pull twice, 11th once, 10th once. The rest were all 9 or lower but Every one of them was 5 or more. I don't think its random..

    -edit

    If I was smarter I would not have gone for 100 point games. But I feel that just adds to the feat.
    Pure speculation but based on your statistics I can think of one way it could be programed to behave that way.

    int segments = 100 / rounds;
    int currentSegment = 100;
    int shot = 0;
    while(shot < currentSegment){
    currentSegment -= segments;
    wait(); *waits for play to pull trigger
    shot = randomInt(100);
    }
    eliminate.currentPlayer();

    Basically with this you start with a low probability that increases with each trigger pull until you have a 100% chance of getting shot.
    Last edited by Gyver; August 29th, 2013 at 01:58 PM.

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