Mafia Final Version!
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  1. ISO #1
    Nick
    Guest

    Mafia Final Version!

    Bad news...

  2. ISO #2
    EagleMan
    Guest

    Re: Mafia Final Version!

    Sounds more like Rev starting school. Saying it's final is just so he can avoid the temptation of working on it, and maybe come back to it on vacation times or the next summer.

  3. ISO #3

  4. ISO #4
    Nick
    Guest

    Re: Mafia Final Version!

    Btw, what's with the trigger error notification anyways?

  5. ISO #5

  6. ISO #6

  7. ISO #7
    EagleMan
    Guest

    Re: Mafia Final Version!

    Quote Originally Posted by Dark.Revenant View Post
    Read the loading screen carefully. It's stopped development because I am physically incapable of adding more code. I had to remove DR's Choice because otherwise the map script was too big, by a small margin.
    Considering I hadn't read the loading screen, my explanation seemed more convenient.

    What changed between then and now though? What pushed the map to its coding limits that you had to take out DR's choice compared to a few days ago?

  8. ISO #8

  9. ISO #9
    Cyber_Cheese
    Guest

    Re: Mafia Final Version!

    wow... have you considered mailing blizzard about it? im sure a map that popular could get them to change their minds

    on the plus side, now the wiki can catch up

  10. ISO #10
    Cyber_Cheese
    Guest

    Re: Mafia Final Version!

    wait, will removing night sequence make enough space for more?
    because thats no real loss either

  11. ISO #11

  12. ISO #12
    Inca_Killa
    Guest

    Re: Mafia Final Version!

    Quote Originally Posted by Cyber_Cheese View Post
    wait, will removing night sequence make enough space for more?
    because thats no real loss either
    But everyone knows how the community feels about it( except DR)

    Lol, sorry DR.

  13. ISO #13

    Re: Mafia Final Version!

    Quote Originally Posted by Inca_Killa View Post
    Quote Originally Posted by Cyber_Cheese View Post
    wait, will removing night sequence make enough space for more?
    because thats no real loss either
    But everyone knows how the community feels about it( except DR)

    Lol, sorry DR.
    I like Night Seq.

    People never gave it a 2nd chance after it was sped up. ;/
    Photobucket in 2017
    Quote Originally Posted by Brendan View Post
    if you have elixir to contend with gl hf

  14. ISO #14
    Tipzntrix
    Guest

    Re: Mafia Final Version!

    Quote Originally Posted by Inca_Killa View Post
    Quote Originally Posted by Cyber_Cheese View Post
    wait, will removing night sequence make enough space for more?
    because thats no real loss either
    But everyone knows how the community feels about it( except DR)

    Lol, sorry DR.
    everyone knows developer makes the game.

    Also I like night sequence lol!

  15. ISO #15
    Nick
    Guest

    Re: Mafia Final Version!

    Quote Originally Posted by Cyber_Cheese View Post
    wait, will removing night sequence make enough space for more?
    because thats no real loss either
    ^^. And remove death animations, day trials, points and map altogether! Waste of space!

  16. ISO #16

    Re: Mafia Final Version!

    Quote Originally Posted by Nick View Post
    Quote Originally Posted by Cyber_Cheese View Post
    wait, will removing night sequence make enough space for more?
    because thats no real loss either
    ^^. And remove death animations, day trials, points and map altogether! Waste of space!
    Don't forget to remove all Mafia roles!

  17. ISO #17
    Cyber_Cheese
    Guest

    Re: Mafia Final Version!

    Quote Originally Posted by Nick View Post
    Quote Originally Posted by Cyber_Cheese View Post
    wait, will removing night sequence make enough space for more?
    because thats no real loss either
    ^^. And remove death animations, day trials, points and map altogether! Waste of space!
    Don't be rediculous. Some things that seem cool don't positively add to the gaming experience when tried and tested. Night sequence fits this perfectly, while all the things you brought up do not.

