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Thread: Night 2

  1. ISO #1

    Night 2

    Looking pretty good guys. Killed a PR night one, and got a citizen lynched during the day.

    I'd like to discuss FM Cohen and what you all think of him. He claimed poisoned, which is clearly not true, given that we have no poisoner and we did not drug him... I think he is an ally (evil neutral, perhaps?) trying to communicate with us. But I suppose it could be a town ploy (perhaps by a doctor) to get us to come to that exact conclusion and trust him/leave him alone.

    What say you?

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  3. ISO #3

    Re: Night 2

    Honestly I have no idea what his point was in claiming to be posioned like he did. I can only speculate that he has a suspicion that Dunn is mafia/scum and is defending him if you noticed he hard defended him a bit. It is pretty prime witch/jester play if I am correct in my reads.

    Notes to kill:
    Morgan/Buch-whatever his name is-/

    ill brb

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  5. ISO #5

    Re: Night 2

    Side note- I realize I misjudged one of your COMs last night and now I have figured out who you really are.

    But I think that's as much as I can say about that without getting modkilled. So... Cohen... What do we think of him?

    Also lists of possible targets would be good. For the kill, I'm thinking maybe Monroe. Bishop hasn't claimed invest yet, so I can't act tonight. If he does it tomorrow, it might be in our best interest to kill him so he can't reveal my existence. I could blackmail him again as well, but since he clearly plans to wait until the second day (if he plans to complete my task at all), it might be more effective to just kill him and hope the next town I blackmail decides to complete my tasks more quickly.

  6. ISO #6

    Re: Night 2

    Quote Originally Posted by FM Attila View Post
    Honestly I have no idea what his point was in claiming to be posioned like he did. I can only speculate that he has a suspicion that Dunn is mafia/scum and is defending him if you noticed he hard defended him a bit. It is pretty prime witch/jester play if I am correct in my reads.

    Notes to kill:
    Morgan/Buch-whatever his name is-/

    ill brb
    Uh, Buchwalter is on our side. LOL

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  13. ISO #13

    Re: Night 2

    Public Service Announcement:

    I had some questions about this, so I'm just going to state this clearly so there is no confusion. Mafia night actions should be submitted in bolded red text in this chat. Any mafia member may submit actions for others, and the most recently updated actions will be taken. However, if a mafia member submits an action for themselves in bolded red text in this chat, it will override what any other mafia member might have suggested/submitted for them.

    Please post your night actions in this chat instead of PM'ing them to the hosts.

    One hour before the end of night (when all night actions are due), one of the hosts will post a confirmation of the night actions that have been submitted for your ease of reference.

  14. ISO #14

    Re: Night 2

    Things of Note:
    • Ballard is suspectible to posts that are reasonedly thought out and fairly large with substance. If you can make logical reads or suggestions he seems to pick up on them and follow with a small thought. This was shown when he jumped into the train on Dunn even though several people pointed out flaws. We can use him to our advantage in the mid/later game so long as there are not confirmed town who take up leader positions. So far he has proven to be a semi acceptable town leader whose only purpose is to setup trains or gather information. This is mostly subjective to my own thoughts however. Comments?
    • Morgan has shown to be clear headed and he collected the information throughout the chat and complied a rolelist. While this rolelist was not fairly accurate it was enough to give most of the townies out there the impulse to slot him pro-town and it would take way too much effort and time to try and persuade them differently. Thus I would suggest that we should try and remove him from the day chat as soon as possible before he leads the town to discover our roles sooner than we want him to. We also should not blackmail him at any point in time because there is little doubt in my mind that he will somehow find a way to out the blackmailor and subvert the rules bending him to silence. My best recommendation beyond killing him would be giving him fake feedback such as bussing or no feedback.
    • If you took notice there were three bus claims and we only choice to use the kidnapper to give the bussing feedbacks and our DD's prevented feedback. This means that there should be a bus driver, unless lying happened, and we need to factor that into our actions/choices/discussions. It might just be me but I find the inclusion of a bus driver, while not unexpected, to be a scary factor. Bus Driver can completely screw up our night actions and if used correctly can wind up making us, for example trying to prevent feedback in the inves, use our actions on unintended targets or ourselves. Our potential requires presicion and BD prevents that.
    • Dunn needs to change up how he is play as he is attracting way too much attention. I dunno what he needs to do and we need to discuss this before we move on for the night.
    • Do we have any suspects for Town PRs? Personally I believe that Monroe is something above a delta as well as Chapman. Their posts are just reserved enough to be town but above citizen due to lack of over activity.



    comments?

