What was once a peaceful town, has no erupted with organized crime and individuals trying to wreak havoc and chaos on the town. They have begun to meet to try and put down these evildoers, but with the evildoers and those just trying to find the best way to survive making up almost half the town, can the town prevail?
This setup is to create a balanced setup that is almost completely randomized. There are limits to it, and how it works however, they way it works is so that say the town will always have 4 power roles and 4 support roles, and the town will also always have an investigative role. This will be explained below, here is the setup (i will show the options below the setup)
Day Length: 1.3 (change it if you want a longer or shorter day)
Night Length: 0.7 (I like to give the mafia, cult, and mason a decent amount of time to talk with instead of the unreasonably short .5)
Start Game at: Day/No Lynche (in case of jailor)
Day Type: Ballot+Trial (I prefer it like this, mainly because of the amount of non-town roles, allows town to be able to put evildoers on trial)
Classic Night (death descriptions give away what roles are in the game, it gives room for the evildoers to justify themselves since every role is possible in this setup)
Trial Length: .6 (not to long not to short)
Discussion Time: .6
Trial Pauses Day: Checked
Trial Defense: Checked
Choose Names: Checked
Last Will Allowed: Checked
PM Allowed: Checked
Discussion: Checked
Tutorial: Unchecked
The Mafia
Godfather (The only role that is 100% confirmed)
Advanced Mafia
Random Mafia - Excludes killing roles.
The Town
Basic Town - Excludes Support roles (this will always give a Sherrif, Investigator, Lookout, Detective, or Doctor)
Basic Town
Advanced Town - Excludes Support roles (this will always give a Vigilante, Mason Leader, Bus Driver, or Mayor)
Advanced Town
Random Town - Excludes Power roles (this will always give a, Citizen, Escort, Jailor, Mason, Spy, Coroner, Bodyguard, or Veteran)
Random Town
Random Town
Random Town
Neutral Roles
Basic Neutral - Excludes benign (will either give serial killer, or cultist)
Advanced Neutral - Excludes benign (will either give arsonist, or witch)
Random Neutral Your Choice: it's your choice to exclude evil roles, or not to. I personally however don't exclude them.
Random Neutral
Options: (Some I don't really count as options for this setup)
Note: Any options that aren't listed beside the role leave unchecked, the ones that are listed beside it leave checked.
Mafia
Consigilere - Becomes Mafioso if alone
Godfather - Cannot be roleblocked, Immune to detection, can kill without mafioso. (I prefer him being able to be killed, gives mafia a bigger reason to not like killing roles)
Disguiser - Cleans the target's role, Becomes Mafioso if Alone
Consort - Cannot be roleblocked, becomes mafioso if alone
Framer - Becomes Mafioso if alone
Janitor - Becomes Mafioso if alone, 2 cleanings
Blackmailer - Becomes Mafioso if alone
Town
Citizen - One time bullet proof vest, wins ties with mafia
Sheriff - Detects Mafia, Detects Cultists
Investigator - nothing checked
Detective - nothing checked
Lookout - nothing checked
Doctor - Knows if target is attacked, prevents cult conversion, knows if target is converted
Escort - Cannot be roleblocked
Jailor - Can make 1 or 2 executions (your choice)
Vigilante - Limitted to 1 to 2 kills (your choice, 1 kill means the vigilante is weaker and has to make a wiser choice with his one and only shot, 2 means he is stronger but doesn't have to make that wise of a choice)
Mason - nothing checked
Mason Leader - Limitted to 4 recruits
Spy - Can hear mafia, Can see the mafia's kill, can see pm's
Bus Driver - Can Target Self (your choice)
Coroner - Discovers last wills, discovers target's death type, discovers all targets
Bodyguard - Ignores invulnerability
Veteran - Limitted to 3 to 4 nights
Mayor - Vote Counts for 3, (your choice for next one) Cannot be healed
Neutrals
Serial Killer - Kills Roleblocker's, Wins ties over arsonist, invulnerable at night
Arsonist - Attacks ignore invulnerability, Attacks ignore healing, invulnerable at night, victim knows he is doused
Witch - Can target self
Survivor - Has 2 or 3 bullet proof vests
Jester - Random guilty voter dies
Execuitoner - Target always town, Becomes jester upon failure
Cultist - 1 night between conversions
Amnesiac - Nothing checked
I made this setup to specifically make it harder, but not impossible for the town to win so like a previous setup made, it makes the win rates of each faction close to equal, however it adds the fact basically everything is random, and every role is possible.