  18. ISO #18
    EagleMan
    Guest

    Re: Mafia Final Version!

    Does Tutorial do anything? I've never see it used, and I doubt there's a host out there using it to introduce new players.

  19. ISO #19

  20. ISO #20
    Cyber_Cheese
    Guest

    Re: Mafia Final Version!

    Quote Originally Posted by EagleMan View Post
    Does Tutorial do anything? I've never see it used, and I doubt there's a host out there using it to introduce new players.
    we should make an inhouse and check it out

  21. ISO #21
    Imperfect
    Guest

    Re: Mafia Final Version!

    How does night sequence give your more info to work with? I mean I haven't used it in a log time but there isn't a single time with death descriptions that I am unsure what role killed the person.

  22. ISO #22
    Graham
    Guest

    Re: Mafia Final Version!

    We can def cut tutorial out. A couple of days ago, people were trolling hard and, along with 6 min days, 3 min nights and 2 min defenses and voting (separately!), tutorial was enabled. I have 2.3k points and over 105 victories and this was my FIRST time seeing the tutorial. I was mystified when it first happened then I realized it was a tutorial. lol

  23. ISO #23
    TableKnight
    Guest

    Re: Mafia Final Version!

    Who can we email about raising the script size limit?

  24. ISO #24

  25. ISO #25
    Nick
    Guest

    Re: Mafia Final Version!

    Quote Originally Posted by Cyber_Cheese View Post
    Quote Originally Posted by EagleMan View Post
    Does Tutorial do anything? I've never see it used, and I doubt there's a host out there using it to introduce new players.
    we should make an inhouse and check it out
    Tutorial is nicely done. Though needs time to play... and people hate waiting... like night sequence...

  26. ISO #26
    Maverick.
    Guest

    Re: Mafia Final Version!

    Quote Originally Posted by Nick View Post
    Quote Originally Posted by Cyber_Cheese View Post
    Quote Originally Posted by EagleMan View Post
    Does Tutorial do anything? I've never see it used, and I doubt there's a host out there using it to introduce new players.
    we should make an inhouse and check it out
    Tutorial is nicely done. Though needs time to play... and people hate waiting... like night sequence...
    Tutorial is awesome! So people should be patient. I think all hosts should add it to their setup no matter how mant times they have watched it to keep it on. Also it really doesn't matter if there are no new players in the game, its interesting to see. Oh and watch out for the nigger!

  27. ISO #27

  28. ISO #28

  29. ISO #29

    Re: Mafia Final Version!

    Honestly, I'd keep Mafia, Custom, Save Slot, and Classic, the rest, no one ever uses.
    FMIII: Citizen | FMIV: Vigilante | FMV: Bus Driver | FMVII: Godfather | FMVI: Sinner | FMVIII: Lookout | FM IX: Citizen/Proletariat | FMX: Veteran/Survivor/Framer | FMXI: Mafioso | FMXII: Coroner | FMXIII: Bus Driver | FMXIV: Vigilante | FMXV: Student

  30. ISO #30

    Re: Mafia Final Version!

    Quote Originally Posted by Cyber_Cheese View Post
    Quote Originally Posted by Nick View Post
    Quote Originally Posted by Cyber_Cheese View Post
    wait, will removing night sequence make enough space for more?
    because thats no real loss either
    ^^. And remove death animations, day trials, points and map altogether! Waste of space!
    Don't be rediculous. Some things that seem cool don't positively add to the gaming experience when tried and tested. Night sequence fits this perfectly, while all the things you brought up do not.
    >Points add positively to gaming experience
    >HAHAHAHAHAHAHHAHAHAHAHAA
    heil jesus

  31. ISO #31

  32. ISO #32
    Horizon
    Guest

    Re: Mafia Final Version!

    Yeah, there are some options on there many people ignore. Such as night sequence... I hate that, text is much better.

  33. ISO #33
    Inca_Killa
    Guest

    Re: Mafia Final Version!