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  17. ISO #17

    Re: Night 2

    So guys Ill be honest I was afraid that my subtle/not so subtle pushes to lynch McKelty over pressure him would go noticed and get called out on it.
    Lucky for us the guy decided to derp in his defense.

    I think we should continue with the prevent feedback for now:
    Preliminary Night Actions:
    • Kill FM Mason
    • Bus FM Bishop with FM Morgan
    • Prevent feedback to FM Ballard
    • Prevent feedback to FM Parker
    • Roleblock FM Ackerman




    {Subject to change as needed of course. Best to get them set up in case we forget later.}

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  20. ISO #20

    Re: Night 2

    Quote Originally Posted by FM Attila View Post
    So guys Ill be honest I was afraid that my subtle/not so subtle pushes to lynch McKelty over pressure him would go noticed and get called out on it.
    Lucky for us the guy decided to derp in his defense.

    I think we should continue with the prevent feedback for now:
    Preliminary Night Actions:
    • Kill FM Mason
    • Bus FM Bishop with FM Morgan
    • Prevent feedback to FM Ballard
    • Prevent feedback to FM Parker
    • Roleblock FM Ackerman




    {Subject to change as needed of course. Best to get them set up in case we forget later.}
    Wait, why kill Mason? Actually... Why target all of those people? Is there reasoning behind those or are they just random in case we all somehow lose access to internet for the next 45 hours?

  21. ISO #21

    Re: Night 2

    Quote Originally Posted by FM Alphege View Post
    I'd like us to give more thought to killing one of our bus targets. Giving a lack of feedback which can then be made up for with the drug dealers to get 2 people claiming bussed when only one was.
    I considered this. But 4 people were swapped last night and only 3 claimed... So they best I can think of is one of the people we blocked feedback from was swapped, so they never saw it and couldn't report it. I guess it's a matter of whether we want to let the town know we have a kidnapper, or let them know we have a drug dealer. They kind of nice thing about no fourth person claiming is that they can't be sure which (kidnapper or drug dealer) is responsible for the swap claims. Especially since they can't seem to reconcile the role block claims (which by the way, confirm the presence of 2 escorts who we should look out for) as well as the poison claim.

    Speaking of the poison claim, it seems you guys all believe Cohen is neutral, which was my first thought as well. So what do you guys think? Should we try to reach out and coordinate with him somehow?

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  25. ISO #25

    Re: Night 2

    Quote Originally Posted by FM Leonardo View Post
    Wait, why kill Mason? Actually... Why target all of those people? Is there reasoning behind those or are they just random in case we all somehow lose access to internet for the next 45 hours?

    It's a little of both.
    FM Mason played it cool yesterday and posted enough to be below the radar. Mason, iirc, gave some interest in the game and gave feedback, bussing, way late into the day. Imo its either mislynch Mason or kill Mason because she isn't on our team and she plays the game restrainedly. From what I am reading from her posts so far she has a fair chance at being one of these roles with how close to the vest she has been playing it. {Architect, Blacksmith, Bodyguard, Bus Driver, Doctor, Escort, Jailor, Vigilante, Veteran}.

    Bishop even with all of his bigger posts has effectively done very little to seem active today. If I were a killing neutral I would go after Bishop because he is not myself and he has blended a bit with his posts while not giving all he could in the day chat. He seems to be one of those individuals who is likely to get targeted and honestly I want Morgan gone before he can do damage to us. bussing Morgan and Bishop would effectively complete the plan.
    Ballard seems like a good candidate for targeting tonight, witch wise, and I'd like to prevent him from knowing he got witched if he is a town power role.
    Parker has been suggested to be a doctor here and I don't find myself disagreeing with that. If he does target Cohen, who is a jester like I believe, it could very well help further our cause to slant the town against one of these two players.
    Ackerman was randomized.

