S-FM : The Walking Dead : Welcome to Woodbury
Register

User Tag List

Results 1 to 33 of 33
  1. ISO #1

    S-FM : The Walking Dead : Welcome to Woodbury

    S-FM : The Walking Dead I: Welcome to Woodbury

    NB: This game does not follow any sort of storyline regarding The Walking Dead!

    MAFIA
    Phillip [The Governor]
    Milton
    Caesar


    NEUTRALS
    Walker
    Andrea

    TOWN
    Rick [Group Leader]
    Hershel
    Daryl
    Glenn
    Carl
    Carol
    Maggie
    Beth

    Possible Mafia roles: Actress, Consigliere, Consort, Janitor, Mafioso.
    Possible Andrea roles: Executioner, Jester, Student, Survivor, Witch.
    Possible Town roles: Citizen, Detective, Doctor, Escort, Insane Sheriff, Lookout, Med Student, Sheriff, Spy, Vigilante, Veteran.




    Mechanics:
    • Days are 24 hours long.
    • Nights are 24 hours long.
    • Days can be skipped.
    • Votes are done with the [VOTE]Name[/VOTE] tags.
    • Autolynch occurs at 51%.
    • Mafia shares a night chat.
    • Walkers do not share a night chat.
    • No one is immune to conversion.
    • Roleplay names will not be given out.
    • Death notes are not permitted.
    • Walkers may not post last wills. Everyone else may.
    • Mafia has a factional kill. Any member may kill at the expense of their night action.
    • Godfather is allowed to kill his own Mafia members.



    Walker Conversion Mechanics:
    On days when Walkers can convert, each Walker may vote to convert somebody. They may also choose to abstain (still should pm me that you're abstaining). Whoever has the most votes will be the conversion target. In the event of a tie, it will be chosen via random.org. The Walker who is sent for the conversion will be random.org'd from the Walkers that voted for the conversion target.

    If a Mafia member is converted, they will lose access to their night chat and can not be sent for any action by the Mafia. The Mafia will not be informed that he was removed from night chat.

    Rules:
    • No editing posts.
    • No deleting posts.
    • No posting videos.
    • Posts must be in English.
    • No outside discussion of the ongoing game.





    Rolecards:

    Spoiler : Subroles :

    The Governor:
    • Has a one-shot gun that may be used instead of the role's regular night action or factional kill.
    • If gun has not been used, Godfather counters and kills an attacking Walker. Uses the gun.
    • Immune to attacks.
    • Appears as Town to Sheriff.


    Group Leader:
    • Has a one-shot gun that may be used instead of the role's regular night action.
    • If gun has not been used, the Group Leader counters and kills an attacking Walker. Uses the gun.



    Spoiler : Mafia :

    Actress
    Night Action: Target one person at night. You will appear to have the same role as your target if you die.
    • Attacking does not activate night action.
    • Can change target every night.


    Consigliere
    Night Action: Target one person at night, discovering their role.
    • Detects exact role.


    Consort
    Night Action: Target one person at night, roleblocking them.
    • Cannot be roleblocked when roleblocking.
    • Can be roleblocked if attacking.
    • Not informed of roleblock immunity.


    Janitor
    Night Action: Target one person at night, preventing town from knowing your targets role if they die that same night.
    • Limited to 3 uses.


    Mafioso
    Night Action: May be sent for the Mafia factional kill.
    • None.



    Spoiler : Neutrals :

    Walker
    Night Action: Vote to bite one person at night, turning them into a Walker. Once bit, your target becomes a Walker.
    • Walkers do not share night chat, but will be updated with a list of members every morning.
    • One night between successful conversions.
    • Converting a Citizen does not activate cooldown.
    • Can convert Neutrals, Mafia, and Town.


    Executioner
    Night Action: None.
    • Not immune to attacks.
    • Must survive until the end.


    Jester
    Night Action: Target one person at night, annoying them.
    • Kills 25% of voters, rounded up.


