As you may know, I am part of the Starcraft Universe team. We now have a kickstarter:
https://kck.st/19XuPMz
It is endorsed by Blizzard and by myself, DarkRevenant. Throw a couple dollars at SCU to help out!
As you may know, I am part of the Starcraft Universe team. We now have a kickstarter:
https://kck.st/19XuPMz
It is endorsed by Blizzard and by myself, DarkRevenant. Throw a couple dollars at SCU to help out!
is this WoW for starcraft? =P
*honest question*
FM XVII: Bonney Jewelry (Journalist)
FM XVIII: Kalou (Savage Godfather)
FM XX: Joseph Bertrand (Marshall)
FM XXI: USA (Escort)
FM XV: Whiskey (Whore)
It's not an MMO, but you do get WoW-style raids.
This looks nice.
If there's a Facebook page for this project, add it to the KS page. If not, make one and add it. This shit would go viral in social networks, and that's good for kickstarters (Check Alice: Otherlands).
EDIT: Ignore that, just noticed the facebook thing at the bottom. Was looking on the right side where it usually is.
Last edited by Sen; August 13th, 2013 at 07:20 PM.
We are going to have to make a Mafia Clan or whatnot eh?
Is it a map inside SC2?
In all the other maps like this as soon as they were tested in multiplayer the lag was prohibitive from having an actual enjoyable game experience. On youtube there are a series of awesome showcases of maps users made over the past couple of years, but none of them were ever feasible for multiplayer because they became unplayable as soon as you introduced more than one player.
I understand this is not simply just a map but it still uses SC2 and battlenet.
So does it actually play well in multiplayer or will the lag destroy the game?
Participant in Forum Mafia:
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Plays fine in multiplayer, in my experience. The lag was no different between single and multiplayer.
Just an FYI Chief Warrant is not between Captain and Major. It is actually "below" Second Lieutenant. If you're trying to keep with the accuracy of the "tiers." Also, Brigandier is incorrect- it should be Brigadier.
Last edited by Admiral; August 14th, 2013 at 04:45 PM.
See above.Ryan "Kreation" Winzen will be doing an AMA (ask me anything) on Reddit ( https://www.reddit.com/r/starcraft ), Thursday, August 15th at 5pm Pacific Time for as long as the questions keep rolling in. You can ask any burning questions you have about StarCraft Universe or the Kickstarter campaign that may not be clear.
I hope it drags on. I'm off work at 5:30 that day
So wait... does this mean Sigil is dead? Also, is this a map, or what?
I would be a lot more interested in StarCraft Universe if it actually was an MMO.
It seems to have all the characteristics of an MMO (endless endless endless grind, endless gear hunting, long character leveling process, etc., what some call the worst parts of an MMO), without the one defining aspect that really ties it together and makes it all enjoyable: Massively Multiplayer.
The reason MMO's have been so successful is because an MMO is majorly a social game. There's so many people playing at any one point in time that you're virtually guaranteed to find players that are around your skill, level, and gear, and you can form a group for cooperative quests, or large raids for hardcore end-game that represent the ultimate in large-scale team organization and cooperation, all through systems that the game itself provides. You play in a vast and persistent world that gives the sense of always having something new to do, some place to explore, some boss to kill (and loot to gain), while letting you feel as if you are always improving upon yourself, always making progress, always meeting new people.
From what I can tell, this game seems to have boiled it all down just to the grind, leveling, raids, and loot, while relying on StarCraft's abysmal chat system or your own real life initiative to find people to play with, in one small instance at a time (that people can easily drop from and cannot reconnect to, thanks to Blizzard again).
Longer story short: I like MMO's, this game took an MMO and made it not MM, I will not be playing.
That's not to say that the game isn't incredible for what it is. An enormous amount of work has gone into it, and it will be an awesomely fluid, well-crafted, professional game, and the people that made it should start their own AAA gaming company that will be hugely successful and hopefully will come out with many products that I enjoy. StarCraft Universe, however, is just not my cup of tea.
Last edited by Glip; August 15th, 2013 at 01:36 PM.
This doesn't look very fun. No offense.
I'll have to wait until i play it to give a good opinion, but the video reminded me of the days when I used to play Dungeon Siege. If it's anything like that, I'll be playing it everyday.
While a lot of this is true, I loved Diablo 10x more when I was playing Local than when I was playing Battle.Net.
Why? Everyone and their mother has all the good shit. Nothing you find is rare. Nothing. Many people have bought their way to the top. You get spoiled on everything. Etc.
Offline you don't to get to have the whole entire loot library at your disposal from the start.
Offline shit you find has a decent chance of being rare / unique. In Diablo II was walking around with Isenharts Lightbrand on my Sorceress that I picked up in Act II because it was a fucking set piece weapon and my three other buddies kept trying to trade me for it because THEY wanted to complete the set. We didn't know how terrible it was, but that did not matter anyways. We were determined acquire and trade rarities to our advantage. Then I got Chance Guards Chain Gloves from Duriel. I was so baller.
Online that is fucking trash and nobody cares but we were having a blast. That's also why I avoid guides of any sort. I hate knowing all the best things without discovering them for myself. Having an imperfect character is part of actually playing the game.
I agree 100% with everything you said, but your main beef seems to be with pay2win systems, not online multiplayer games in general. I didn't play Diablo II, but I did play Diablo III, and their "Auction House" combined with the incredible difficulty increase relative to loot gain in Inferno difficulty practically turned the game into pay2play, especially for melee classes. Add PvP to that, and you've got pay2win. Any self-respecting multiplayer game wouldn't have any sort of pay2win at all. After that, it's just a matter of finding people at the same stage of the game as you, which is where MASSIVELY comes in. You were lucky enough to already have a set of buddies to play with. Many others are not so lucky.
This game has so much promise as a standalone MMORPG. I'm rather sad that it's stuck as a series of SC2 arcade maps.
A lot of games establish their market value from lower tear projects. If you prove there is a market for a product someone will make that product.
This really is worth donating to. (Bump)