  26. ISO #26

  27. ISO #27

    Re: Night 2

    Player: - Night 1:

    1. FM Ackerman -
    2. FM Ballard -
    3. FM Becket -
    4. FM Bekowsky -
    5. FM Biggs - witched
    6. FM Bishop - BMed
    7. FM Black -
    8. FM Buchwalter -
    9. FM Cafarelli - druged
    10. FM Carruthers -
    11. FM Chapman -
    12. FM Cohen - posioned
    13. FM Colmyer - blocked
    14. FM Donnelly -
    15. FM Dunn -
    16. FM Earle -
    17. FM Fontaine -
    18. FM Gage - killed
    19. FM Galletta - blocked
    20. FM Galloway -
    21. FM Green -
    22. FM Hogeboom - bussed
    23. FM Hopgood - blocked
    24. FM Kalou -
    25. FM Kelso - druged
    26. FM Leary -
    27. FM Lichtmann -
    28. FM Mason - bussed
    29. FM McKelty - BS item (?)
    30. FM Mendez - bussed
    31. FM Monroe - bussed
    32. FM Morgan -
    33. FM Parker -
    34. FM Phelps -
    35. FM Rose -
    36. FM Ryan -


    These are all the actions we know took place. The ones that are Bolded are public and was revealed during the day. The ones that are colored red are actions we caused. Actions in Italic are action we know happened but wasn't revealed during the day. Green names are dead Town.

  28. ISO #28

    Re: Night 2

    By the way, some questions for a few of you:

    Artaxerxes/ Mendez- Why did you turn off invis mode on your night account randomly? Why would you EVER turn off invis mode on ANY account?

    Alphege/ Dunn- Why did you try to pressure me? I get that we have to avoid buddying and such, but... I'm not sure I understand your angle. It seemed like you were drawing more attention to yourself AND to me while I was trying (and, I think, succeeding) in mostly staying under the radar. No one else was accusing me. You just came out of nowhere, which I feel kind of ruined the nice status I had achieved in which everyone recognized me as a somewhat active and somewhat useful participant in the game (not lurking and not just posting fluff) while at the same time not being questioned.

  29. ISO #29

    Re: Night 2

    Leonardo I was a little annoyed with the fact that you ignored all the agreement we had about not using DDers last night. And i was in bed by time you posted the Preliminary Night Actions (I think, again not sure cause of crappy time-stamps).

    But preventing feedback on random people doesn't help us at all. In fact I would say it has a high chance of revealing that we have one or more DDers. If we hit someone like a Sheriff who knows he is to get feedback but then gets none.We have no Consig so we have to gain information from them.

    A better use for the DDer ability may be to fake another poison. Because there is no way we can be 100% sure who the Doctor is, we can't fake Cohen's save to him. But i guess Cohen knows this and wanna be lynched maybe, but if someone else claim poisoned we can at least keep the false truth of there being a Poisoner. But this depends on rather Cohen wants to get lynched or not.

    • We do nothing. Cohen gets lynched because of no new poisoning claim and lack of Doctor save.
    • We fake a poisoning. Cohen has a better chance as no one wanna claim Doctor and say otherwise and bonus to us if they do claim Doctor.


    There really is no way back from the claim he made unless we do a fake poisoning, but chances are that's what he wants.

  30. ISO #30

    Re: Night 2

    As for Bishop's blackmail:
    "Claim investigator"

    He clearly thinks he has found a way around this with his little "gag". And he is pushing it to two days as we thought.

    We clearly should think more before BMing next time. But i had thought we were going to not use the BMer first night either as we had talked about.

    "Only role claim as Investigator" may have been better, as that would mean he can't role claim as anything else like Bishop is doing right now.

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  32. ISO #32

    Re: Night 2

    Quote Originally Posted by FM Leonardo View Post
    By the way, some questions for a few of you:

    Artaxerxes/ Mendez- Why did you turn off invis mode on your night account randomly? Why would you EVER turn off invis mode on ANY account?

    Alphege/ Dunn- Why did you try to pressure me? I get that we have to avoid buddying and such, but... I'm not sure I understand your angle. It seemed like you were drawing more attention to yourself AND to me while I was trying (and, I think, succeeding) in mostly staying under the radar. No one else was accusing me. You just came out of nowhere, which I feel kind of ruined the nice status I had achieved in which everyone recognized me as a somewhat active and somewhat useful participant in the game (not lurking and not just posting fluff) while at the same time not being questioned.
    My pressure was half baked. We both ended up looking like stupid town. Your stance was generally the consensus, and my stance was aggressive. Aggressiveness is the norm for town, regardless of full clarity in the attack

  33. ISO #33

    Re: Night 2

    I'm Buchwalter.

    I didn't really enter the day with any kind of plan as to how I should act. Only knew I shouldn't lie (too much) or buddy with you guys.

