[New Role] Combat engineer
Register

User Tag List

Results 1 to 9 of 9
  1. ISO #1
    Mastercraft
    Guest

    [New Role] Combat engineer

    Name: Combat Engineer

    Description: "You are a engineer skilled in weapons and systems".

    Alignement: Town

    Win conditions: Kill every criminal and evildoer.

    Abilities: Put an auto-turret at targets house.
    -The turret will attack and kill everyone who get in or out of the targets house. (FE: A got turreted. GF, Janitor and Doc visits A. Turret will kill GF, Janitor and Doc, without doing their habilities, and if A does any action that night (except puting bulletproof) will be killed. Lookouts are immune.
    -Turrets take one day to get armed.

    Host options: -Can turret himself? (default OFF)
    -Target know that he got "turreted" (default ON)
    -Turrets have 1 day duration (default ON)
    -Turrets have 2 day duration (default OFF)
    -Limited to 2 turrets (default ON)
    -Limited to 3 turrets (default OFF)

    To investigators: "Your target owns several weapons"/"Your target smells like gas"

    Pros: can be very good against killers and other evils.

    Cons: is a collateral weapon.

    Additionall comments: I'm thinking variations of this role (specially neutral), but im waiting for see people's opinions.

  2. ISO #2
    Inca_Killa
    Guest

    Re: [New Role] Combat engineer

    TL;DR version: This is Veteran.

    Also doesn't fit this game...at all...

    Why do people suggest stuff like this, I mean honestly? This isn't Tf2.

  3. ISO #3

    Re: [New Role] Combat engineer

    How about we have a zergling role where he morphs into a baneling and then rolls into somebody's house, if anybody targets him that night everybody in the game dies from the nuclear acid explosion?

    Yeah sarcasm bro, the Combat Engineer must be turned down as a suggestion, doesn't fit into the game.

  4. ISO #4
    Portaloo
    Guest

    Re: [New Role] Combat engineer

    how about turret only targets those ATTACKING the guy, not targeting, and the turret only can take out 1 guy max. wait, now its a BG, rite now sounds like a VET.

    i dont see this working, at all. the name seems like it could be relevant to mafia but the abilities will never fit

  5. ISO #5
    Inca_Killa
    Guest

    Re: [New Role] Combat engineer

    Quote Originally Posted by Portaloo View Post
    how about turret only targets those ATTACKING the guy, not targeting, and the turret only can take out 1 guy max. wait, now its a BG, rite now sounds like a VET.

    i dont see this working, at all. the name seems like it could be relevant to mafia but the abilities will never fit
    R u high.

    A combat engineer is a role in several nation's military. Not some Civilian in a unheard of town.

  6. ISO #6
    Citiknits
    Guest

    Re: [New Role] Combat engineer

    LOL He got the name from Night Of The Dead (custom game). So not only will DR be sued for copyright but also, this role sucks.

  7. ISO #7
    Citiknits
    Guest

    Re: [New Role] Combat engineer

    Seriously, please put some thought and time into a role. A good role takes time to really think about its uses and how can it help the game

    You didn't even come up with the name, what do you think that says about you?

  8. ISO #8
    Horizon
    Guest

    Re: [New Role] Combat engineer

    We need less killing roles and more smart roles for smart people. Maybe a clockwork dummy that kills people randomly each night. Not like there's a role that kills people randomly already.

  9. ISO #9
    Inca_Killa
    Guest

    Re: [New Role] Combat engineer

    Quote Originally Posted by Horizon View Post
    We need less killing roles and more smart roles for smart people. Maybe a clockwork dummy that kills people randomly each night. Not like there's a role that kills people randomly already.
    it should also kill the 2 people to either side of him in the middle ring where everyone stands day and night. lol

 

 

Similar Threads

  1. Role: Engineer/Mechanic
    By UltimaNecros in forum Mafia Discussion
    Replies: 2
    Last Post: September 18th, 2013, 07:37 AM
  2. Engineer
    By Hypersniper in forum Mafia Discussion
    Replies: 11
    Last Post: May 21st, 2013, 11:21 AM
  3. Replies: 14
    Last Post: December 21st, 2012, 12:49 PM
  4. Role: Genetic Engineer (Previously Infestor)
    By Snowyowl in forum General Archive
    Replies: 12
    Last Post: August 3rd, 2011, 12:00 PM
  5. Role Idea: Engineer (Town)
    By oops_ur_dead in forum General Archive
    Replies: 7
    Last Post: July 13th, 2011, 08:37 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •