Remove Mafioso if there is Godfather
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  1. ISO #1

    Remove Mafioso if there is Godfather

    Here's the simple problem. The Mafia roles at the moment are way too variable in power. For a simple example, let's compare these two results:

    Godfather
    Consort
    Consigliere

    Godfather
    Kidnapper
    Mafioso

    The primary issue is that in #2, the Mafia can only kidnap people, and that only if there is no lynch during the day. If there is, then they are entirely powerless except to kill at night. Now, the Kidnapper is a pretty powerful role, but it also has a zero minimum of usefulness. Mafioso, if there is GF, is also zero, since he does nothing the GF can't do. In comparison to #1, where the Mafia can kill, roleblock, and invest every night, it's pretty clear that #2 is going to be very disadvantaged.

    Since the Mafia almost always have GF and two support roles, having such a massive variation in minimum power for those roles is pretty bad. If you're Town and you typically have 8-9 roles, it's going to average out a lot better.

    But on top of that, the Mafioso role is plain boring to play. It has no interesting attributes. It's just a Godfather, but crappier and the Godfather does it for you anyway. Nobody wants to play Mafioso when there is a Godfather. It only really serves a purpose in the case where Godfather has died or wasn't selected. And as a side effect, it also makes the Godfather role boring to play. All you can do is sit there whilst the Mafioso kills people and hope the Town doesn't figure out you can't be Citizen. And for Godfather-less setups, it would still quite suffice to treat it as if the Godfather had died day 1- assign a random Mafia player to be Mafioso.

    The Godfather/Mafioso dynamic is boring and tired, and serves no useful purpose except to frustrate and massively hamper Mafia players who are stuck with it. It would be in the best interests of all players for it to be removed from the game entirely by only producing Mafiosos when there is no Godfather, or perhaps permitting both Godfather and Mafioso to kill each night (although that might be quite OP).

  2. ISO #2

  3. ISO #3

  4. ISO #4

    Re: Remove Mafioso if there is Godfather

    Just modify your settings and setup. You can exclude killing roles from mafia pairings. You can also exclude mafioso from spawning initially.

    if you want to go for the 3d6, just exclude mafioso from randoms, put 3 mafia random and make sure every mafia has the possibility to become a killing role.
    Then you will always have exactly one mafioso or (exclusive or) exactly one godfather.

    Just take your time and adjust the settings. You can do that in a "single-player-instance" of the map.

  5. ISO #5

  6. ISO #6

  7. ISO #7

    Re: Remove Mafioso if there is Godfather

    mafioso has to stay in game for certain classic setups, back when there werent 15 abilities going off everynight.

    i agree with exclude mafioso option; id rather the r&d come up with new toggle options for existing roles than new roles altogether. for instance, giving witch ability to witch corpses instead of a necromancer, or getting rid of the crier and make it a possible ability for the citizen.

  8. ISO #8

    Re: Remove Mafioso if there is Godfather

    Quote Originally Posted by Mateo View Post
    mafioso has to stay in game for certain classic setups, back when there werent 15 abilities going off everynight.

    i agree with exclude mafioso option; id rather the r&d come up with new toggle options for existing roles than new roles altogether. for instance, giving witch ability to witch corpses instead of a necromancer, or getting rid of the crier and make it a possible ability for the citizen.
    Quote Originally Posted by Mateo View Post
    a possible ability for the citizen.
    Quote Originally Posted by Mateo View Post
    a possible ability for the citizen.
    Quote Originally Posted by Mateo View Post
    a possible ability for the citizen.

    Quote Originally Posted by Mateo View Post
    a possible ability for the citizen.

    Quote Originally Posted by Mateo View Post
    a possible ability for the citizen.
    Quote Originally Posted by Mateo View Post
    a possible ability for the citizen.
    I think say that is ilegal in this forum.

    Btw. CITIZEN OP NERF PLZ

  9. ISO #9

  10. ISO #10

    Re: Remove Mafioso if there is Godfather

    Quote Originally Posted by Deantwo View Post
    An "Exclude from randoms" option was added to Mafioso. Proof!

