Uh basically, the 3 core benigns (survivor, jester, executioner) are based around 3 things: A role that wants you to survive, a role that wants you to die, and a role that wants someone else to die. Surely, logically there should be a fourth role to satisfy the missing piece (a role that wants someone else to survive?) This would finish the "empty justification" aspect of mafia. Basically if you act aggressively, there is the empty justification you are a jester and if you act very defensively there is the empty justification you are surv, but the one for defending someone else seems to need an empty justification too. "No don't lynch him for defending maf he's just a lawyer."

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Win condition: The win objective is to make sure that a randomly chosen person survives to the end, or, in some situations, to make sure his target is the last alive in his alignment.

Invest message: citizen / godfather / lawyer (doesn't really matter where crier goes because it's so easy to prove)

Abilities: Not quite sure yet whether he should have the same as executioner or a few tricks up his sleeve to make sure his target isn't killed at night, the same way surv has a few vests to help him through the night. Maybe something like the lawyer can select 2-4 nights for their target to be healed? Feedback would be nice?

Options:

Target is always town on / off
Target is always evil on / off
Immune at night on / off
Becomes a jester upon failure on / off
Will win if target survives to be the last in his alignment on / off

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OTHER NOTES:

If the target changes role or is converted, the lawyer has not failed.
He does not have to stay alive, as long as his target survives to the end / is last in alignment.
Something similar to this role has probably already been suggested, but I think it's important a more recent discussion is had, anyway.