Deathworlds Roles FM
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  1. ISO #1

    Deathworlds Roles FM

    Hey guys! I just wanted to post some roles to see if they need balancing!

    Four Mafia
    Eleven Town
    Three Mad Scientist/ Two experiments )

    The Five possible "Mad Scientist/Experiments" are on a team, they cant damage each other BUT they do not who they are. Excluding the Psion (Knows who mad scientist is) And the mad Scientist (Knows who every Experiment is and their roles.)



    The Horrid
    Basically this role selects ONE TARGET at night, Via -Target #
    This role must also select three HOUSES at night. Via -Search # -Search # -Search #
    If your -Target is at one of the Houses you -search'ed you then go into a bloodlust and violently rip apart everyone visiting that house.
    This role is confirmed In the setup.
    This role also wins every tie.
    If you visit another one of the "Mad Scientist Or Experiments" You will discover their identiy. However not their role.
    You have an Auto Vest. The Mad Scientist Visiting you will fix this vest. But only once.
    Cannot be role blocked via Consort/Escort


    Widow
    In a nut shell this role will (If visited) Kill the visitor the next night. Then the Widow will chase the person that visited whoever the previous role has visited
    For example.
    N1: Sherrif visits Widow
    N2: Investigator visits Sherrif. Sherrif dies due to Widow
    N3: Investigator Visits Civilian. Investigator dies due to Widow
    N4: Consort Visits Civilian. Civilian Dies.
    N5: Consort Visits Jailor. Consort Dies.
    ETC.
    Whoever the Widow chases the next night is first come first serve. (First on OoO list)
    The Widow cannot die at night. Period. (Dis bitch survived a tank shell to the torso)
    The Widow Kills ignore any Bus drivers. (HE KNOWS WHERE YOU ARE!)
    Target is unaware he is being chased? (On or Off?)
    Is 2nt on the tie list.
    If you visit another one of the "Mad Scientist Or Experiments" You will discover their identiy. However not their role.

    Mechanical Monstrosity

    TWO IDEAS FOR THIS ONE BTW.

    Mechanical Monstrosity: Idea Number One
    Can -Inject a target at night.
    The Mechanical Monstrosity can control who the -inject'ed victim visits. (Victim is unaware of this YES OR NO?)
    The Mechanical Monstrosity can select who each of the victims targets are. He does not know what roles they are.
    The Mechanical Monstrosity gets EVERY feedback message each of the victims would get. For example If your victim was role blocked, you would get informed of it as well.
    You have a maximum of two active -Injected victims at any time.
    You have One auto Vest. The Mad Scientist Visiting you will repair this vest. Only once.
    If your -inject'ed victim dies at night you will lose One hp
    You cannot -Inject other Neutrals Or the Godfather
    If you visit another one of the "Mad Scientist Or Experiment" You will discover their identiy. However not their role.

    Mechanical Monstrosity: Idea Number Two.
    Can -inject a target at night
    OR
    Can -Detonate all -inject'ed targets at night
    OR
    Can -Repair self at night. (+1)
    Inject'ed targets are unaware of injections? (YES OR NO?)
    Has One auto vest. Repair does not fix this auto vest. The Mad Scientist Visiting you WILL fix this vest.
    If you visit another one of the "Mad Scientist Or Experiment" You will discover their identiy. However not their role.

    Psion (The only role I am going to fully reveal)
    Has a constant chat with the Mad Scientist (You know who he/she is)
    Can -Blast a target at night. Loses day chat if used, Recovered next night
    EXAMPLE
    N1: -Blast
    D2: No chat
    N2: Chat recovered. No -blast
    D3: Chat remains
    ETC
    The Psion has one hp. Like the rest of the normal town. Mad Scientist can heal.
    If you visit another one of the "Experiment" You will discover their identiy. However not their role.


    Mad Scientist
    Knows who each of the experiments are and their roles.
    Cannot be harmed by an experiment.
    Has One Auto-Vest (Regardless of choice of self Injection
    Can Inject a civilian with either -Nanobots (Mechanical Monstrosity) -Brain Matter (Psion) -Regenerative Muscles (Widow) (ONE TIME USE)
    OR
    Can Heal an experiment Either Repairing their vest or healing them normally
    The Mad Scientist can either inject himself with a Shape shifting Formula (Investigation Immunity) Or with a Self Hardening Skin Formula. (Night Immunity)
    If the Mad Scientist dies then the experiments lose control. (They become rabid and their goal is to be the last one alive.)

    QUESTIONS IN GREEN.
    BALANCE IN RED.
    Last edited by deathworlds; July 8th, 2013 at 11:19 AM.
    Quote Originally Posted by MattZed View Post
    deathworld's and RLVG's suicides made me lul. I take a lot of pleasure in knowing that I gave you an night action, and that you used it to kill yourself.
    Quote Originally Posted by yzb25 View Post
    At least Mesk has lewdy lefty and raunchy righty. You're not even Canadian.
    Quote Originally Posted by FM-Shocked Kirby Face View Post
    Deathworlds is simply better than us at this game. Don't kill them for that.
    Quote Originally Posted by Stealthbomber16 View Post
    fucketh me in the ass

  2. ISO #2

    Re: Deathworlds Roles FM

    I have decided to not be paranoid and release ALL information regarding the Mad Scientist/Experiments.