    Also wrote so on the Wiki here:
    SC2Mafia Wiki: Mafioso#Options

    So I don't really see a reason for this thread, or am I missing something?
    yes Mafioso can be excluded from randoms, yet theres a bug that still manages to spawn Mafioso even if excluded
    https://www.sc2mafia.com/forum/showth...d-from-randoms

    back to OP. Mafioso has its uses. if theres a Mafioso in game, any investigative role basically proves the GF to be a citizen and ensures the GF's survival and can go around all game unnoticed. unless citizens are excluded from randoms, from any random, and town core excludes them. then in which case you could argue survivor or amnesiac.

    I just think that the bug of excluded from randoms should be fixed and people will have maximum customization in their saves.

  11. ISO #11

    Re: Remove Mafioso if there is Godfather

    Replace default GF with a random mafia killing. Problem solved!
    [FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
    MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
    SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
    Awards: MFM-IV MVP SFM-VI MVP]

  12. ISO #12

    Re: Remove Mafioso if there is Godfather

    Quote Originally Posted by Deantwo View Post
    So I don't really see a reason for this thread, or am I missing something?
    Firstly, I'm arguing that the "unchecked" state for that button should be effectively removed- as in, Mafioso should *always* be excluded from Randoms, or at the very least, by default. This should solve the problem for hosts who simply don't realize that GF/Mafioso pairing sucks and that you have to exclude it if you want Mafia Random/Mafia Killing setups to be playable.
    Secondly, I'm arguing that the game should ban pre-setting both a Mafioso and a Godfather.

    This assumes that there is no proposed core mechanic change for Mafioso/Godfather pairings, such as both being able to kill in one night.

  13. ISO #13

    Re: Remove Mafioso if there is Godfather

    I dont agree with ban Mafioso - Gf pairing

    Since Mafioso is who kill instead GF, is like a shield to his baws. The only thing to detect truly a GF is track him and see who he target. But with a mafioso this is impossible.

    I'd like to add one thought. What about giving to the mafioso the chance to turn onto Gf if it dies? Or, even, give to the mafioso the same skill than a BG.

  14. ISO #14

    Re: Remove Mafioso if there is Godfather

    The gf mafioso setup is strong when the godfather gets jailed. Also Setup 2 is stronger than setup 1. Kidnapper is a roleblock and an extra mafia kill. Consigliere isn't that useful town power roles start to reveal anyway.

    So the conclusion is. fix the mafioso excluded from random make a hook into it and be happy that your game is now mafioso free.

    I suggest to add this option seperately to mafia (random) and mafia (killing) as well. Out of obvious reasons.
    Spoiler : fm history :
    FM 6: Commoner/Legionare(roman)/Legionare(Sin) FM8: Stan Investigator FM9:Yakov German(Sapper) FM10: Fm Rumpel Vigilante FM11: Renekton: Serial Killer FM12: Sandor: citizen = scum FM13: Wicket : Devourer FM14: Torynn: Andrew Ryan (GF)

  15. ISO #15

    Re: Remove Mafioso if there is Godfather

    Quote Originally Posted by CmG View Post
    Kidnapper is a roleblock and an extra mafia kill
    But only if there is no lynch during the day. My original point is that it's very all-or-nothing- if there are lynches going off you have nothing. You might argue that Consig is less useful than Kidnapper, but that's only true in some circumstances. The Consig will definitely invest someone for you, barring roleblock or jailor or something that applies to all roles.

    Since Mafioso is who kill instead GF, is like a shield to his baws.
    Which is why it's hideously boring for both GF and Mafioso. Mafioso can't even choose his own targets, takes all the risks, and has none of the rewards. Godfather is left twiddling his thumbs ordering the Mafioso to do things.

  16. ISO #16

    Re: Remove Mafioso if there is Godfather

    The consigliere can just die to vets which won't happen to the kidnapper. Kidnapper HAS AN EXTRA KILL!! The consigliere could pick a target which dies. Kidnapper > Consigliere.

    Every setup i see starts at a non lynch day. The Kidnapper gets info and can kill people.
    Last edited by CmG; July 1st, 2013 at 01:33 PM.
    Spoiler : fm history :
    FM 6: Commoner/Legionare(roman)/Legionare(Sin) FM8: Stan Investigator FM9:Yakov German(Sapper) FM10: Fm Rumpel Vigilante FM11: Renekton: Serial Killer FM12: Sandor: citizen = scum FM13: Wicket : Devourer FM14: Torynn: Andrew Ryan (GF)

 

 

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