Just a small idea that I'm throwing out there.
Role name: Infected
Description: A hospital patient abandoned during this time of crisis in the town, decides to get his own back on the world that has abandoned him by exploiting his illness.
Alignment: Neutral
Abilities:
- Has the ability to visit and infect one person.
- Once that person is infected, anyone that they visit (or visits them) in the night also gets infected, and so on.
- The Infected may choose to unleash a toxin in the air, which will kill everyone currently carrying the illness (the idea being that this certain substance has a lethal effect only on victims of this disease).
Win Condition: To be the last one left alive.
Host Options:
1) Only the first victim of the infection can spread the disease to others - Default: Off
2) Anyone speaking with the diseased at night is infected (Mafia meetings, Jailed captives, etc.) - Default: Off
Pros:
- Would fit into the game - similar to the arsonist
- Can potentially be a game-changer if used tactically; the infected will need to judge who might have the most visitors, and decide when to strike.
Cons:
- Chance to run too rampant - might need some tweaking to avoid situations where everyone can get infected too easily.
- Victory conditions need to be looked at - with only 1 shot, I thought it more prudent for him to have abnormal win conditions, since if he had to be the last man standing he'd really need to be able to infect more people, which would make him a much more OP version of the arsonist.
Overall effect on the metagame if implemented: It would depend on what messages we can come up with in-game. Will people know they're infected? What will the inv/sheriff see? I can see some potential for unique meta-game opportunities ("Guys I'm infected, stay away from me" - Says the Mafioso, or "Crap I just got infected off -xxx-, lynch him quick so he can't spread it" - Says the Executioner).
Additional comments: I was toying around with certain ideas, such as making him turn into a townie if a Doc healed him, but I figured many people (me included) can sometimes over-complicate things. I know we may not need another neutral role, but I personally love it if I'm a neutral killing role like the SK and I figure this is an interesting idea. There's *some* luck in it, but it's not a percentage-based affair and I think there's definitely tactical thinking that needs to go into it. Without some testing though I'm not sure whether the infection would run rampant too easily - If your target visits someone every night and/or gets investigated then there's the chance it'll go overboard. Changing how people get infected is an option, and I included the host option to scale back the role a bit.
I mean, would one role be able to see if people were infected? Like the lookout sees that someone is coughing as they leave a house? I think the Doctor should be immune (good hygiene!) and can cleanse other people of it when they heal. In the same way that Cultist vs. Mason setups have sprung up, there's opportunities for unique setups here (including ones which are more doctor-centric).
I'm not sure if anyone's suggested anything like this, someone has probably written a viral role somewhere but I don't remember reading it.