    I ended up doing what I always do in SC2 Mafia, play passive and not take a stand till it is meaningful. I did however get into the little habit of posting the list (or "tally" as Cohen called it), I rather enjoy doing that, but as it was pointed out I didn't do much of anything else.

    Don't know what you guys think of that.

  34. ISO #34

    Re: Night 2

    [QUOTE=FM Leonardo;318394]By the way, some questions for a few of you:

    Artaxerxes/ Mendez- Why did you turn off invis mode on your night account randomly? Why would you EVER turn off invis mode on ANY account?
    I was confused myself when I saw people posting about it. I never even touched the settings. I had just logged on to read. I pmed the gamemaster to make sure everything was cool. Also please forigve me for not being here night one. I legit had exams and was unaware.

    Anyways my thoughts-
    Cohen is giving me a town vibe, possibly a role that can easily prove itself. I think his poison play is to try and get one of us to call him out on it. These are the options as I see it.

    -Attack Cohen. There is a chance a doc might try to still save him. People will notice the one kill and think we either found a vest or got roleblocked. Downsides is if he is trying to side with us, we just ruined it.

    -Ignore Cohen. Cohen can claim it was drugged but town may not believe him. I don't think we should pressure him, as he could use it to trap one of us for calling him out. If this is the case, a townie may be overzealous and attempt to pressure him and become a lynch target. This also helps us in case he is a epsilon ghost or jester.

    -Pressure Cohen. Call him out on being fake poisoned. Or hint at it. OR we can not send any drug about fake poison. If Cohen comes out day 2, reveals he is town and that he lied about the poison, everyone will assume the second poison is also fake.

    I don't think Cohen will be lynched because of his poison claim. He already thinks of himself as a town leader. I think he actually may be an Alpha, but thats just a guess. I don't like the idea of faking more poisons. Our setup has a lot of opportunity to confuse town, but if there is truly no neutral killer, we have to be extremely efficient with our kills.


    My guesses to other peoples roles.

    Chapman - Vigi? Or bored townie. Talking about if he's vigi he will shoot mckelty, and how he plans on shooting certain people.
    Bishop - Unsure. Vespasian please let me know what you say he claimed. I must've misread that post. He seems a good target to kill though.
    Monroe - His post about being positive that there is a coroner makes me think he is the actual coroner.
    Galloway - We should think about using the kidnapper to bus him. He put a lot of negative attention on himself and I expect him to have pressure on him soon.
    Morgan - Not good at hiding com like galloway Attacking him would be a good idea, but he is a good choice for doctors. We could take a chance on poisoning him to see how he reacts.
    Biggs - him being witched and revealing it so late in the day is strange and people didn't pressure it enough. It's possible he is lying about it.

    Information we have that town doesnt have -
    We know that Mason and monroe and myself and hogeboom was bussed.
    We know there is no poisoner.
    We know that there is definitely a blackmailer.
    We know that there are 2 escorts and 1 consort.
    We know Monroe is hiding that he was bussed.

    We need to put together a plan. Last night we got lucky killing the architect. The preventing feedback was lucky we didn't hit any PRs that can tell they were being prevented. The blackmail was atrociously bad.

    If I understand the role correctly. Bishop knows 100% that we have a blackmailer, so we need to make sure our future blackmails are not so obvious. He could make a single post saying just "I am the investigator". We need to make it more specific.

    For now I think we should kill Bishop. He is a good analyzer and it will keep the proof of our blackmail hidden. Also it will allow us to make another blackmail on n3.
    The Drug dealers should try to send out some misdirection. Being able to fake a blackmail is just as good as an actual blackmail. No one is going to risk not doing it and dying. We need to discuss if we want to take up the faking poisons with cohen plan. With three roleblocks normally, we can put out a lot of confusion sending out more roleblocks.

  35. ISO #35

    Re: Night 2

    Fixed the quote.
    Quote Originally Posted by FM Leonardo View Post
    By the way, some questions for a few of you:

    Artaxerxes/ Mendez- Why did you turn off invis mode on your night account randomly? Why would you EVER turn off invis mode on ANY account?
    I was confused myself when I saw people posting about it. I never even touched the settings. I had just logged on to read. I pmed the gamemaster to make sure everything was cool. Also please forigve me for not being here night one. I legit had exams and was unaware.

