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Thread: s-fm Witches

  1. ISO #1

    s-fm Witches

    Lets go hunting for some witches

    Spoiler : roles :
    Witch
    Witch

    Sheriff (can be variation)
    Investigator
    Escort
    Hidden
    Hidden
    Hidden
    Hidden

    Neutral

    Hiddens: citizen, investigator, insane/paranoid/regular sheriff, escort, Vigilant, Doctor, Journalist, Veteran

    Neutral: Serial Killer, Executioner, Jester, Mass Murder, Lawyer, Hitman, Witch, Drug Dealer, Corrupt Journalist

    Spoiler : roles decription :

    The "Mafia"
    Witch
    • Pick someone each night and change their target
    • Witching is informed
    • Shares night chat with other witch
    • When first witch dies witching is no longer informed
    • Immune to witching
    • Informed of failed witching
    • Can cause self target
    • Immune to roleblock
    • As long as killing role(s) are alive and able to kill, witches may not kill

    Town

    Citizen
    • vote

    Investigator
    • Check someone each night to see a pairng of what they might be

    Sheriff
    • Check someone for sucpicion
    • Serial Killer, Mass Murder, Witch all appear evil
    • All others appear ns

    Insane Sheriff
    • Receives sheriif card
    • Check someone for sucpicion
    • Serial Killer, Mass Murder, Witch all appear ns
    • All others appear ns

    Paranoid Sheriff
    • Receives sheriif card
    • Check someone for sucpicion
    • All appear Evil

    Escort
    • Roleblock someone each night
    • Immune to roleblocking
    • Is not informed of immune

    Vigilant
    • Shoot someone each night
    • Can shoot night one
    • 3 shots
    • Informed of night immunity

    Doctor
    • Save someone
    • Told about successful heals

    Journalist
    • Pick someone during the day and have an interview
    • Informed of decline

    Veteran
    • Go on alert and kill all those who vist you
    • 3 uses
    • witch can force alert and will kill witch
    • ignores night immue on alert
    • not immune when on alert


    Evils

    Serial Killer
    • Kill someone each night
    • Night immune
    • Kills role blockers
    • Double roleblocking will stop attacks (ie jailor/escort, double jail, double escort)

    Mass Murder
    • Vist someon each night and kill all that vist the target
    • If taget doesn’t move it will kill them too
    • Can visit self
    • Visiting self but being roleblocked will stop spree at home
    • One night inbetween spree when more than one death
    • immune to role blocking

    Drug Dealer
    • Each night give someone a fake feedback
    • immune to sheriff detections (excluding the paraniod)

    Evil Witch
    • Neutral witch does not share night chat with "Mafia" witches
    • Witching not informed
    • Immune to witching
    • Immune to roleblock

    Corrupt journalist
    • Pick someone during the day and have an interview
    • Informed of decline
    • immune to sheriff detections (excluding the paraniod)
    • may interview self

    True neutral

    Executioner
    • See target lynched
    • Target is always town
    • Gets night immunity if target is lynched
    • Becomes jester if target dies
    • Does not need to live to end

    Jester
    • Be lynched
    • If lynch may pick one guilty voter to die
    • Greif can be healed
    • Greif is immune to redirection

    Lawyer
    • See target live to end
    • shares night chat with target
    • target ISNT always town
    • if target dies you will be assigned a new target
    • failure to save 3rd target will result in suicide
    • assigned target may not reveal role

    Hitman
    • Assigned a target that you want to kill
    • Target is town
    • Target doesn’t know
    • Targeting being killed not by you or lynched will result in failure
    • Gets new target
    • When target is killed you may chose not to hire
    • Pick a client during day
    • If client picks hitman will kill client
    • If client picks no one hitman may kill target of choice
    • Night immune
    • if witched will be redirected to witched target
    • If client has night action may also perform their action



    Spoiler : invest pairing :
    Invest Pairings
    • Investigator
    • Witch/Escort/citizen/jester
    • Journalist/Corrupt Journalist
    • Vigilant/Mass Murder/Hitman/Veteran
    • Doc/Serial killer/Drug dealer
    • Sheriff/Executioner/lawyer

