An odd, tower-like structure stands before you. Surrounded by a hedge of bramble bushes that are mysteriously able to grow here. The building has no windows or doors, no stairs, nor any other ways that provide entrance. It is very doubtful that this construction is a solid mass of stone, however. In fact, one layer of the masonwork lies deeper than others, and the stones below it seem to be loose. While they cannot be removed, they can be pushed upwards, and from there on out they can be moved left and right. So they can be repositioned in a different order. You are convinced that there must be a way to get inside. But how?
On the eastern side of the building there is a small outcropping that holds a torch. You do not know how long it has been since anyone was here, but the torch looks to be brand new. One of you takes the torch in his hand and walks around the building with it. In this different light, he notices that the moveable stones bear an inscription with magical runes that could not be seen before.
“when” “your shadow” “flows” “in” “they” “swear” “their liquid” “of” “bhaal’s name” “fear” “we who” “to strike” “before” “the deed” “revel” “the heart” “in” “their end” “so” “was done” “our mark” “shall know” “from” “in” “their husk” “life” “comes”
It seems reasonable to assume that these words are supposed to form a phrase of some kind.
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Reminder:
Each group must vote for a “volunteer” to test their solution. Note that someone can be forced to take this position against their will. Whoever gets the most votes will be charged with the task. In case of a tie, the volunteer will be randomised to break the tie.
Voting for a volunteer uses the same formatting as voting to lynch someone, with [ vote ] [ /vote ] tags around their name. A majority doesn’t lock the vote. The tally at the end of the night is used.
Solutions can be proposed by anyone, whether they’re chosen as volunteer or not. A solution is proposed in the puzzle chat using the following format:
-propose solution
insert solution here
Unfortunately for the explorers, all of these locations are heavily trapped. If a wrong answer is given by the volunteer, he has a 66% chance of being struck by a trap and die. Having no proposed solution counts as a wrong answer.
If he is correct though, he will be awarded with a clue in his night feedback PM and the puzzle location will be closed.
Mysterious Strangers:
You may notice there are some people inside the puzzle chat who do not appear on the player list. These are the reserves. They are free to discuss the game with you here and provide ideas for puzzle solutions.
Although they may help, the Mysterious Strangers are not eligible for the "volunteer" position, so you cannot vote them up for it.
Do you find one of the Mysterious Strangers you've encountered in this puzzle location or elsewhere particularly helpful? Show your appreciation by vouching for them!
Do so by sending a PM to Bhaal and/or Cespenar in the following format:
-vouch for [Mysterious Stranger]
You can vouch for one Mysterious Stranger each night. That player does not have to be in your current puzzle chat. A (hidden) cumulative tally will be kept for all votes cast for all nights. The reserve player with the highest number of votes gets first dibs on the next occasion a replacement is needed. If he declines, the second in line gets to take the slot, and so on. If there are multiple openings, the Stranger with the most votes gets to choose his preferred vacant slot to fill.
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Player List:
FM Jaheira
FM Aerie
FM Safana
FM Anomen
FM Eldoth
FM Xzar
FM Faldorn
FM Montaron
FM Kivan
FM Minsc
FM Kagain
FM Garrick