    Anyways my thoughts-
    Cohen is giving me a town vibe, possibly a role that can easily prove itself. I think his poison play is to try and get one of us to call him out on it. These are the options as I see it.

    -Attack Cohen. There is a chance a doc might try to still save him. People will notice the one kill and think we either found a vest or got roleblocked. Downsides is if he is trying to side with us, we just ruined it.

    -Ignore Cohen. Cohen can claim it was drugged but town may not believe him. I don't think we should pressure him, as he could use it to trap one of us for calling him out. If this is the case, a townie may be overzealous and attempt to pressure him and become a lynch target. This also helps us in case he is a epsilon ghost or jester.

    -Pressure Cohen. Call him out on being fake poisoned. Or hint at it. OR we can not send any drug about fake poison. If Cohen comes out day 2, reveals he is town and that he lied about the poison, everyone will assume the second poison is also fake.

    I don't think Cohen will be lynched because of his poison claim. He already thinks of himself as a town leader. I think he actually may be an Alpha, but thats just a guess. I don't like the idea of faking more poisons. Our setup has a lot of opportunity to confuse town, but if there is truly no neutral killer, we have to be extremely efficient with our kills.


    My guesses to other peoples roles.

    Chapman - Vigi? Or bored townie. Talking about if he's vigi he will shoot mckelty, and how he plans on shooting certain people.
    Bishop - Unsure. Vespasian please let me know what you say he claimed. I must've misread that post. He seems a good target to kill though.
    Monroe - His post about being positive that there is a coroner makes me think he is the actual coroner.
    Galloway - We should think about using the kidnapper to bus him. He put a lot of negative attention on himself and I expect him to have pressure on him soon.
    Morgan - Not good at hiding com like galloway Attacking him would be a good idea, but he is a good choice for doctors. We could take a chance on poisoning him to see how he reacts.
    Biggs - him being witched and revealing it so late in the day is strange and people didn't pressure it enough. It's possible he is lying about it.

    Information we have that town doesnt have -
    We know that Mason and monroe and myself and hogeboom was bussed.
    We know there is no poisoner.
    We know that there is definitely a blackmailer.
    We know that there are 2 escorts and 1 consort.
    We know Monroe is hiding that he was bussed.

    We need to put together a plan. Last night we got lucky killing the architect. The preventing feedback was lucky we didn't hit any PRs that can tell they were being prevented. The blackmail was atrociously bad.

    If I understand the role correctly. Bishop knows 100% that we have a blackmailer, so we need to make sure our future blackmails are not so obvious. He could make a single post saying just "I am the investigator". We need to make it more specific.

    For now I think we should kill Bishop. He is a good analyzer and it will keep the proof of our blackmail hidden. Also it will allow us to make another blackmail on n3.
    The Drug dealers should try to send out some misdirection. Being able to fake a blackmail is just as good as an actual blackmail. No one is going to risk not doing it and dying. We need to discuss if we want to take up the faking poisons with cohen plan. With three roleblocks normally, we can put out a lot of confusion sending out more roleblocks.

  36. ISO #36

    Re: Night 2

    Quote Originally Posted by FM Vespasian View Post
    I'm Buchwalter.

    I didn't really enter the day with any kind of plan as to how I should act. Only knew I shouldn't lie (too much) or buddy with you guys.

    I ended up doing what I always do in SC2 Mafia, play passive and not take a stand till it is meaningful. I did however get into the little habit of posting the list (or "tally" as Cohen called it), I rather enjoy doing that, but as it was pointed out I didn't do much of anything else.

    Don't know what you guys think of that.
    A lot of people take it as scummy. However they are seeming to eat it up, so I'd say you are doing good.

  37. ISO #37

    Re: Night 2

    Quote Originally Posted by FM Attila View Post
    So guys Ill be honest I was afraid that my subtle/not so subtle pushes to lynch McKelty over pressure him would go noticed and get called out on it.
    Lucky for us the guy decided to derp in his defense.

    I think we should continue with the prevent feedback for now:
    Preliminary Night Actions:
    • Kill FM Mason
    • Bus FM Bishop with FM Morgan
    • Prevent feedback to FM Ballard
    • Prevent feedback to FM Parker
    • Roleblock FM Ackerman




    {Subject to change as needed of course. Best to get them set up in case we forget later.}
    Mason may be a good choice to kill. Bishop would be better though.

    Morgan is definitely showing a position for town leader. If we give him a good blackmail, it could cause a good bit of confusion. I think he should be our next target after Bishop. Possibly we should send him a poison feedback to waste another doc kill.

