S-FM : The Walking Dead I: Welcome to Woodbury
NB: This game does not follow any sort of storyline regarding The Walking Dead!
MAFIA
Phillip [The Governor]
Milton
Caesar
NEUTRALS
Walker
Andrea
TOWN
Rick [Group Leader]
Hershel
Daryl
Glenn
Carl
Carol
Maggie
Beth
Possible Mafia roles: Actress, Consigliere, Consort, Janitor, Mafioso.
Possible Andrea roles: Executioner, Jester, Student, Survivor, Witch.
Possible Town roles: Citizen, Detective, Doctor, Escort, Insane Sheriff, Lookout, Med Student, Sheriff, Spy, Vigilante, Veteran.
Mechanics:
- Days are 24 hours long.
- Nights are 24 hours long.
- Days can be skipped.
- Votes are done with the [VOTE]Name[/VOTE] tags.
- Autolynch occurs at 51%.
- Mafia shares a night chat.
- Walkers do not share a night chat.
- No one is immune to conversion.
- Roleplay names will not be given out.
- Death notes are not permitted.
- Walkers may not post last wills. Everyone else may.
- Mafia has a factional kill. Any member may kill at the expense of their night action.
- Godfather is allowed to kill his own Mafia members.
Walker Conversion Mechanics:
On days when Walkers can convert, each Walker may vote to convert somebody. They may also choose to abstain (still should pm me that you're abstaining). Whoever has the most votes will be the conversion target. In the event of a tie, it will be chosen via random.org. The Walker who is sent for the conversion will be random.org'd from the Walkers that voted for the conversion target.
If a Mafia member is converted, they will lose access to their night chat and can not be sent for any action by the Mafia. The Mafia will not be informed that he was removed from night chat.
Rules:
- No editing posts.
- No deleting posts.
- No posting videos.
- Posts must be in English.
- No outside discussion of the ongoing game.
Rolecards:
Spoiler : Subroles :
Spoiler : Mafia :
Spoiler : Neutrals :
Spoiler : Town :
Order of Operations:
1. Student
2. Veteran
3. Witch (Affected by 4)
4. Consort/Escort
5. Doctor/Survivor
6. Janitor/Actress
7. Mafia Factional Kill/Vigilante/Governor Gun/Group Leader Gun
8. Walker
9. Consigliere/Detective/Insane Sheriff/Lookout/Sheriff/Spy
10. Jester
Win Conditions:
Mafia: Eliminate the Walkers and Town.
Walkers: Eliminate the Mafia and Town.
Town: Eliminate the Walkers and the Mafia.
Executioner: Get your target lynched.
Jester: Get lynched.
Student: See your mentor's original faction win.
Survivor: Survive until the end.
Witch: Survive until the end and see Town lose.
Feedback:
Attacked:
Attacked an immune:You were killed last night!
Attacked & Healed:Your target was immune to attacks.
Successful Healing:Someone tried to kill last night, but you were saved!
Sheriff Town:You saved your target last night!
Sheriff Anti-Town:Your target appears to be Town.
Roleblocked:Your target appears to be Anti-Town.
Roleblocked & Immune:You were roleblocked last night!
Spy:You were roleblocked last night, but it proved to be ineffective.
Walkers can convert:The Mafia visited NAME, NAME, and NAME last night.
Walkers can't convert:You may attack tonight.
Conversion Successful:You must wait one more night to attack again.
Conversion Unsuccessful:NAME was successfully converted last night.
Converted:The Walkers failed to convert their target.
Detective:You were bit and became a Walker.
NAME, NAME, and NAME are also Walkers.
Lookout:Your target visited NAME last night.
Student's Mentor:Your target was visited by NAME last night.
Your target was visited by NAME last night.
You were chosen to be STUDENT's Mentor.
Night account information:
Death Descriptions:
Mafia Factional Kill / Veteran(vs. Living)/ Vigilante :
Godfather / Group Leader / Veteran(vs. Walker):NAME was killed in a gun fight.
Med Student:Someone killed WALKER in self defense.
MEDSTUDENT died from exhaustion.