Dear Dark.Revenant,
First of all: Congratulations on your fine creation, it is a lot of fun and you can see the great quality throughout the game and I had many enjoyable games so far.
During the many games I have played I have made a list of feedback and suggestions for you:
1) It is not very easy to quickly compare the dead people versus the setup of the game. Is it possible to move the current role setup from the Help page to right next to the graveyard, this will give a better oversight of what is going on and makes it easier for people to find where the current game setup is located (especially if by default the graveyard and the setup are visible).
2) Is it possible to see the "sub-options" of the game while being in a game. By Sub-options I mean: Is Godfather invulnerable at night, how many shots does Vigilante have at start of game, ... . Especially when someone loads from save slot you often have no idea what the sub-options are.
3) Will there be some sort of help for the messages of the inspector to be understood directly (either in the Help page or in the message itself)? For newer players (especially with the new roles coming up) it can be very hard to know what for example "Good with sharp knives" means in terms of roles and an investigator + doctor could be given away to the mafia like this.
4) As Sheriff/Investigator I want to add my new scan into my last will every time but need to retype everything (if I remember what was in there in the first place). Can this made a little more easy? (Concrete suggestions would be: A textbox UI where you can type in freely OR new command "-add to last will" OR a UI element with current last will) .
5) I noticed that there are a lot of "crazy setups" possible (for example: 4 Docs, 2 Vigilantes (2 shots), 4 Serial Killers, 1 GodFather (immune at night, can kill), 1 Witch and finally 2 survivors (2 bullet vests)) but from the moment that you just start to try and set one up, you get immediately repick voted even though I think there would be a "market" for crazy setups like this.
So my suggestion would be to make some sort of a "Crazy Friday" forum thread where you can suggest your builds. Then about 4 days before Friday a mod will take 3 builds and put them in a poll on the forum.
On the actual day, the winning build would then be played by gathering in a Chat channel.
This would be for both EU and US. Oh ... and Friday would be just a suggestion, it can be another day too.
6) DR Setup: This might be a typical European thing but from the moment that this build is loaded everyone is like:
No Citizens!!!!!!!
Less day time!!!!!!!!! (1.6 minutes seems to be the socially accepted "norm")
No PMs!!!!!!!
And I haven't played a single game where the host didn't change these or got brutally -repicked.
7) A possible suggestion to speed up the picking at the start:
- At the start of the game, show 2 possible setups to the players. The players can then vote either one of those setups and this will be played. If however both setups are crap, there is also a possibility to reject both and get 2 new builds ... but you would need more than 50% to do this.
- Every time your build is rejected, you lose probability that your build will be picked as one of the original 2 builds next time.
- Every time your build gets picked, you gain probability that your build will be picked as one of the original 2 builds next time (up to a certain limit, remember that bank hacking is possible).
-At the end of the game, you can freely edit your save slot if you wish to do so.
This would speed up the picking process.
The downfall of this is that most people will set up 14 player builds which might not work when you only have 12 or even 8 players.
8 ) When you are about to pick your model and your hat, when you hover over these things with your mouse it shows the amount of points you need before you will unlock something else. These amount of points seem to be way too high for what they really are.
9) It would be cool if in the night sequence there was an option to have the "detailed murder details" (shot at close range, stabbed, ...) without having to listen to the "sounds". In the EU, night sequence is very often turned off.
Thanks for reading. Even though this might appear to be a long list I think it's a great map to play so thanks for what you have created for us.
Kind regards,
No_exit