    Quote Originally Posted by Elixir View Post
    Quote Originally Posted by Deathfire123 View Post
    Honestly, I'd keep Mafia, Custom, Save Slot, and Classic, the rest, no one ever uses.
    I use Clue.

    Fuck all you guys I <3 Coroner.
    +1. But I've never played clue because no one makes it or will play it if I suggest it.

  34. ISO #34
    Tipzntrix
    Guest

    Re: Mafia Final Version!

    Quote Originally Posted by Elixir View Post
    Quote Originally Posted by Deathfire123 View Post
    Honestly, I'd keep Mafia, Custom, Save Slot, and Classic, the rest, no one ever uses.
    I use Clue.

    Fuck all you guys I <3 Coroner.
    I use coroner in my custom setup

    TAKE THAT!

  35. ISO #35
    Fragos
    Guest

    Re: Mafia Final Version!

    I also have a good suggestion... If roles are using most of the script spaces, why not rotating then with every new update? For example, let's say you want to insert into Mafia two new roles: Bomber and Sapper. To put then in game, you simply have to remove two other roles (let's say those roles will be Janitor and Coroner). Though some people may not like it, it would certainly be an good update that will keep Mafia community alive.

    If you were to accept my rotation suggestion what roles would you like to rotate out in the next update?
    From Town the good candidates for rotation would be: Lookout, Citizen, Coroner, Veteran and Spy.
    From Mafia i would rotate out Janitor or Framer, in place of a new advanced Mafia role.
    From Neutral the possible rotation candidates would be Witch or Survivor.

    Also another good idea would be to remove Mason Leader, and allow masons by themselves to recruit citizens or kill cultists. This will CERTAINLY save up a space for a new role.

  36. ISO #36

  37. ISO #37
    Envy
    Guest

    Re: Mafia Final Version!

    I don't know what you could do...

    Maybe a Mafia II?

  38. ISO #38
    weadow
    Guest

    Re: Mafia Final Version!

    All of these suggestions are useless. The problem or idea must not be to remove something from an already awesome game!

    The problem is that Blizzard wants to implement the Market Place soon, so they are forcing the maps to a very small size, to let there be space for later projects (for earning money). So as soon as the market place is released they will remove the limit probably and allow good maps for payment to become as large as they want. DR can then expand and work on this as much as he wants to and can decide about earning money with the map.

    the problem is that the Marketplace won't be released before D3 is out, as the whole payment and e-charge system will also be used for the D3 Auction house, which will be available even before the Marketplace. So this can take ages from now on and probably DR is not interested in updating it any further then

  39. ISO #39
    Pansy
    Guest

    Re: Mafia Final Version!

    Quote Originally Posted by Envy View Post
    I don't know what you could do...

    Maybe a Mafia II?
    And run into the same problem he is in??

  40. ISO #40

  41. ISO #41
    Fragos
    Guest

    Re: Mafia Final Version!

    A glimmer of hope DOES exists.

    It hides in the Blizzard's newest installation of SC2 - Heart of the Swarm.
    I'm pretty sure that the expansion will come up with buffed Galaxy Editor, which should have a bigger script size limit. If we can keep alive our current Mafia community long enough, we will surely be praised with our effort.

    Of course that doesn't mean that you should give up with your current petition! Keep signing it, and eventually Blizzard may notice our activity around Battle.net.

  42. ISO #42
    Cinaeth
    Guest

    Re: Mafia Final Version!

    I have to agree, that some of the roles seem like they could be combined or removed entirely. Dect / Invest is basically the same role, is it not? Sheriff is a more powerful version of those two, and Lookout gives a different spin on those 3. As much as Coroner is loved by certain people, I think it could be removed. It's useless, unless there's a Janitor, with max cleanings. Then what? You've wasted a night discovering that someone was a Doc. I guess if roles were not revealed in lynch, or mafia were smart and framed, jan'd, and got town to lynch. Then I could see coroner being useful, to find out if the person who died was lying, or the people who put him up were... Still, it only gives her 3 discovers, since that's the max jan can hide ( last I checked ).