    Student
    Night Action: Target one person day one, choosing a mentor.
    • If target is the Walker, Student becomes a Walker. Does not count as a successful conversion.
    • Gains a night chat with mentor.
    • Gains mentor's win condition.
    • Win condition does not change if mentor is culted.


    Survivor
    Night Action: Put on a bullet proof vest and duct tape suit, becoming immune to attacks and conversion.
    • Limited to 3 vests.


    Witch
    Night Action: Target one person at night, forcing them to visit another player of your choosing.
    • Cannot force self visits.
    • Targets are not informed of witching.
    • Does not force Veterans to alert.



    Spoiler : Town :

    Citizen
    Night Action: Sleeps at night.
    • None.


    Detective
    Night Action: Target one person at night, discovering who they visited.
    • None.


    Doctor
    Night Action: Target one person at night, protecting them from attacks and conversion.
    • Informed if target is attacked.
    • Informed if you prevented a conversion.
    • Can prevent an attack and a conversion in one night.


    Escort
    Night Action: Target one person at night, roleblocking them.
    • Cannot be roleblocked when roleblocking.
    • Not informed of roleblock immunity.


    Insane Sheriff
    Night Action: N/A.
    • Receives Sheriff rolecard.
    • Detects Town and Andrea as Anti-town.
    • Detects Mafia and Walkers as Town.


    Lookout
    Night Action: Target one person at night, discovering who visits them.
    • Can target self.


    Med Student
    Night Action: Target one person at night, protecting them from attacks and conversion.
    • Receives Doctor rolecard.
    • Limited to 2 successful NIGHTS of healing. On the second night of successful healing, you will die.
    • Informed if target is attacked.
    • Informed if you prevented a conversion.
    • Can prevent an attack and a conversion in one night.


    Sheriff
    Night Action: Target one person at night, discovering their alignment.
    • Detects Town and Andrea as Town.
    • Detects Mafia and Walkers as Anti-town.


    Spy
    Night Action: Spy on the Mafia at night, learning who they target.
    • Detects all night actions, including Factional Kill
    • Limited to 2 charges.


    Veteran
    Night Action: Go on alert at night, killing everyone who visits you.
    • Limited to 3 alerts.
    • Immune to attacks while on alert.
    • Immune to conversion while on alert.


    Vigilante
    Night Action: Target one person at night, killing them.
    • Limited to 2 bullets.






    Order of Operations:
    1. Student
    2. Veteran
    3. Witch (Affected by 4)
    4. Consort/Escort
    5. Doctor/Survivor
    6. Janitor/Actress
    7. Mafia Factional Kill/Vigilante/Governor Gun/Group Leader Gun
    8. Walker
    9. Consigliere/Detective/Insane Sheriff/Lookout/Sheriff/Spy
    10. Jester

    Win Conditions:
    Mafia: Eliminate the Walkers and Town.
    Walkers: Eliminate the Mafia and Town.
    Town: Eliminate the Walkers and the Mafia.
    Executioner: Get your target lynched.
    Jester: Get lynched.
    Student: See your mentor's original faction win.
    Survivor: Survive until the end.
    Witch: Survive until the end and see Town lose.




    Feedback:

    Attacked:
    You were killed last night!
    Attacked an immune:
    Your target was immune to attacks.
    Attacked & Healed:
    Someone tried to kill last night, but you were saved!
    Successful Healing:
    You saved your target last night!
    Sheriff Town:
    Your target appears to be Town.
    Sheriff Anti-Town:
    Your target appears to be Anti-Town.
    Roleblocked:
    You were roleblocked last night!
    Roleblocked & Immune:
    You were roleblocked last night, but it proved to be ineffective.
    Spy:
    The Mafia visited NAME, NAME, and NAME last night.
    Walkers can convert:
    You may attack tonight.
    Walkers can't convert:
    You must wait one more night to attack again.
    Conversion Successful:
    NAME was successfully converted last night.
    Conversion Unsuccessful:
    The Walkers failed to convert their target.
    Converted:
    You were bit and became a Walker.
    NAME, NAME, and NAME are also Walkers.
    Detective:
    Your target visited NAME last night.
    Lookout:
    Your target was visited by NAME last night.
    Your target was visited by NAME last night.
    Student's Mentor:
    You were chosen to be STUDENT's Mentor.
    Night account information:

    Death Descriptions:
    Mafia Factional Kill / Veteran(vs. Living)/ Vigilante :
    NAME was killed in a gun fight.
    Godfather / Group Leader / Veteran(vs. Walker):
    Someone killed WALKER in self defense.
    Med Student:
    MEDSTUDENT died from exhaustion.
    Last edited by Cryptonic; April 24th, 2013 at 05:35 PM.

    Quote Originally Posted by S-FM Blue Masquerader View Post
    Hey moron. shut the fuck up or I will shut you up, k? I'm not the person your going to insult and live happily ever after. K? Understand that,

  2. ISO #2

  3. ISO #3

    Re: S-FM : The Walking Dead: Welcome to Woodbury [13P]

    Quote Originally Posted by ika View Post
    walkers are cult? and if so no "leader"? do converted walkers become walkers or do they keep roles as well
    Yes, walkers are cult.
    They become Walkers if they are converted.
    There is no leader.

    Quote Originally Posted by S-FM Blue Masquerader View Post
    Hey moron. shut the fuck up or I will shut you up, k? I'm not the person your going to insult and live happily ever after. K? Understand that,

  4. ISO #4

  5. ISO #5

    Re: S-FM : The Walking Dead: Welcome to Woodbury [13P]

    Quote Originally Posted by ika View Post
    can roles duplicate? (ie 2 docs), execution target can be maf? student must take mentor? doc stop walker convert and if so is he infromed? insane riff know hes insane or unknown?
    Yes, roles can be duplicated.
    Yes, Student must take a mentor before day one ends.
    Everying else is stated in the rolecards. If it's not, it's because it's not a factor.

    Quote Originally Posted by S-FM Blue Masquerader View Post
    Hey moron. shut the fuck up or I will shut you up, k? I'm not the person your going to insult and live happily ever after. K? Understand that,

  6. ISO #6

  7. ISO #7

    Re: S-FM : The Walking Dead: Welcome to Woodbury [13P]

    If a Witch forces an Escort/Consort to visit herself, then the Witching would go through and the Witch would receive roleblock notification.

    Quote Originally Posted by S-FM Blue Masquerader View Post
    Hey moron. shut the fuck up or I will shut you up, k? I'm not the person your going to insult and live happily ever after. K? Understand that,

  8. ISO #8

  9. ISO #9

  10. ISO #10

  11. ISO #11

  12. ISO #12

    Re: S-FM : The Walking Dead: Welcome to Woodbury [13P]

    Make the whole Town Citizens, just for luls.

    Gotta make everyone helpless like they always are.
    Last edited by TheDarkestLight; March 11th, 2013 at 06:36 PM. Reason: I didn't edit this, it lies.
    None can stand against the coming Darkness...
    https://www.youtube.com/watch?v=tWYCS6k1IOA
    Sometimes, the light can come from the darkest places...

  13. ISO #13

  14. ISO #14

  15. ISO #15

  16. ISO #16

  17. ISO #17

    Re: S-FM : The Walking Dead: Welcome to Woodbury [13P]

    Quote Originally Posted by creedkingsx View Post
    Fucking Milton.

    I call Daryl

    It's funny because the actual town, Woodbury, is non-town.
    It's for convenience :P

    Quote Originally Posted by M-FM Carl View Post
    carl is here
    lol

    Quote Originally Posted by Meh View Post
    damn this looks pretty sick
    yes. yes, it does.