    Spoiler : OoO :
    OoO
    • Day Actions
    o Journalist/Corrupt Journal pick interview
    o Hitman picks client

    • Night actions
    o Exe gets immunity (if target was lynched)
    o Night chats open
    o Interview/client gets sent notice
    o Vesting (+1)
    o vet alerts (can be caused by witching)
    o Witching
    o Escorting
    o Drug dealing
    o MM moves to location
    o All killing actions (-1)
    o Doc heal (+1)
    o Investigator/sheriff feedbacks
    o All article publishing
    o night chats close/article publication

    Spoiler : feedbacks :
    Feedbacks
    • Investigator: Your target is _______________

    • Sheriff finding evil: Your target is evil

    • Sheriff finding others: Your target is not evil

    • Vigilant: The person you tried to shoot has immunity

    • Doctor: your target was attacked

    • Serial Killer being roleblocked: on your way to kill your target someone wanted to spend the night with you so you decide to take them home for some “fun”

    • Executioner gaining immunity: with the lynch of your target you have gained immunity

    • Jester grief: seeing how you killed the jester you deiced to join him in death

    • Mass murder: With a good spree you decide to take the night off

    • Arson dousing: you went to douse _________, _________ has been doused

    • Hitman no target: your client declines picking anyone so you decide to go and chose

    • Witching: You were witched
    • Witching immune: your target seems to be immune to your witching

    • Interview: someone wishes to interview you

    • Client: a figure approaches you and ask if you want to send out a hit on someone

    • Dead: you have been killed. The site for the dead is _____________ Your account is _________ and pass is __________


    Spoiler : drug dealing :
    Drug Dealings
    • Attack and heal
    • Witch
    • Roleblock
    • annoy
    • Remove feedback
    • anything approved by host


    Spoiler : win condiditons :
    Win conditions
    • Town: elimitnate witches and evil
    • "Mafia" Witches: eliminate town and those who oppose you
    • Lawyer: see target live to the end
    • Executioner: see target lynched
    • Jester: Be lynched
    • Corrupt Journal/ Drug Dealer/Evil witch: see town lose and live to end
    • Mass Murder/ Serial Killer: Kill town and witches
    • Hitman: Kill your target

    Spoiler : 1v1 :
    1v1
    • Neutral Killings
    • "Mafia" Witch
    • Evil witch/Drug Dealer (wins with witches)
    • Town
    • All other neutrals (Executioner, Hitman must achieve their goal and be alive, Jester must leave no one for solo wins)

    Spoiler : rules :
    Rules and Stuff
    • Questions in Green
    • Pics/vids allowed (vids must be link)
    • 24 hour day/night
    • 51% needed to lynch
    • Official vote counter
    • No pm/skype with alive players
    • Rep comments are allowed but must pm host before sending
    • Night actions can be submitted on night chats but must be clear indication
    • Actions must be submitted one hour before day/night over or risk being skipped
    • Inactivity without reason will result in replacement/modkill
    • No last wills
    • Death note can be made by killing (if witch causes kill they may leave dn)
    • HAVE FUN!



    presigned
    1. orpz
    2.
    3.
    4.
    Last edited by ika; May 22nd, 2013 at 10:38 AM. Reason: clarified witch killing

  2. ISO #2

  3. ISO #3

    Re: s-fm Witches

    Theres no theme
    We are opposed to the line of compromise with imperialism. At the same time, we cannot tolerate the practice of only shouting against imperialism, but, in actual fact, being afraid to fight it. Kim Il Sung
    [CENTER]S-FM: Bus Drivers, S-FM: Trust, S-FM: Double Killers, S-FM: Double Killers Too, S-FM: Heart of the Swarm [COLOR="#FF0000"]HOST[SIZE=1]

  4. ISO #4

  5. ISO #5

  6. ISO #6

    Re: s-fm Witches

    Quote Originally Posted by Titus View Post
    I like the concept. Why are there so many options though? Can you take out cult and mason leader? I don't think they go well with your theme. Your theme has chaos of who did what to whom and did they want to. The cult totally messes with that IMO and not in a good way.
    more options can make more chaos.but i did make a few modifications that i think will creat some more balance. as for cult it works
    Last edited by ika; May 12th, 2013 at 08:53 PM.