    I also hate to say it, as much as I love the role, but cult could be removed... There's a very low player base that will play games with cult, despite the role being severely underpowered by default, and on par with other neutrals when you make them 0 night convert, and able to convert killing roles. ( I've seen them win once, witch win once, sk more than i can count, mafia / town more than them, and arson never. Exe / Jester I kinda don't count cuz the goals are easy. ) I dunno, I think the only way to get cult to have a chance is include them in randoms and hope they pop and are good, with no masons against them...

    Mafia 2 could be a good idea. Split up roles that have similar purpose between both maps. Like have Vet in 1 map, and Vigi in the other. Dect / Invest. Doc / make coroner able to heal the dead? ( 1 per 3 days or something ) Or maybe find evidence that would lead the coroner to who attacked the victim. So that more or less both maps play the same, but the variance of roles will make people want to play both.

    It also might be worth it to look into how Sotis is keeping under the code limit. They have how many heroes per side? And 3 item shops? Combining items, scripts to run for mobs, and LB? It jsut seems a lot more complex than mafia... I understand each role in mafia has everything written out for them, but so does sotis, as far as abilities..

  43. ISO #43
    divemaster127
    Guest

    Re: Mafia Final Version!

    Mason leader could be removed that would save up some space and give the masons a democracy type voteing like cult with power to recruit and still kill cult.

  44. ISO #44

  45. ISO #45

    Re: Mafia Final Version!

    Honestly i agree with divemaster, taking out mason leader and just giving masons democracy like the cult would ultimately make masons better and more willing for people to be cits/masons
    FMIII: Citizen | FMIV: Vigilante | FMV: Bus Driver | FMVII: Godfather | FMVI: Sinner | FMVIII: Lookout | FM IX: Citizen/Proletariat | FMX: Veteran/Survivor/Framer | FMXI: Mafioso | FMXII: Coroner | FMXIII: Bus Driver | FMXIV: Vigilante | FMXV: Student

  46. ISO #46
    Inca_Killa
    Guest

    Re: Mafia Final Version!

    Quote Originally Posted by Cinaeth View Post
    I have to agree...

    Snip
    Lol, Detective/Investigator are not that similar whatsoever. One figures out what the role is(more or less) while the other figures out who he visited.

    Lookout is more akin to Detective than Invest is.

    Sheriff can't find certain evil chars in some setups and can be fooled by Framers.

    @Coronor bit: you are wrong. He can find who people target to catch someone in a lie, for example, someone who claims being healed but you know they are not.

    Cult with 0 convert is hilariously OP. They are balanced, and strong for a neutral role.

  47. ISO #47
    Cinaeth
    Guest

    Re: Mafia Final Version!

    I've tried cult with a 0 convert many times. It hasn't won yet. So I plan to keep a 0 night setup until cult has the same chance to win as SK, which I see win about 1/3 times it's in a game, if not a little less, maybe 1/5... That's still a lot better than the 0/30 games I've seen cult win, or the 1/30 I've seen witch, and 0/30 for Arson. Where town wins about 2/3 and Mafia is about the same, depending on trolls and the like. ( again not counting Jester and Exe, considering they're easy wins, and I also don't put cult in to always get a spawn, it's only under randoms )

    I would like to know if the final strength numbers are anything to go on. In my setups, town + mafia are about 18 str each, depending which roles spawn. Mafia never gets more strength than Town though. I've seen 20/15 in some of my games ( all roles are random ). As for all neutrals, they're all about 5-7 strength.

    How can Coroner find who people are targeting? I think I've only gotten the coroner role once, and I died n1.

    Also... Can't Invest be fooled by framers as well..? And so Dect is more or less, a less powerful Lookout, or a Lookout in reverse. Lookout can see who visited their target, Dect sees who someone visits...

 

 

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