    Fixing will commence momentarily..
    Quote Originally Posted by MattZed View Post
    deathworld's and RLVG's suicides made me lul. I take a lot of pleasure in knowing that I gave you an night action, and that you used it to kill yourself.
    Quote Originally Posted by yzb25 View Post
    At least Mesk has lewdy lefty and raunchy righty. You're not even Canadian.
    Quote Originally Posted by FM-Shocked Kirby Face View Post
    Deathworlds is simply better than us at this game. Don't kill them for that.
    Quote Originally Posted by Stealthbomber16 View Post
    fucketh me in the ass

  3. ISO #3

  4. ISO #4

    Re: Deathworlds Roles FM

    The Widow has no choice of who chases him.
    Its all based on who visits it.
    Either you get lucky and everyone visits you or you get ignored all game like a civilian claiming sheriff.
    Quote Originally Posted by MattZed View Post
    deathworld's and RLVG's suicides made me lul. I take a lot of pleasure in knowing that I gave you an night action, and that you used it to kill yourself.
    Quote Originally Posted by yzb25 View Post
    At least Mesk has lewdy lefty and raunchy righty. You're not even Canadian.
    Quote Originally Posted by FM-Shocked Kirby Face View Post
    Deathworlds is simply better than us at this game. Don't kill them for that.
    Quote Originally Posted by Stealthbomber16 View Post
    fucketh me in the ass

  5. ISO #5

    Re: Deathworlds Roles FM

    Semi Completed Setup here.




    Quote Originally Posted by deathworlds
    PLEASE NOTE. THIS IS A WORK IN PROGRESS.


    Cant really think of a RP either. So I'm just going to list the roles, mechanics and such...


    Roles List


    The Mafia
    Godfather
    [Hidden Mafia]
    [Hidden Mafia]
    [Hidden Mafia]


    The Town
    Scientist
    Scientist
    [Hidden Investigative]
    [Hidden Protective]
    [Hidden Town]
    [Hidden Town]
    [Hidden Town]
    [Hidden Town]
    [Hidden Town]
    [Hidden Town]
    [Hidden Town]
    Citizen
    Citizen


    Mad Scientist/Experiments

    Mad Scientist
    The Horrific
    [Hidden Experiment]

    THE ROLE LIST WILL BE CHOSEN VIA RANDOM.ORG. I WILL EMAIL THE FOURM MOD TO CHOOSE BETWEEN THE THREE.

    Game Mechanics:
    Day One lynch: On
    The Mafia share a night chat. (And know who is mafia and their roles.)
    The Mad scientist knows who the other experiments are. (Including Roles)
    The Experiments do not know who the Mad Scientist and who the other Experiment is or their role, yet will find out if they visit the same house as them.
    The Mad Scientist/Experiments will not damage or kill each other. (Unless control is lost)
    Days are 24-48 Hours. (Can be ended early though skip vote or lynch)
    Night are 12-24 Hours.
    Anyone can make a last will.
    Auto-lynch is set at 51%
    Non-Town can create death notes.
    How voting works is the hosts decision.
    If the Mad Scientist dies the experiments lose control. And have a new goal.

    Rules:
    No editing posts.
    No COM hunting.
    No videos.
    No posting screenshots.
    No quoting PMs.
    No outside communication about the game.
    English only.


    Winning Conditions
    The Mafia: Will win if the Town and the Mad Scientist and his Experiments are dead.
    The Town: Will win if the Mafia and the Mad Scientist and his Experiments are dead.
    Mad Scientist/Experiments: Will win if the Mafia and The Town are dead. The Mad Scientist MUST survive in order to be eligble for win.
    Experiment: Will win if everyone else is dead. (Including the other experiment) (If the Mad Scientist is dead)

    Ties
    In the case of a tie the highest prioritized will win.
    The Horrific (If Lost control)
    Widow (If Lost Control)
    Mechanical Monstrosity (If Lost Control)
    Psion (If Lost Control)
    The Mafia
    The Mad Scientist/Experiments (Control Remains)
    The Town
    Last edited by deathworlds; July 8th, 2013 at 11:33 AM.
    Quote Originally Posted by MattZed View Post
    deathworld's and RLVG's suicides made me lul. I take a lot of pleasure in knowing that I gave you an night action, and that you used it to kill yourself.
    Quote Originally Posted by yzb25 View Post
    At least Mesk has lewdy lefty and raunchy righty. You're not even Canadian.
    Quote Originally Posted by FM-Shocked Kirby Face View Post
    Deathworlds is simply better than us at this game. Don't kill them for that.
    Quote Originally Posted by Stealthbomber16 View Post
    fucketh me in the ass

  6. ISO #6

  7. ISO #7

    Re: Deathworlds Roles FM

    Still need to write in what scientist does and role cards. Other then that. Meh. I procrastinate though.
    Quote Originally Posted by MattZed View Post
    deathworld's and RLVG's suicides made me lul. I take a lot of pleasure in knowing that I gave you an night action, and that you used it to kill yourself.
    Quote Originally Posted by yzb25 View Post
    At least Mesk has lewdy lefty and raunchy righty. You're not even Canadian.
    Quote Originally Posted by FM-Shocked Kirby Face View Post
    Deathworlds is simply better than us at this game. Don't kill them for that.
    Quote Originally Posted by Stealthbomber16 View Post
    fucketh me in the ass

  8. ISO #8

  9. ISO #9

    Re: Deathworlds Roles FM

    I have multiple SF-M's in the works.

    If ya steal my ideas I will send the Horrific after yea.
    Quote Originally Posted by MattZed View Post
    deathworld's and RLVG's suicides made me lul. I take a lot of pleasure in knowing that I gave you an night action, and that you used it to kill yourself.
    Quote Originally Posted by yzb25 View Post
    At least Mesk has lewdy lefty and raunchy righty. You're not even Canadian.
    Quote Originally Posted by FM-Shocked Kirby Face View Post
    Deathworlds is simply better than us at this game. Don't kill them for that.
    Quote Originally Posted by Stealthbomber16 View Post
    fucketh me in the ass

 

 

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