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  14. ISO #14

    Re: s-fm Witches

    Please make it so the rolecards stand out more. Use enters between roles and use colours to mark the role names.

    Town has winning condition "eliminate witches and evil" yet it's not clarified what roles are considered evil.

    Having a jailor is a very bad idea in a game without evil direct killing roles, or even just one. Even if the witches can force execution, it's almost impossible for them to remove the jailor himself from play. If the neutral isn't a killer or dies early, town has it in the bag. I recommend removing jailor. Older SFMs have shown that jailors can confirm themselves and lead the town far too easily if there's insufficient raw killing power to counter them.

    A veteran would be a lot of fun though as a double edged blade.

    Sheriff is very boring/strong for this especially because framer is impossible. At least add an insane variant so he will need 2-3 nights to figure out his results. Or even a paranoid variant (fits the theme nicely).

    Will you specify in death descriptions what role caused a kill?

    Do you really need this many options for the neutral slot when it's only one slot on your role list? Many of those roles can probably be eliminated from the list after 1 night.

    Survivor is a pretty useless role in this setup. Lawyer (the reverse executioner that must prevent a target from getting lynched, maybe with option to receive a new target if original target dies at night) seems much more suitable for your theme and seems more fun.

    I think masons and cult don't really have a place in this game if you want it to be mainly about the witches. It's too small, so their impact would likely be too great.


    o Fake client (Drug dealer only)
    What is this for in the OoO? Isn't drug dealing a night action?
    [FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
    MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
    SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
    Awards: MFM-IV MVP SFM-VI MVP]

  15. ISO #15

    Re: s-fm Witches

    Quote Originally Posted by BorkBot View Post
    Please make it so the rolecards stand out more. Use enters between roles and use colours to mark the role names.
    fixed

    Town has winning condition "eliminate witches and evil" yet it's not clarified what roles are considered evil.
    fixed

    Having a jailor is a very bad idea in a game without evil direct killing roles, or even just one. Even if the witches can force execution, it's almost impossible for them to remove the jailor himself from play. If the neutral isn't a killer or dies early, town has it in the bag. I recommend removing jailor. Older SFMs have shown that jailors can confirm themselves and lead the town far too easily if there's insufficient raw killing power to counter them.
    removed jailor and repaced it with a riff variation

    A veteran would be a lot of fun though as a double edged blade.
    add and can span in the hiddens

    Sheriff is very boring/strong for this especially because framer is impossible. At least add an insane variant so he will need 2-3 nights to figure out his results. Or even a paranoid variant (fits the theme nicely).

    replaced with jailor

    Will you specify in death descriptions what role caused a kill?
    yes all death will be said kill by ___________

    Do you really need this many options for the neutral slot when it's only one slot on your role list? Many of those roles can probably be eliminated from the list after 1 night.

    removed a lot of them

    Survivor is a pretty useless role in this setup. Lawyer (the reverse executioner that must prevent a target from getting lynched, maybe with option to receive a new target if original target dies at night) seems much more suitable for your theme and seems more fun.
    replaced survivor with lawer

    I think masons and cult don't really have a place in this game if you want it to be mainly about the witches. It's too small, so their impact would likely be too great.

    removed

    What is this for in the OoO? Isn't drug dealing a night action?
    it was suppose to be a day action but i removed it
    that should do it for the moement

    edit: also if you are wondering about bus drivers i will porbally resume it after fm. i will post signups for this one either when bus finishes or when fm finsihes unless enough players show intrest in doing it

  16. ISO #16

    Re: s-fm Witches

    Can drug dealer fake whatever feedback he wants?

    Is drug dealer evil or true neutral (colour is not yellow)?


    Winning conditions still list some roles of which you have removed the rolecards. It also says that neutral witch and drug dealer need to eliminate the town, but neutral witch is no longer evil and thus the town doesn't need to eliminate her?

    Does lawyer have to survive until the end? If not, does he get new targets even after he's dead?

    If the hitman chooses a power role as client, can they use their power along with choosing a target for the hitman?

    Do witches have control over the client's target choice?

    Since MM moves after Escort, can the escort stop him from going on a spree even if he visits self?
    [FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
    MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
    SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
    Awards: MFM-IV MVP SFM-VI MVP]

  17. ISO #17

    Re: s-fm Witches

    Quote Originally Posted by BorkBot View Post
    Can drug dealer fake whatever feedback he wants?
    its in spoilers bud added that dder can send anything else with host approval


    Is drug dealer evil or true neutral (colour is not yellow)?

    evil fixed the coloring

    Winning conditions still list some roles of which you have removed the rolecards.
    they should be gone now

    It also says that neutral witch and drug dealer need to eliminate the town, but neutral witch is no longer evil and thus the town doesn't need to eliminate her?
    see above

    Does lawyer have to survive until the end? If not, does he get new targets even after he's dead?

    if laywer dies he will not get a new target if current target dies (unsure how to phrase it in role card) will be adding doesnt need to live to end

    If the hitman chooses a power role as client, can they use their power along with choosing a target for the hitman?
    they may do night action, added

    Do witches have control over the client's target choice?
    if witches control the hitman directly they may redirect, controlling the clien will just cause them to move/redirect

    Since MM moves after Escort, can the escort stop him from going on a spree even if he visits self?
    add immune to mm, kinda the pont of escort is to act as witch protector, the escort wont want to act but the witches will want to use escort to cause rbing of prs
    pt 2 done just need to figure out how to phrase the lawyer death/no new target thing any suggestions?

  18. ISO #18

    Re: s-fm Witches

    Executioner says "town aligned"

    Do you mean "target is always town"? Town aligned would imply his target is always scum.


    The rolecard for Corrupt Journalist is missing, but it is listed in possible roles, invest pairings etc. Adding it would be good so if people see an article they won't know for sure what side the journalist is on.

    Sheriff rolecards mention Arsonist and Joker, but they're not in the possible roles list anymore.

    Possible roles still has Joker listed. Remove?

    Does the Drug Dealer detect as evil?
    And Corrupt Journalist? (if you're keeping it)

    Does the veteran ignore night immunity? And is he night immune while on alert?
    Last edited by BorkBot; May 19th, 2013 at 02:37 PM.
    [FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
    MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
    SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
    Awards: MFM-IV MVP SFM-VI MVP]

  19. ISO #19

    Re: s-fm Witches

    Quote Originally Posted by BorkBot View Post
    Executioner says "town aligned"

    Do you mean "target is always town"? Town aligned would imply his target is always scum.

    yes target is ment to always be a town fixed

    The rolecard for Corrupt Journalist is missing, but it is listed in possible roles, invest pairings etc. Adding it would be good so if people see an article they won't know for sure what side the journalist is on.
    added back in

    Sheriff rolecards mention Arsonist and Joker, but they're not in the possible roles list anymore.

    Possible roles still has Joker listed. Remove?
    removed them

    Does the Drug Dealer detect as evil?
    And Corrupt Journalist? (if you're keeping it)
    they will appear ns (excluding paranoid) to riff due to the fact they aren't "killers" i will be having it like that if all witches die and they want to try to go for a win still

    Does the veteran ignore night immunity? And is he night immune while on alert?
    it does ignore immunity but vet does not get the immune
    done with that

  20. ISO #20

  21. ISO #21

    Re: s-fm Witches

    Quote Originally Posted by witch
    • As long as killing role(s) are alive may not kill
    So if no more killing roles exist, the witches can kill?

    How are the witches supposed to know if no more killing roles exist?