    Quote Originally Posted by Orpz View Post
    If Rick isn't Insane Sheriff or Hershel isn't Doctor, I am disappoint
    I'll make Lori an Escort lol
    jk she's
    Spoiler : spoiler :
    dead


    Quote Originally Posted by TheDarkestLight View Post
    Make the whole Town Citizens, just for luls.
    Gotta make everyone helpless like they always are.
    Way ahead of you.

    Quote Originally Posted by creedkingsx View Post
    But he isn't a doctor.


    Quote Originally Posted by Bunny View Post
    animal doctor, same shit.
    Yea, he definitely knows the most about medicine

    Quote Originally Posted by S-FM Blue Masquerader View Post
    Hey moron. shut the fuck up or I will shut you up, k? I'm not the person your going to insult and live happily ever after. K? Understand that,

  18. ISO #18

    Re: S-FM : The Walking Dead: Welcome to Woodbury [13P]

    Oh, and before anybody asks, Town does NOT need to kill the Witch to win. However, the Witch DOES need to kill the Town to win.

    Quote Originally Posted by S-FM Blue Masquerader View Post
    Hey moron. shut the fuck up or I will shut you up, k? I'm not the person your going to insult and live happily ever after. K? Understand that,

  19. ISO #19

    Re: S-FM : The Walking Dead: Welcome to Woodbury [13P]

    Quote Originally Posted by Cryptonic View Post
    Oh, and before anybody asks, Town does NOT need to kill the Witch to win. However, the Witch DOES need to kill the Town to win.
    if town has killing role (ie vig), mafia is dead and witch is alive does game continue or just end?

    Becasue witch could technaly take the vig and mow them down

  20. ISO #20

    Re: S-FM : The Walking Dead: Welcome to Woodbury [13P]

    Quote Originally Posted by ika View Post
    if town has killing role (ie vig), mafia is dead and witch is alive does game continue or just end?
    Becasue witch could technaly take the vig and mow them down
    Yea, but the Witch's win condition requires town to die. Since the Witch cannot force self visits, she will be unable to eliminate them all.
    The game would end once 2/3 factions are dead.
    Last edited by Cryptonic; March 13th, 2013 at 08:36 AM.

    Quote Originally Posted by S-FM Blue Masquerader View Post
    Hey moron. shut the fuck up or I will shut you up, k? I'm not the person your going to insult and live happily ever after. K? Understand that,

  21. ISO #21

    Re: S-FM : The Walking Dead: Welcome to Woodbury

    updated the way the Walker faction works

    edit: thought Walkers would have a hard time winning. I changed it so when the Walkers convert a Citizen, the cooldown does not activate.

    if this game gets a positive response, I will make another game that will be affected by how this one turns out.

    Quote Originally Posted by S-FM Blue Masquerader View Post
    Hey moron. shut the fuck up or I will shut you up, k? I'm not the person your going to insult and live happily ever after. K? Understand that,

  22. ISO #22

  23. ISO #23

  24. ISO #24

  25. ISO #25

    Re: S-FM : The Walking Dead: Welcome to Woodbury

    Quote Originally Posted by Cryptonic View Post
    updated the way the Walker faction works

    edit: thought Walkers would have a hard time winning. I changed it so when the Walkers convert a Citizen, the cooldown does not activate.

    if this game gets a positive response, I will make another game that will be affected by how this one turns out.
    The Walking Dead Season 4???

    anyway, /sign -prefer Daryl or Hershel ^^
    Sencerely yours,

    Self_Obsessed_Attention_Hungry_Wh()re_With_High_Ambitions_And_Low_IQ

  26. ISO #26

  27. ISO #27

    Re: S-FM : The Walking Dead I: Welcome to Woodbury

    The Governor:
    • Has a one-shot gun that may be used instead of the role's regular night action or factional kill.

    Since this is a sub-role/template, that player also has a standard mafia role, correct?

    Same for Group Leader?

    They're not just confirmed "mafioso" or confirmed "citizen" with a bonus?


    Godfather is allowed to kill his own Mafia members.
    Does this override the factional kill, or is it in addition to the factional kill?
    Does it use the governor gun?


    Can the governor/group leader be converted by walkers when their guns have been used?

    Can witch force a veteran alert?

    Can witch control governor/group leader gun shots?

    Governor/group leader gun shots not listed in OoO. But I assume it's at the same time as the mafia factional kill.

    Side note:
    Spy
    Night Action: Spy on the Mafia at night, learning who they target.
    • Detects all night actions, including Factional Kill
    • Limited to 2 charges.

    This is what spy should do in SC2 Mafia.
    Last edited by BorkBot; April 11th, 2013 at 10:05 AM.
    [FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
    MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
    SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
    Awards: MFM-IV MVP SFM-VI MVP]

  28. ISO #28

    Re: S-FM : The Walking Dead I: Welcome to Woodbury

    Since this is a sub-role/template, that player also has a standard mafia role, correct?
    Same for Group Leader?
    They're not just confirmed "mafioso" or confirmed "citizen" with a bonus?


    Yes, that player will also receive a normal rolecard along side w/ they're subrole.

    Does this override the factional kill, or is it in addition to the factional kill?

    The kill is the factional night kill. It's used to combat converted Mafia members. Mafia cannot kill their members if the Godfather is dead or a Walker. However, the Governor can use his single-bullet gun on his Mafia separate from the factional night kill if he wishes.

    Does it use the governor gun?

    If he uses the factional night kill, no. If he uses his gun, yes.

    Can the governor/group leader be converted by walkers when their guns have been used?

    Yes, after their gun has been used, they are susceptible to Walker conversion.

    Can witch force a veteran alert?

    No, a Witch will not be able to make a Veteran alert.

    Can witch control governor/group leader gun shots?

    If they are using the gun instead of their night action, it can be Witched. If they are using their normal night action, the gun cannot be used by the Witch.

    Governor/group leader gun shots not listed in OoO. But I assume it's at the same time as the mafia factional kill.

    This was an overlook. I will add the gunshots to the OoO w/ the other kills.
    Last edited by Cryptonic; April 11th, 2013 at 10:25 AM.

    Quote Originally Posted by S-FM Blue Masquerader View Post
    Hey moron. shut the fuck up or I will shut you up, k? I'm not the person your going to insult and live happily ever after. K? Understand that,

  29. ISO #29

    Re: S-FM : The Walking Dead I: Welcome to Woodbury

    Guns aren't in OoO yet.

    Are escort/consort informed if someone tries to roleblock them?
    [FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
    MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
    SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
    Awards: MFM-IV MVP SFM-VI MVP]

  30. ISO #30

    Re: S-FM : The Walking Dead I: Welcome to Woodbury

    Quote Originally Posted by BorkBot View Post
    Guns aren't in OoO yet.

    Are escort/consort informed if someone tries to roleblock them?
    Added.
    And Yes, added it under feedback.

    Quote Originally Posted by S-FM Blue Masquerader View Post
    Hey moron. shut the fuck up or I will shut you up, k? I'm not the person your going to insult and live happily ever after. K? Understand that,

  31. ISO #31

  32. ISO #32

  33. ISO #33

 

 

Similar Threads

  1. S-FM 75 : The Walking Dead
    By Cryptonic in forum Archived S-FMs
    Replies: 404
    Last Post: April 26th, 2013, 01:37 PM
  2. S-FM : The Walking Dead I
    By Cryptonic in forum Closed Signups (S-FM)
    Replies: 23
    Last Post: April 14th, 2013, 05:35 PM
  3. S-FM XI: The Walking Dead
    By GriM-DeMoN in forum Archived S-FMs
    Replies: 423
    Last Post: May 4th, 2012, 08:08 PM
  4. S-FM The Walking Dead
    By GriM-DeMoN in forum Closed Signups (S-FM)
    Replies: 91
    Last Post: April 20th, 2012, 07:15 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •