S-FM: The Slave Code
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  1. ISO #1

    S-FM: The Slave Code

    The Slave Code
    Sometime in August, 1865
    What's the date now again.... I think it's somewhere in August since we brought out the cotton gin to work the fields. The Confederacy are still at cold with the rest of the Union, and I don't give a darn about them governments. Why can't they leave us alone? Anyways... the Confederacy decided to surrender and now the dang Union cops be trollin' through Missouri after they fell apart. I won't be able to run this plantation without slaves, they can't take em away!
    August 10, 1865
    I figured out the date from the slaves. After all, they're not that worthless. They know how to count the number o' days on the wall o'er in the barn. But I hear from the Town Crier that Government Officials are comin' through Missouri to arrest all Slave masters. Our county decided for all the slave masters to disguise themselves as one of the slaves. Then, the damn Union forces won't recognize us. So, we painted ourselves the darkest brown we could ever find and slaughtered one of our own slaves and took their place. My slaves agreed to keep silent if I were to give them 1 year 'till freedom, when I said that the Union will put em to work again in the North. I hope this will work.
    August 11, 1865
    No ones seen the officials in quite a while...... Mr. Donn across the street says he has more in number than usual, so my guess is that they disguised themselves as slaves too. I told my slaves that we must investigate EVERYONE after they arrive. They listened.
    August 12, 1865
    I've got more slaves in number now. I can't trust any of them... they all look the same. Now, it's my responsibility to look at every one of them to find the real slave. Hope this works.

    Role List

    Slave Master
    Slave
    Slave
    Slave
    Slave
    Slave
    Slave
    Slave
    Slave
    Slave
    Slave
    Union Official
    Union Official

    Possible Roles

    Slave Master - You control the cotton plantation you privately own. You are disguised as a Slave. You will visit one target every night. If they are a Union Official, then you will role block him. Useable every night. You do not get a feedback that you roleblocked your target.

    Slave - You work for the Slave Master. You are persuaded that the North will make you work till you drop, unlike the Southern plantations. You do not know where your slave master went.
    You have no night action.

    Union Official - You are trying to eliminate the Slave Master and every Slave that goes against you. You may visit one Slave at night to sway them to the North. You may recruit 3 Slaves. When they are swayed, the Slave will become a Free Slave. You forgot who the other Union Official was. You will not receive feedback that you recruited the slave, or if you failed. The Slave will receive notification. One extra recruit if a Union Official dies.

    Free Slave - You were freed by the Union and persuaded to come to the North and help them find the disguised Master. You have no night action. You will not know who freed you, however you know the other slaves that were freed.

    Order of Operations

    0. Night Opens
    1. Slave Master visits, roleblocks if possible.
    2. Union Official visits, sways the Slave.

    Win Conditions

    Slaves and Slave Master - Find the Union Officials and Free Slaves and lynch them.

    Union Officials - Find the Slaves and Slave Master and lynch them.

    Tie-breaking Rules - If there is a lynched Union Official, other official recruits (with 1 extra recruit from his death), Slaves lose a vote and Union Official and Recruits keep the same number of votes. If there was a tie, it will be broken in favour of the Free Slaves and the game ends.

    If there is only 1 official remaining and no slave master, the official's death will result in -1 for the Free Slaves and the Slaves will not lose any members. If there was a tie, it will be broken in favour of the Slaves (though they will have to continue to find the other Free Slaves

    Rules

    1. No outside communications
    2. Autolynch occurs at 51%
    3. Use the automatic vote counters
    4. Days 48 hours, Nights 24 hours
    5. Editing will result in a replacement/modkill
    6. All signups are required to post at least 3 times in a day.
    7. Failure to be present during the day will result in immediate replacement/modkill
    8. All other basic rules

    Simple with some roleplay. All-lynch ^^
    Last edited by ypmagic; July 17th, 2013 at 07:06 PM.
    We are opposed to the line of compromise with imperialism. At the same time, we cannot tolerate the practice of only shouting against imperialism, but, in actual fact, being afraid to fight it. Kim Il Sung
    [CENTER]S-FM: Bus Drivers, S-FM: Trust, S-FM: Double Killers, S-FM: Double Killers Too, S-FM: Heart of the Swarm [COLOR="#FF0000"]HOST[SIZE=1]

  2. ISO #2

  3. ISO #3

    Re: S-FM: The Slave Code

    Quote Originally Posted by powerofdeath View Post
    So basically 2 cult recruiters vs investescort and 10 citizen
    Can free slaves recruit if both union officals die?
    No. Cause they were just slaves. If I want to make the game longer, then I can make it that the Slave Master has to find out who was recruited to the Union side and lynch them too. lolz.
    We are opposed to the line of compromise with imperialism. At the same time, we cannot tolerate the practice of only shouting against imperialism, but, in actual fact, being afraid to fight it. Kim Il Sung
    [CENTER]S-FM: Bus Drivers, S-FM: Trust, S-FM: Double Killers, S-FM: Double Killers Too, S-FM: Heart of the Swarm [COLOR="#FF0000"]HOST[SIZE=1]

  4. ISO #4

    Re: S-FM: The Slave Code

    Quote Originally Posted by powerofdeath View Post
    So basically 2 cult recruiters vs investescort and 10 citizen
    Can free slaves recruit if both union officals die?
    And basically a game with no feedbacks, but the actions take place. Deceptionnnnn
    We are opposed to the line of compromise with imperialism. At the same time, we cannot tolerate the practice of only shouting against imperialism, but, in actual fact, being afraid to fight it. Kim Il Sung
    [CENTER]S-FM: Bus Drivers, S-FM: Trust, S-FM: Double Killers, S-FM: Double Killers Too, S-FM: Heart of the Swarm [COLOR="#FF0000"]HOST[SIZE=1]

  5. ISO #5

  6. ISO #6

    Re: S-FM: The Slave Code

    Quote Originally Posted by ika View Post
    really, this game could be made so that only one person loses

    union finds all slaves and then make only slave master lose, i think a fair idea is limit it or find a way that they cant just say ok nobody lynch we will just convert you all
    Edited.
    Last edited by ypmagic; June 15th, 2013 at 05:48 PM.
    We are opposed to the line of compromise with imperialism. At the same time, we cannot tolerate the practice of only shouting against imperialism, but, in actual fact, being afraid to fight it. Kim Il Sung
    [CENTER]S-FM: Bus Drivers, S-FM: Trust, S-FM: Double Killers, S-FM: Double Killers Too, S-FM: Heart of the Swarm [COLOR="#FF0000"]HOST[SIZE=1]

  7. ISO #7

    Re: S-FM: The Slave Code

    You will visit one target every night to check if they are a Union Official. If they are a Union Official, then you will role block him. Useable every other night. You do not get a feedback that you roleblocked your target.
    What exactly does this mean? Does the slave master receive any information about their target or is it only a roleblock?

    If that's the case, then the 'check' part in the description of his ability is misleading. Better remove it.


    If they do get information if their target is a Union Official, what does it matter if they're not informed of roleblocking their target? Because if they know their target was Union, then they will automatically know that they blocked them.

    You will not receive feedback that you recruited the slave, or if you failed.
    Does this include not being informed about roleblocks from the slave master?

    Limited to three recruits. One recruit for every two dead.
    The "one recruit for every two dead" part is overpowered because you have two union people. If both of them are alive you'd essentially get 2 new recruits for every 2 dead free slaves. Would recommend changing it to: "One extra recruit if the other Union Official dies."
    [FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
    MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
    SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
    Awards: MFM-IV MVP SFM-VI MVP]

  8. ISO #8

    Re: S-FM: The Slave Code

    While this no feedback thing is interesting, you should be careful about the players you choose for your game. With people who don't know how to play a citizen, chances are they will lurk your game to hell.

    I'm also a tad worried about the fact that none of the free slaves and union officials will know who each other are. It will make it almost impossible to tell from the day chat and vote analysis who your allies and enemies are and this will limit scum hunting greatly. Or do free slaves at least know who the union official was that recruited them? Or who the other free slaves are?
    Last edited by BorkBot; June 15th, 2013 at 09:37 AM.
    [FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
    MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
    SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
    Awards: MFM-IV MVP SFM-VI MVP]

  9. ISO #9

    Re: S-FM: The Slave Code

    Quote Originally Posted by BorkBot View Post
    While this no feedback thing is interesting, you should be careful about the players you choose for your game. With people who don't know how to play a citizen, chances are they will lurk your game to hell.

    I'm also a tad worried about the fact that none of the free slaves and union officials will know who each other are. It will make it almost impossible to tell from the day chat and vote analysis who your allies and enemies are and this will limit scum hunting greatly. Or do free slaves at least know who the union official was that recruited them? Or who the other free slaves are?
    Once a Slave is to be recruited, they get a feedback that they were recruited to the Union side. They will know who the other Free Slaves are, but not the Officials.
    We are opposed to the line of compromise with imperialism. At the same time, we cannot tolerate the practice of only shouting against imperialism, but, in actual fact, being afraid to fight it. Kim Il Sung
    [CENTER]S-FM: Bus Drivers, S-FM: Trust, S-FM: Double Killers, S-FM: Double Killers Too, S-FM: Heart of the Swarm [COLOR="#FF0000"]HOST[SIZE=1]

  10. ISO #10

    Re: S-FM: The Slave Code

    While this no feedback thing is interesting, you should be careful about the players you choose for your game. With people who don't know how to play a citizen, chances are they will lurk your game to hell.
    I'll review the other games where people have been Citizens and write down some of the plays I like. If some of them sign up, then they'll be my first priority. So I'll make the signups not first-come first-serve.
    We are opposed to the line of compromise with imperialism. At the same time, we cannot tolerate the practice of only shouting against imperialism, but, in actual fact, being afraid to fight it. Kim Il Sung
    [CENTER]S-FM: Bus Drivers, S-FM: Trust, S-FM: Double Killers, S-FM: Double Killers Too, S-FM: Heart of the Swarm [COLOR="#FF0000"]HOST[SIZE=1]

  11. ISO #11

    Re: S-FM: The Slave Code

    Quote Originally Posted by BorkBot View Post
    What exactly does this mean? Does the slave master receive any information about their target or is it only a roleblock?
    The Slave Master does not receive any feedback, but instead roleblocks the person from recruiting a Slave that night.
    If that's the case, then the 'check' part in the description of his ability is misleading. Better remove it.
    I'll do that.
    If they do get information if their target is a Union Official, what does it matter if they're not informed of roleblocking their target? Because if they know their target was Union, then they will automatically know that they blocked them.

    The Slave Master will not receive a notification that his/her target is a Union Official, nor get a feedback that the target was roleblocked. The game would end too quickly.
    Does this include not being informed about roleblocks from the slave master?
    Yes. Yes it does.
    The "one recruit for every two dead" part is overpowered because you have two union people. If both of them are alive you'd essentially get 2 new recruits for every 2 dead free slaves. Would recommend changing it to: "One extra recruit if the other Union Official dies."
    Yes, I'll change that.
    Answered and Edited.
    We are opposed to the line of compromise with imperialism. At the same time, we cannot tolerate the practice of only shouting against imperialism, but, in actual fact, being afraid to fight it. Kim Il Sung
    [CENTER]S-FM: Bus Drivers, S-FM: Trust, S-FM: Double Killers, S-FM: Double Killers Too, S-FM: Heart of the Swarm [COLOR="#FF0000"]HOST[SIZE=1]

  12. ISO #12

    Re: S-FM: The Slave Code

    Everything looks to be in order. Will approve this soon (the time frame for the next slot is inconvenient for Cryptonic and Espozito)
    [FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
    MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
    SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
    Awards: MFM-IV MVP SFM-VI MVP]

  13. ISO #13

    Re: S-FM: The Slave Code

    I think you accidentally deleted the bit that explained the Union Officials start with 3 recruit charges. Please put it back in.

    Charges are expended even if the Official is roleblocked, right?
    [FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
    MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
    SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
    Awards: MFM-IV MVP SFM-VI MVP]

  14. ISO #14

    Re: S-FM: The Slave Code

    So, Free Slaves will know if the Union Officials target the Slave Master? (via not getting notification about the new Free Slaves.)

    Also, all 3 recruits from each Officer will have to be used before they will even get a voting Majority.

    If a Union Official dies and only gets in 1 successful conversion, who wins the 6v6 stalemate (if all the Slaves & Slave Master refuse to lynch anybody after the first Official)?

  15. ISO #15

    Re: S-FM: The Slave Code

    So, Free Slaves will know if the Union Officials target the Slave Master? (via not getting notification about the new Free Slaves.)
    They will not be able to tell the difference between a failed recruit and a roleblock against an official.

    Also, all 3 recruits from each Officer will have to be used before they will even get a voting Majority.
    This is only assuming mislynches won't happen. And they will.
    [FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
    MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
    SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
    Awards: MFM-IV MVP SFM-VI MVP]

  16. ISO #16

    Re: S-FM: The Slave Code

    Also I guess the free slaves should win if they make up 50% of the living players or more. Officials shouldn't count towards this percentage, because the free slaves can accidentally lynch them.
    [FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
    MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
    SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
    Awards: MFM-IV MVP SFM-VI MVP]

  17. ISO #17

  18. ISO #18

    Re: S-FM: The Slave Code

    Quote Originally Posted by Cryptonic View Post
    But let's say by some strange change it does occur, who wins! lol
    Nobody wins until free slaves and officials are dead or gain a majority, I'd wager.

    Town doesn't insta-win against a cult that has no recruits left either.
    [FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
    MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
    SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
    Awards: MFM-IV MVP SFM-VI MVP]

  19. ISO #19

  20. ISO #20

    Re: S-FM: The Slave Code

    Quote Originally Posted by BorkBot View Post
    I think you accidentally deleted the bit that explained the Union Officials start with 3 recruit charges. Please put it back in.

    Charges are expended even if the Official is roleblocked, right?
    Correct. I'll put it back.
    We are opposed to the line of compromise with imperialism. At the same time, we cannot tolerate the practice of only shouting against imperialism, but, in actual fact, being afraid to fight it. Kim Il Sung
    [CENTER]S-FM: Bus Drivers, S-FM: Trust, S-FM: Double Killers, S-FM: Double Killers Too, S-FM: Heart of the Swarm [COLOR="#FF0000"]HOST[SIZE=1]

  21. ISO #21

    Re: S-FM: The Slave Code

    Will approve after you clarify how you'll handle tie-breaking in the win conditions.

    And if free slaves majority OR free slaves + union majority ends the game early. (there's really no point stretching the game if free slaves have 50% of the votes).
    [FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
    MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
    SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
    Awards: MFM-IV MVP SFM-VI MVP]

  22. ISO #22

  23. ISO #23

    Re: S-FM: The Slave Code

    Read it. One second..
    We are opposed to the line of compromise with imperialism. At the same time, we cannot tolerate the practice of only shouting against imperialism, but, in actual fact, being afraid to fight it. Kim Il Sung
    [CENTER]S-FM: Bus Drivers, S-FM: Trust, S-FM: Double Killers, S-FM: Double Killers Too, S-FM: Heart of the Swarm [COLOR="#FF0000"]HOST[SIZE=1]

  24. ISO #24

    Re: S-FM: The Slave Code

    Quote Originally Posted by BorkBot View Post
    Will approve after you clarify how you'll handle tie-breaking in the win conditions.

    And if free slaves majority OR free slaves + union majority ends the game early. (there's really no point stretching the game if free slaves have 50% of the votes).
    Like you said, there is no point in continuing the game where the teams are even. Wouldn't it be easier to make it a draw at this point instead of trying to lynch someone each day to make it 1v1?
    Tie-breaking.....

    Or... IF the game is at a tie, and the Union Officials find the Slave Master, then it's their win. Vice-versa? Assuming that one official would be lynched before that point. Slaves would need to lynch 2 Officials to win the game.
    We are opposed to the line of compromise with imperialism. At the same time, we cannot tolerate the practice of only shouting against imperialism, but, in actual fact, being afraid to fight it. Kim Il Sung
    [CENTER]S-FM: Bus Drivers, S-FM: Trust, S-FM: Double Killers, S-FM: Double Killers Too, S-FM: Heart of the Swarm [COLOR="#FF0000"]HOST[SIZE=1]

  25. ISO #25

    Re: S-FM: The Slave Code

    Why a draw? Usually scum/cult win if they attain a majority.

    But in this case the union officials aren't known to the free slaves, hence why I think they shouldn't count towards the number they require to win a tie breaker (that is up to you though).

    If the remaining players will simply have to lynch someone (slaves and slave master should have to lynch to win anyway), there are still ways for either side to win over the other. The lynch could be a slave/slave master, or it could be an official. It could even be a free slave if the slaves manage to convince the official that did not recruit him to vote. Slaves can pretend to be free slaves towards the officials, just like free slaves will pretend to be union officials or slaves towards the slave master.

    If the only goal is to eliminate the slave master and get a number of players equal to the slaves, the union and free slaves will have it rather easy.
    Last edited by BorkBot; June 19th, 2013 at 04:28 PM.
    [FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
    MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
    SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
    Awards: MFM-IV MVP SFM-VI MVP]

  26. ISO #26

    Re: S-FM: The Slave Code

    Quote Originally Posted by BorkBot View Post
    Why a draw? Usually scum/cult win if they attain a majority.

    But in this case the union officials aren't known to the free slaves, hence why I think they shouldn't count towards the number they require to win a tie breaker (that is up to you though).

    If the remaining players will simply have to lynch someone (slaves and slave master should have to lynch to win anyway), there are still ways for either side to win over the other. The lynch could be a slave/slave master, or it could be an official. It could even be a free slave if the slaves manage to convince the official that did not recruit him to vote. Slaves can pretend to be free slaves towards the officials, just like free slaves will pretend to be union officials or slaves towards the slave master.

    If the only goal is to eliminate the slave master and get a number of players equal to the slaves, the union and free slaves will have it rather easy.
    The problem is, if the two officials are left, I need another tiebreaking rule. But.... it would probably imbalance the Slaves against the Free Slaves with two Officials. So, I would let that happen. If the Slaves were to lynch a Union Official, then the first to lynch the Official/Slave Master would win. This is the circumstance of two Officials remaining.

    If there is one remaining, I would go with the first to lynch the Official/Slave Master.
    We are opposed to the line of compromise with imperialism. At the same time, we cannot tolerate the practice of only shouting against imperialism, but, in actual fact, being afraid to fight it. Kim Il Sung
    [CENTER]S-FM: Bus Drivers, S-FM: Trust, S-FM: Double Killers, S-FM: Double Killers Too, S-FM: Heart of the Swarm [COLOR="#FF0000"]HOST[SIZE=1]

  27. ISO #27

    Re: S-FM: The Slave Code

    Why is there a problem if there are two officials remaining?

    Lynch official, other official recruits (with 1 extra recruit from his death), slaves+slave master lose a vote and free slaves+official keep the same number of votes. If there was a tie, it will be broken in favour of the free slaves and the game ends.

    If there is only 1 official remaining and no slave master, the official's death will result in -1 for the free slaves and the slaves will not lose any members. If there was a tie, it will be broken in favour of the slaves (though they will have to continue to find the other free slaves).

    I do not understand why special scenario's are needed for lynching an official or the slave master to end the game.
    [FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
    MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
    SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
    Awards: MFM-IV MVP SFM-VI MVP]

  28. ISO #28

    Re: S-FM: The Slave Code

    If you think otherwise, please describe the scenario where it is necessary because the game can't end naturally (either by continuing to lynch or by letting the free slaves gain 50% of the votes).
    [FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
    MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
    SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
    Awards: MFM-IV MVP SFM-VI MVP]

  29. ISO #29

    Re: S-FM: The Slave Code

    Quote Originally Posted by BorkBot View Post
    Why is there a problem if there are two officials remaining?

    Lynch official, other official recruits (with 1 extra recruit from his death), slaves+slave master lose a vote and free slaves+official keep the same number of votes. If there was a tie, it will be broken in favour of the free slaves and the game ends.

    If there is only 1 official remaining and no slave master, the official's death will result in -1 for the free slaves and the slaves will not lose any members. If there was a tie, it will be broken in favour of the slaves (though they will have to continue to find the other free slaves).

    I do not understand why special scenario's are needed for lynching an official or the slave master to end the game.
    That's correct too.
    We are opposed to the line of compromise with imperialism. At the same time, we cannot tolerate the practice of only shouting against imperialism, but, in actual fact, being afraid to fight it. Kim Il Sung
    [CENTER]S-FM: Bus Drivers, S-FM: Trust, S-FM: Double Killers, S-FM: Double Killers Too, S-FM: Heart of the Swarm [COLOR="#FF0000"]HOST[SIZE=1]

  30. ISO #30

    Re: S-FM: The Slave Code

    Please update the winning conditions to reflect your final decision about tie breakers if you want to apply any special rules. It will be necessary for the players to know about these things when they sign up and play.
    [FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
    MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
    SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
    Awards: MFM-IV MVP SFM-VI MVP]

  31. ISO #31

    Re: S-FM: The Slave Code

    Edited.
    We are opposed to the line of compromise with imperialism. At the same time, we cannot tolerate the practice of only shouting against imperialism, but, in actual fact, being afraid to fight it. Kim Il Sung
    [CENTER]S-FM: Bus Drivers, S-FM: Trust, S-FM: Double Killers, S-FM: Double Killers Too, S-FM: Heart of the Swarm [COLOR="#FF0000"]HOST[SIZE=1]

  32. ISO #32

 

 

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