Role name: Bomber
Description: A crazy terrorist the sets explosives at people's houses to kill then
Alignment:None
Abilities: Plants a bomb with timer at target person's location. When the timer expires, the bomb explodes, killing that player.
Depending on the option, the bomb may or may not ignore night immunity or doctor heals. A Citizen or Survivor with protective vest can survive the explosion. If a Bus Driver switch bomber's target with someone else when the timer ticks to zero, that "someone else" will explode instead of Bomber's original target. Also, if a Bodyguard protect a person that is about to be exploded, only Bodyguard will die from the bomb. Jailed tagets will also survive.
Win Condition: Kill everyone who will oppose you.
Host Options:
1) Set the timer of the bombs to 1/2/3 days, or allow the Bomber to set timer manually
2) Ignores night immunity ON/Off
3) Ignores doctor heals on/OFF
4) Target will know if bombed on/OFF
5) The bombs will explode even if Bomber is dead ON/off
Role name: Mine Layer
Description: An crafty tactician, who likes to set up mines near other people's houses.
Alignment: None
Abilities: Plants a mine at a targeted player's location. In the other following nights, if a person visits that player, that person will die, without applying their role's effects. If several players visits the mined person, only one of then will die, randomly chosen.
Depending on the option, the mine may or may not ignore night immunity or doctor heals.
Win Condition: Kill everyone who will oppose you.
Host Options:
1) Can plant mines near himself on/OFF
2) Ignores night immunity on/OFF
3) Ignores doctor heals on/OFF
4) Target will know if mined ON/off
5) The mines will stay even if Mine Layer is dead ON/off
Role name: Sapper
Description: An engineer skilled in working with mines and other dangerous explosives.
Alignment: Town/Neutral
Abilities:Defuses a bomb or mine at a targeted person's location, or do nothing, which will cause him to defuse himself.
Win Condition: Help the town win (Town), or survive to the end until Bombers and Mine Layers are dead (Neutral)
Host Options:
1) Will know if a bomb or mine was defused ON/off
2) Will know the exact explosive defused on/Off
3) Immune to bombs on/OFF
4) Can defuse bombs and mines at self ON/off
5) Wins if stays alive and Bombers and Mine Layers are dead ON/off
Investigator Options: Your target works with explosives. They could be a Bomber or Mine Layer, but they might also be a Sapper.
There is nothing wrong with balance of those roles, as their options can be heavily customized. Also, Sapper should only appear from Random Town only if Bomber or Miner are present. The Mafia will probably not risk killing a Sapper if one or more of then was bombed, and will ask him instead to defuse a bomb. The Godfather can avoid mines and kill the mined person, but other Mafia roles will be at greater risk, so they will be probably forced to conserve their actions.