    Preventing feedback doesn't help us and just confirms the drugdealer is present. Until we know somebody is a investigative role, we do not need to prevent feedback. Roleblocking Ackerman is confusing to me. I think someone like Monroe would be a good target. He is definitely not helping town by hiding the fact he was bussed.

    It's early here. Ill come back with some fresh thoughts later.

  38. ISO #38

    Re: Night 2

    Wake up guys.

    I think we should use the drug dealer to send a fake blackmail to Cohen saying "Do not reveal your role. Do not reveal that you lied about being poisoned".

    This will allow our other drug dealer to send a poison feedback out and cause town to become very suspicious of Cohen. So my idea for this nights actions

    Kill Bishop
    Fake blackmail Cohen "Do not reveal your role. Do not reveal that you lied about being poisoned or deny the existence of a poisoner" *I want to be more specific. Less chance of him sneaking through it.*
    Fake Poison to Morgan or possibly one of the lurkers. They would expect us to go after lurkers with poison to ensure we get a kill, so it seems reasonable.
    Roleblock Monroe. Reasoning explained earlier.
    Unsure of who to bus yet. I'll think about it. Perhaps we could do classic swap and kill. So swap Bishop and Lichtmann and then attack Lichtmann.

  39. ISO #39

    Re: Night 2

    If im thinking about this right, I just got up so paitence, than:

    ○ Sending the fake blackmail card to Cohen with the terms "Don't reveal your role/lying about being poisend(?)
    ○ Sending Morgan fake poisioned(?)
    ○ Bussing Dunn and Litchmann/Ballard
    ○ Killing Bishop/Chapman

    Are a few actions I would prefer being done.

    If you noticed Dunn had more pressure on him than any of us and with the mislynch people with be looking for a fresh lead and dollars to donuts they check him because of the day chat pressure he got into.

    Thoughts about the revised night action idea?

  40. ISO #40

    Re: Night 2

    Quote Originally Posted by FM Artaxerxes View Post
    I think we should use the drug dealer to send a fake blackmail to Cohen saying "Do not reveal your role. Do not reveal that you lied about being poisoned".
    This (fake) blackmail most likely will not be approved. We stated that you can't get someone to claim their role and only their role, and I think asking them not to reveal their role (specifically their role) would also be disallowed since you do not know what their role is. A blackmail task must be something that you can hold people accountable for.
    Last edited by FM Ferengi; May 11th, 2013 at 10:27 AM.

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  42. ISO #42

    Re: Night 2

    Quote Originally Posted by FM Vespasian View Post
    Leonardo I was a little annoyed with the fact that you ignored all the agreement we had about not using DDers last night. And i was in bed by time you posted the Preliminary Night Actions (I think, again not sure cause of crappy time-stamps).
    I don't recall anyone ever saying that we should not use our drug dealers. All that was said was that we shouldn't reveal their existence, which I why I picked a drug for them to use that was unlikely to set off any alarms. The only roles that would recognize a drug dealer blocked their feedback would be investigative roles, and if they report it to the town, they reveal themselves as PRs and allow us to easily pick them off. In any case I said for people to post if they had a problem with the actions, and none of our other members had any issues, so we went ahead with the actions I suggested.

    Quote Originally Posted by FM Vespasian View Post
    As for Bishop's blackmail:
    "Claim investigator"

    He clearly thinks he has found a way around this with his little "gag". And he is pushing it to two days as we thought.

    We clearly should think more before BMing next time. But i had thought we were going to not use the BMer first night either as we had talked about.

    "Only role claim as Investigator" may have been better, as that would mean he can't role claim as anything else like Bishop is doing right now.
    No, the wording doesn't matter. After speaking with Clem at length about the role, she is adamant that there are to be no loopholes with it. An example she gave was that the town might try to prove someone is blackmailer by having everyone claim blackmailed except the blackmailed person, so that the town would be able to figure out who it was without them technically claiming it. She said in that instance the blackmailed person would actually be forced to claim blackmailed in order to appear not blackmailed in order to avoid the penalty for claiming blackmailed.

    Based on that, I think it is safe to conclude that his little game will not be of any use to him, and may in fact cause him to suicide as a result. But just to be sure:

    If Bishop claims investigator as part of a long list of other "claims", will he qualify as having completed my task?

