S-FM: Paranoia
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Thread: S-FM: Paranoia

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    S-FM: Paranoia

    S-FM Paranoia






    Setup :

    Town 1 :
    - Leader (Doctor)
    - Citizen
    - Citizen

    Town 2 :
    - Leader (Vigilante)
    - Citizen
    - Citizen

    Town 3 :
    - Leader (Escort)
    - Citizen
    - Citizen


    The Insane :
    - Hidden Evil Neutral




    Roles :

    Spoiler : Town Roles :
    Citizen :
    - Absolutely nothing but the ability to talk and vote.

    Doctor :
    - Target one each night to heal them.
    - Removes a charge done by Electromaniac. (May still be attacked by Charge)

    Vigilante :
    - Target one each night to attack them.

    Escort :
    - Target one each night to roleblock them.


    Spoiler : Neutral Evil :

    Hidden Killing Neutral :

    Electromaniac :
    - Target one each night to charge them, target is not notified.
    - May instead do a different night action to kill a single target who's previously charged.
    - If one charged meets another charged, both will get attacked.

    Joker :
    - Pick a target to announce a bounty on him.
    - If the target is not lynched or killed within 2 days, the Joker may kill 2 targets.
    - A new target may be chosen once the bounty is lifted.

    Evil Smith :
    - Target one each night, giving them a Gun.
    - The target must use the received gun otherwise they'll be cursed to suicide.

    Non-Killing Neutral :

    Witch :
    - Target one each night to force them into visiting another.
    - Target is notified of witching, cannot target one that has made no night action.

    Abductor:
    - During the day, can choose a player to abduct.
    - Abductor and his target gain an anonymous night chat that night.
    - Target is perfectly roleblocked and night immune.
    - Target can't participate in chat the following day. Votes required to lynch are reduced as if one player went missing from the chat.

    Follower:
    - Chosen by the Hidden Neutral Killer during day 1.
    - Has night chat with neutral killer starting from night 1.
    - Can choose a neutral killing role when master dies.




    Mechanics :

    All town win togheter.

    There will be a chosen leader for each town faction. If leader dies, a new one won't be made.
    The leader will be promoted to a random role out of the three available.
    First day, post in
    BOLD RED to Prefer or Unprefer leadership.

    Everyone will receive a PM with a hint of what Faction they are not part of.
    If all members but one has died in a town faction, it will be converted to a Non-Killing Neutral.

    A maximun of 3 Evil Neutral will exist in total.
    During day 1, the evil neutral may choose another player to become his follower the next night. The follower is informed of his new role on night 1 and joins the evil neutral in night chat.

    The game starts on Day 1 with No Lynch.
    There's no vote hammers, instead the one with majority of votes will be lynched.
    There's no Last Wills.

    If a Town has become converted to Neutral, they won't know the identity of other neutral.
    All neutral win togheter, town wins by eleminating all the neutral.




    Order of Operations :


    - Abductor picks his target,
    - Witch targets,
    - Roleblocks,
    - Direct attacks occur,
    - Follower takes his new role,
    - Electromaniac charges,
    - Doctor heals,
    - Smith gives a gun,
    - Joker places bounty.




    Rules :

    - Communication outside the game thread and provided night chats are not allowed.
    - Post at least three times to not be considered replaced or modkilled.
    - Do not edit or delete posts.
    - Ask questions in green.
    - Vote with red text, either by [Vote] or [Color].
    - Do not quote private messages made by me.








    Signups :

    - Damus_Graves
    - NoctiZ
    - TheDarkestLight
    - Orpz
    - cdcdcdcd
    - Bujeebus
    - ika
    - J
    - Ash
    - Nicole


    Reserves :
    - Gingerape
    - Numbertwo
    -


    Quick note : Day and Night will be scheduled to start / end at this time :
    Last edited by RLVG; March 27th, 2013 at 02:04 PM.

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    Re: S-FM: Paranoia

    Quote Originally Posted by Damus_Graves View Post
    Why do those games scare you?
    Because you are incredibly good at WIFOM. I never know what to think when I look at your posts and your style of writing makes it worse for me.
    Quote Originally Posted by Efekannn02 View Post
    i scumreaded him because his posts were gay
    Quote Originally Posted by Magoroth View Post
    ah fuck.
    I HARDCLAIM MASON ASSASSIN.

  6. ISO #6

    Re: S-FM: Paranoia

    Quote Originally Posted by NoctiZ View Post
    Because you are incredibly good at WIFOM. I never know what to think when I look at your posts and your style of writing makes it worse for me.
    I am afraid I do not quite understand what it is you are stating about my post style. The rest of your post makes sense with that exception I previously listed.

  7. ISO #7

    Re: S-FM: Paranoia

    Quote Originally Posted by Damus_Graves View Post
    I am afraid I do not quite understand what it is you are stating about my post style. The rest of your post makes sense with that exception I previously listed.
    It's that you like to make your posts "complex", so to speak. English isn't my native language and you like using subtlety and you have a rather "neutral" style of posting, do you know what I mean? It just makes reading you harder combined with your WIFOM.
    Quote Originally Posted by Efekannn02 View Post
    i scumreaded him because his posts were gay
    Quote Originally Posted by Magoroth View Post
    ah fuck.
    I HARDCLAIM MASON ASSASSIN.

  8. ISO #8

    Re: S-FM: Paranoia

    Quote Originally Posted by NoctiZ View Post
    It's that you like to make your posts "complex", so to speak. English isn't my native language and you like using subtlety and you have a rather "neutral" style of posting, do you know what I mean? It just makes reading you harder combined with your WIFOM.
    Ah I understand now.

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    Re: S-FM: Paranoia

    Quote Originally Posted by cdcdcdcd View Post
    I would like to sign for this. can I?
    Quote Originally Posted by cdcdcdcd View Post
    As to assume from the current list of player' action and to assumed of the actions of those signed in FMXVII, I will utilize the same typing pattern.
    /sign
    I suppose I could add you to the signup list, but if you don't mind me asking a few questions.

    Is this your first signup for a FM? Have you fully read the setup and rules? How active will you be?



    If it's a first game, I could help you understand FMs more.

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    Re: S-FM: Paranoia

    Quote Originally Posted by RLVG View Post
    I suppose I could add you to the signup list, but if you don't mind me asking a few questions.

    Is this your first signup for a FM? Have you fully read the setup and rules? How active will you be?



    If it's a first game, I could help you understand FMs more.
    You needn't worry about me. I have the capacity to commit to an event I request my mind to commit itself too.

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    Re: S-FM: Paranoia

    /sign in BLUD
    Spoiler : Forum Mafia :

    FM VI: Ash (Sinner) FM VII: Glen (Drug Dealer) FM VIII: Liane (Vigilante) FM IX: Andrei (Reserved Proletarian) FM X: fm Deathfire123 (Modkilled Blacksmith) FM XI: Corki (Citizen) FM XIII: Phoebe (Bodyguard) FM XIV: Helena (Grave Robber) FM XV: FM Pikachu (Mayor) FM XVI: FM Master Chef (Escort)

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