Making players read role descriptions is such a stupid way to ruin the game.
Are there any plans to address this? I usually lose when I'm evil because of this in almost every single game.
Making players read role descriptions is such a stupid way to ruin the game.
Are there any plans to address this? I usually lose when I'm evil because of this in almost every single game.
NA, guess you are really lucky then.
There's nothing that you can really do administratively unless you have a moderator in the game.
However, if as a community we all agreed to NOT do this, we could make it go away for pure peer pressure. Inhouse anyways.
:o
I've never seen this.
I've seen it and refuse to answer every time no matter what.
So it's probably not possible to just force hide the role card while on trial then?
Sorry I'm a tad confused, what exactly is going on here? What are people doing in games that's bad?
Spoiler : Previous FM roles :
just put the rolecards into help menu.
Problem solved?
No need for new tab, just replace all the bullshit text with the rolecard. ofc it will weight slightly more, but maybe there was a little space left.
for example
Citizen
(insert rolecard here)
-setting1
-setting2
alignment:town
edit: this is wishful thinking, but IF script limit is lifted, help tab could contain more strategy and tricks you could do with all the roles (like stuff from wiki)
edit2: dont hate for calling the description "bs", maybe you made it, i apologise.
but as of now its a lot of text which could be a rolecard
There is a complete list of the roles and their alignment, abilities, etc. under Help/Tips
yes there is. My suggestion was to change them to rolecards so that everyone could read them
Those things literally are the role cards. They are generated exactly the same way as everyone else's role cards.
FM0: Citizen FMI: Investigator FMII: Investigator FMIII: Gunsmith FMIV: Drug Dealer FMV: Armorsmith FMVI: Judas FMVII: Citizen FMVIII: Citizen FMIX Propagandist