    If Bishop claims investigator by itself, but alludes that it's part of his "gag", will that count as completing my task?

    Quote Originally Posted by FM Artaxerxes View Post
    We need to put together a plan. Last night we got lucky killing the architect. The preventing feedback was lucky we didn't hit any PRs that can tell they were being prevented. The blackmail was atrociously bad.

    If I understand the role correctly. Bishop knows 100% that we have a blackmailer, so we need to make sure our future blackmails are not so obvious. He could make a single post saying just "I am the investigator". We need to make it more specific.

    For now I think we should kill Bishop. He is a good analyzer and it will keep the proof of our blackmail hidden. Also it will allow us to make another blackmail on n3.
    The Drug dealers should try to send out some misdirection. Being able to fake a blackmail is just as good as an actual blackmail. No one is going to risk not doing it and dying. We need to discuss if we want to take up the faking poisons with cohen plan. With three roleblocks normally, we can put out a lot of confusion sending out more roleblocks.
    I don't know why you're hating on me so hard. First off, no one, including you, suggested another (valid) blackmail. So I got the ball rolling. I purposely didn't have him claim fake feedback because it likely would have been seen as the result of a drug dealer and we didn't want to out them. I decided to use it instead to see how he would react to being blackmailed. His reaction has proved to us that he is a smart, level-headed player. But I don't think he checked with the hosts ahead of time about his little claim idea, because I don't think they'll allow it. But I guess we'll see.

    As to the feedback being blocked, as I stated above, the only things that could know or reveal that information are investigative roles, and the second they do, they reveal themselves as investigative roles and allow us to kill them. Frankly, I see no problem with this.

    And yeah, Bishop knows that we either have a drug dealer or a blackmailer. But what did you want me to do, never blackmail anyone? Because that's the only way to keep my night action from giving anyone that information.

    I see no reason to kill Bishop just yet. Even if he completes my task, the blackmail is not lifted until the day ends, so he won't be able to claim that he was blackmailed until the following day. And if his "loophole" doesn't work (as I suspect it won't) then he'll be forced to suicide tomorrow anyway.

    Quote Originally Posted by FM Attila View Post
    If im thinking about this right, I just got up so paitence, than:

    ○ Sending the fake blackmail card to Cohen with the terms "Don't reveal your role/lying about being poisend(?)
    ○ Sending Morgan fake poisioned(?)
    ○ Bussing Dunn and Litchmann/Ballard
    ○ Killing Bishop/Chapman

    Are a few actions I would prefer being done.

    If you noticed Dunn had more pressure on him than any of us and with the mislynch people with be looking for a fresh lead and dollars to donuts they check him because of the day chat pressure he got into.

    Thoughts about the revised night action idea?
    The only problem with swapping Dunn is the absence of a bussed claim. There will be 3 claimers if dunn doesn't claim. Of course, that's what we had on day 1, but... then we confirm the presence of a drug dealer. Even though it's not a drug, that's how they'll take it. We could drug someone else with bussed feedback in order to round out the claims, but then we confirm our kidnapper's existence (I doubt they'll believe we have two drug dealers at this stage).

    I guess that's our mafia's weakness: We can cause a lot of confusion, but we also confirm what roles we are (or at least, narrow ourselves down to a few possible roles) every time we act. It might be good to use our dual drug dealers to create some fake roles soon (maybe tomorrow night).

    As was mentioned last night, we can create a fake interceptor. Other roles we can fabricate include:

    poisoner
    architect? (not sure how this would work since it's a day thing, but I think we can still fake it, right?
    escort/consort (even on an investigative role if we use the roleblock drug AND the no feedback drug on them, since the "no feedback" doesn't apply to feedback we cause, so they would see "roleblocked" but not their results)
    bus driver/kidnapper (6 swapped claims, anyone?
    blacksmith (giving fake vests would result in megalulz if we later kill the person at night when they try to use their vest. fake guns would reveal themselves to be fake easily and confirm our drug dealer, but could be useful as a reaction test)
    doctor
    Arsonist
    Witch (double witching feedback [assuming the witched claim on day 1 was legit] would confuse the fuck out of them. Is random any a second witch? Is one of the witchings a drug? If so, who was really witched?)
    Student (will only be convincing until the day ends and there is no night chat. could be useful for reaction tests. Perhaps on Cohen to see if he reveals it to town or not. Might give us a better gauge of his alignment)

    That's all I can think of for the moment. We can of course fake every possible night feedback, but those roles are the only ones I felt people would actually believe, albeit only temporarily (ie. architect/student).

  43. ISO #43

  44. ISO #44

    Re: Night 2

    If we go with creating fake roles then witching is our best bet I believe. Morgan already believes that the random any is a witch and we can solidify that misinformation in him with that drugging. This also will give the benefit of discrediting him when it turns out to be fake if he becomes adamant about it, like he was in the day chat.
    Anything with nightchats needs to be scrapped because it has no long term benefit, which I believe we need.
    I would agree to nofeedback + roleblocked in the future but right now I disagree with it because it is just a bit too much of a unforseeable variable tonight.

  45. ISO #45

  46. ISO #46

    Re: Night 2

    Quote Originally Posted by FM Leonardo View Post
    I don't know why you're hating on me so hard. First off, no one, including you, suggested another (valid) blackmail. So I got the ball rolling. I purposely didn't have him claim fake feedback because it likely would have been seen as the result of a drug dealer and we didn't want to out them. I decided to use it instead to see how he would react to being blackmailed. His reaction has proved to us that he is a smart, level-headed player. But I don't think he checked with the hosts ahead of time about his little claim idea, because I don't think they'll allow it. But I guess we'll see.

    As to the feedback being blocked, as I stated above, the only things that could know or reveal that information are investigative roles, and the second they do, they reveal themselves as investigative roles and allow us to kill them. Frankly, I see no problem with this.

    And yeah, Bishop knows that we either have a drug dealer or a blackmailer. But what did you want me to do, never blackmail anyone? Because that's the only way to keep my night action from giving anyone that information.

    I see no reason to kill Bishop just yet. Even if he completes my task, the blackmail is not lifted until the day ends, so he won't be able to claim that he was blackmailed until the following day. And if his "loophole" doesn't work (as I suspect it won't) then he'll be forced to suicide tomorrow anyway.
    .
    Your right I shouldn't have been afk. No i want you to blackmail, we just can't be as obvious as the one we did. I want him killed because if he passes the blackmail he can just confirm to everyone he was blackmailed. If he suicides, we are in a good bet.

    @atilla. If we change it to just don't reveal about lying about poison, that could work. Curious though, is there any reason you chose ballard or licht to be bussed with dunn? I agree we should bus Dunn though.

  47. ISO #47

  48. ISO #48

    Re: Night 2

    ○ Sending the fake blackmail card to Cohen with the terms "Don't reveal that your lying about being poisoned"
    ○ Sending Morgan fake poison feedback
    ○ Bussing Dunn and Litchmann
    ○ Killing Chapman


    Im really paranoid about missing night actions so thats why Im doing this.
    Please feel free to suggest alternatives if you wish.

  49. ISO #49

    Re: Night 2

    Quote Originally Posted by FM Artaxerxes View Post
    Your right I shouldn't have been afk. No i want you to blackmail, we just can't be as obvious as the one we did. I want him killed because if he passes the blackmail he can just confirm to everyone he was blackmailed. If he suicides, we are in a good bet.
    If he doesn't suicide by tomorrow night, we can kill him then.

    Quote Originally Posted by FM Attila View Post
    ○ Sending the fake blackmail card to Cohen with the terms "Don't reveal that your lying about being poisoned"
    ○ Sending Morgan fake poison feedback
    ○ Bussing Dunn and Litchmann
    ○ Killing Chapman


    Im really paranoid about missing night actions so thats why Im doing this.
    Please feel free to suggest alternatives if you wish.
    Why is Chapman the kill target? None of us have mentioned killing Chapman, and he doesn't strike me as much of a threat to us. I think Monroe or Colmyer would be better kill targets.

  50. ISO #50

    Re: Night 2

    Quote Originally Posted by FM Attila View Post
    ○ Sending the fake blackmail card to Cohen with the terms "Don't reveal that your lying about being poisoned"
    ○ Sending Morgan fake poison feedback
    ○ Bussing Dunn and Litchmann
    ○ Killing Chapman


    Im really paranoid about missing night actions so thats why Im doing this.
    Please feel free to suggest alternatives if you wish.
    This all looks good to me. It's going to really throw off Cohen.

    However we have to worry about the possibility of Cohen being a neutral trying to message us. If we do this we are basically condemning him.


    Leo, have you talked with the fm about his gag? To me it seems like he passed the blackmail, in a clever way.

 

 

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