    And does the veteran count? (if he doesn't go on alert he won't kill anyone)
    [FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
    MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
    SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
    Awards: MFM-IV MVP SFM-VI MVP]

  22. ISO #22

    Re: s-fm Witches

    Quote Originally Posted by BorkBot View Post
    So if no more killing roles exist, the witches can kill?
    yes this is to stop town from just doing nothing, however they must forsaken their witch ability for the night

    How are the witches supposed to know if no more killing roles exist?
    i will inform them in the night chat, all killing roles become classified as "non-killing" when their uses are all used up or dead

    And does the veteran count? (if he doesn't go on alert he won't kill anyone)

    veteran will not count toward the killing role(s) due to him relying on being alert
    if there is another koer somewhere in my opening post im gonna be mad. i removed it from there as well

  23. ISO #23

  24. ISO #24

    Re: s-fm Witches

    I think that would make it too easy to win with. If he can choose the 2nd target himself, he wouldn't need a 3rd randomed.
    [FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
    MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
    SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
    Awards: MFM-IV MVP SFM-VI MVP]

  25. ISO #25

  26. ISO #26

    Re: s-fm Witches

    Oh, you gave them a night chat.

    Is it anonymous?

    If the target dies at night and knows who the lawyer is, they could just leave a last will with their name. That would take much of the fun out of the role I think.
    [FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
    MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
    SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
    Awards: MFM-IV MVP SFM-VI MVP]

  27. ISO #27

    Re: s-fm Witches

    Quote Originally Posted by BorkBot View Post
    Oh, you gave them a night chat.

    Is it anonymous?

    If the target dies at night and knows who the lawyer is, they could just leave a last will with their name. That would take much of the fun out of the role I think.
    the laywer knows who the client is but the client doesnt know who lawyer is. also i have last wills off in this game

    im considering making it that they dont get their chat room untill night 2 or 3 so it becomes a surprise when they get the notification of it. What you think?

    but yes it is annonoumus
    Last edited by ika; May 20th, 2013 at 01:38 PM.

  28. ISO #28

    Re: s-fm Witches

    It's simpler if the role just got the chat right away, if it's in the game. The target wouldn't want to announce the role's existence while they're alive anyway.
    [FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
    MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
    SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
    Awards: MFM-IV MVP SFM-VI MVP]

  29. ISO #29

    Re: s-fm Witches

    Are you able to host this soon? There's a bit of a signups starvation at present.
    [FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
    MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
    SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
    Awards: MFM-IV MVP SFM-VI MVP]

  30. ISO #30

  31. ISO #31

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  33. ISO #33

    Re: s-fm Witches

    Quote Originally Posted by powerofdeath View Post
    So youre just going to host SFM witches while SFM bus drivers still there?
    Bus Drivers is paused, I bet the people signing up for this SFM aren't the ones who requested the pause for Bus Drivers.

    /presign
    Quote Originally Posted by Efekannn02 View Post
    i scumreaded him because his posts were gay
    Quote Originally Posted by Magoroth View Post
    ah fuck.
    I HARDCLAIM MASON ASSASSIN.

  34. ISO #34

  35. ISO #35

    Re: s-fm Witches

    Quote Originally Posted by NoctiZ View Post
    Bus Drivers is paused, I bet the people signing up for this SFM aren't the ones who requested the pause for Bus Drivers.

    /presign
    This. Also, the other hosts are too preoccupied to host right now it seems.

    Approved.
    [FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
    MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
    SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
    Awards: MFM-IV MVP SFM-VI MVP]

  36. ISO #36

    Re: s-fm Witches

    Quote Originally Posted by BorkBot View Post
    This. Also, the other hosts are too preoccupied to host right now it seems.

    Approved.
    k will start the signup. and yes i will be sending out a new reminder about bus drivers and see where everyone stands. that game is a more complex one as well.

    edit: will be renaming the fm salem witch trials in the spirt of more fun

  37. ISO #37

  38. ISO #38

    Re: s-fm Witches

    I'm afraid this one's already started.

    Signups are posted here: https://www.sc2mafia.com/forum/forumd...hp/104-Signups

    The speed of approvals is slow right now because of the big forum game that's going on. You can still sign up for Azuriae's game because it's not first come first serve, but it will take some time before he will start it. It's quite possible that another game will enter signups soon though, so keep your eyes open!

    edit: oh nevermind. You're in the latest game
    [FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
    MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
    SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
    Awards: MFM-IV MVP SFM-VI MVP]

 

 

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