Pansy's Randomized Setup
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  1. ISO #1
    Pansy
    Guest

    Pansy's Randomized Setup

    What was once a peaceful town, has no erupted with organized crime and individuals trying to wreak havoc and chaos on the town. They have begun to meet to try and put down these evildoers, but with the evildoers and those just trying to find the best way to survive making up almost half the town, can the town prevail?

    This setup is to create a balanced setup that is almost completely randomized. There are limits to it, and how it works however, they way it works is so that say the town will always have 4 power roles and 4 support roles, and the town will also always have an investigative role. This will be explained below, here is the setup (i will show the options below the setup)

    Day Length: 1.3 (change it if you want a longer or shorter day)
    Night Length: 0.7 (I like to give the mafia, cult, and mason a decent amount of time to talk with instead of the unreasonably short .5)
    Start Game at: Day/No Lynche (in case of jailor)
    Day Type: Ballot+Trial (I prefer it like this, mainly because of the amount of non-town roles, allows town to be able to put evildoers on trial)
    Classic Night (death descriptions give away what roles are in the game, it gives room for the evildoers to justify themselves since every role is possible in this setup)
    Trial Length: .6 (not to long not to short)
    Discussion Time: .6
    Trial Pauses Day: Checked
    Trial Defense: Checked
    Choose Names: Checked
    Last Will Allowed: Checked
    PM Allowed: Checked
    Discussion: Checked
    Tutorial: Unchecked

    The Mafia

    Godfather (The only role that is 100% confirmed)
    Advanced Mafia
    Random Mafia - Excludes killing roles.

    The Town
    Basic Town - Excludes Support roles (this will always give a Sherrif, Investigator, Lookout, Detective, or Doctor)
    Basic Town
    Advanced Town - Excludes Support roles (this will always give a Vigilante, Mason Leader, Bus Driver, or Mayor)
    Advanced Town
    Random Town - Excludes Power roles (this will always give a, Citizen, Escort, Jailor, Mason, Spy, Coroner, Bodyguard, or Veteran)
    Random Town
    Random Town
    Random Town

    Neutral Roles
    Basic Neutral - Excludes benign (will either give serial killer, or cultist)
    Advanced Neutral - Excludes benign (will either give arsonist, or witch)
    Random Neutral Your Choice: it's your choice to exclude evil roles, or not to. I personally however don't exclude them.
    Random Neutral

    Options: (Some I don't really count as options for this setup)
    Note: Any options that aren't listed beside the role leave unchecked, the ones that are listed beside it leave checked.

    Mafia
    Consigilere - Becomes Mafioso if alone
    Godfather - Cannot be roleblocked, Immune to detection, can kill without mafioso. (I prefer him being able to be killed, gives mafia a bigger reason to not like killing roles)
    Disguiser - Cleans the target's role, Becomes Mafioso if Alone
    Consort - Cannot be roleblocked, becomes mafioso if alone
    Framer - Becomes Mafioso if alone
    Janitor - Becomes Mafioso if alone, 2 cleanings
    Blackmailer - Becomes Mafioso if alone

    Town
    Citizen - One time bullet proof vest, wins ties with mafia
    Sheriff - Detects Mafia, Detects Cultists
    Investigator - nothing checked
    Detective - nothing checked
    Lookout - nothing checked
    Doctor - Knows if target is attacked, prevents cult conversion, knows if target is converted
    Escort - Cannot be roleblocked
    Jailor - Can make 1 or 2 executions (your choice)
    Vigilante - Limitted to 1 to 2 kills (your choice, 1 kill means the vigilante is weaker and has to make a wiser choice with his one and only shot, 2 means he is stronger but doesn't have to make that wise of a choice)
    Mason - nothing checked
    Mason Leader - Limitted to 4 recruits
    Spy - Can hear mafia, Can see the mafia's kill, can see pm's
    Bus Driver - Can Target Self (your choice)
    Coroner - Discovers last wills, discovers target's death type, discovers all targets
    Bodyguard - Ignores invulnerability
    Veteran - Limitted to 3 to 4 nights
    Mayor - Vote Counts for 3, (your choice for next one) Cannot be healed

    Neutrals
    Serial Killer - Kills Roleblocker's, Wins ties over arsonist, invulnerable at night
    Arsonist - Attacks ignore invulnerability, Attacks ignore healing, invulnerable at night, victim knows he is doused
    Witch - Can target self
    Survivor - Has 2 or 3 bullet proof vests
    Jester - Random guilty voter dies
    Execuitoner - Target always town, Becomes jester upon failure
    Cultist - 1 night between conversions
    Amnesiac - Nothing checked

    I made this setup to specifically make it harder, but not impossible for the town to win so like a previous setup made, it makes the win rates of each faction close to equal, however it adds the fact basically everything is random, and every role is possible.

  2. ISO #2
    Doc
    Guest

    Re: Pansy's Randomized Setup

    Why no 100% sheriff / inv for town?

    Overall, seems like a nice change from the usual 3 Maf 9 Town 3 Neutral setup

  3. ISO #3
    Pansy
    Guest

    Re: Pansy's Randomized Setup

    Quote Originally Posted by Doc View Post
    Why no 100% sheriff / inv for town?

    Overall, seems like a nice change from the usual 3 Maf 9 Town 3 Neutral setup
    You have a 1/25 chance of NOT getting an investigative role, and even then you get two doctors so it balances it out

 

 

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