New Role: Ritualist
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  1. ISO #1
    Portaloo
    Guest

    New Role: Ritualist

    hey guys i was just thinking about a role that could make being dead just a bit more interesting.

    Role name: Ritualist

    Description: You are a ritualist who can speak with and manipulate the spirits of the dead.

    Alignment: Nuetral

    Abilities:
    -At night, speak with the people who have died the night before and the day before
    -Manipulate one role each night on a target of your choice, even if the role is out of uses
    -You will discover all of their roles, even if they were cleaned by a janitor
    -After one night, the dead whom you congregated with that night will dissipate and will be replaced the next night with those who have died since then
    -The dead will notified that you are a ritualist, but they will not know who you are

    Win Condition: Survive until an alignment has won (same as survivor)

    Host Options:
    -Limited to 3 manipulations
    -Limited to 4 manipulations
    -Limited to 5 manipulations
    -Can cause target on self

    Pros:
    -Can choose alignment and who to aid
    -Freedom of using a select role once per night
    -Can protect itself with doc or bodygaurd
    -Adds a small twist to the game

    Cons:
    -Can be killed at night (no option for immunity)
    -May often be considered an evil role against everybody, causing it to be lynched
    -Manipulation is very situational: your manipulation is limited only to the roles that have recently died

    Overall effect on the metagame if implemented: Interesting twists, may confuse people a bit if, for instance, the sk dies and the next day there is another sk death, or maybe the sheriff was cleaned when in his will was who was a mafia and the ritualist spoke with him the night and gained this information, aiding the town, and many many other twists and scenarios to happen.

    Additional comments:
    -As soon as a person dies, they will be immediately notified that there is a ritualist and that if they leave the game before the end of the next night, they will lose points as if they had left the game while they were still alive. this gives the ritualist a chance to speak with them before they go
    -The ritualist comes up as the investigation description of "Loner" (i cant remember the exact description, just the one with loner in is what im trying to say)
    -If an arsonist dies and has people doused and the ritualist orders him to burn them, the doused people will all burn, including the ritualist if he is doused
    -If the ritualist controls a witch, he has the chance to make the witch control someone who is still alive
    -There will need to be 3 buttons, incase the ritualist is controlling a bus driver or witch
    -The ritualist can protect himself with the doctor or bodygaurd. If the ritualist is attacked while being defended by a dead bodygaurd, the attacker will die and the bodygaurd will remain dead.

    If you have any other questions about certain scenarios such as the ones listed above (bodygaurd protection, arsonist burning previously doused targets) then please reply with them as well as your opinion with the role and if it is overpowered or underpowered. I think this role would be a great addition to the game and would be a lot of fun to play! Please post feedback


    EDIT:
    Ritualist can get unlimited manipulations if the host doesnt check 3, 4 or 5 (default is unlimited, this is just added incase people think its OP)

    Also, i put 3, 4 or 5 because i really think 2 isnt enough.

    If the ritualist controls an investigative role, instead of that person who has the role seeing the result of the investigation, the ritualist will see it.

  2. ISO #2

    Re: New Role: Ritualist

    While I would personly be fine with a role which could speak to the dead, DR is not. The final desicion is that once your dead, you can only comunitcate with the dead, makeing it a safe place for dead Mafia to discuss with the dead Town, and no liveing players can listen in. For that reason, roles which can comunicate with the dead shall not be concidered .

  3. ISO #3
    Portaloo
    Guest

    Re: New Role: Ritualist

    Quote Originally Posted by Auckmid View Post
    While I would personly be fine with a role which could speak to the dead, DR is not. The final desicion is that once your dead, you can only comunitcate with the dead, makeing it a safe place for dead Mafia to discuss with the dead Town, and no liveing players can listen in. For that reason, roles which can comunicate with the dead shall not be concidered .
    Why? It's only for one night afterwards, the ritualist parts with the recently deceased

    the people who died and are going to see a ritualist CANNOT talk with the other people who have died until after the talk with the ritualist.

    the dead dont necessarily HAVE to talk with the ritualist if they dont wish to.

  4. ISO #4

    Re: New Role: Ritualist

    Just to clarify, you're saying that the Ritualist can only speak to someone who has only just died that night?

    I mean, I like the idea even if it's not one of the more realistic roles (but hey, jesters and witches aren't either and they're awesome). What would you achieve though? If you get to speak to a sheriff or something like that, they wouldn't have been able to complete their investigation that night and should have used the last will system anyway, so you just chat about their suspicions quickly?

    Also, if multiple people died that night could you speak to all of them or only one? Is the one random?

    Whose abilities are you using, the dead person with whom you're communicating?

    You said you'd communicate with them at night, fine for the ritualist since they're not mafia/mason/spy/cultist, but is the dead person denied the opportunity to chat to other dead people for a whole day/night cycle?
    Spoiler : Previous FM roles :
    FM - VI: Commoner | VII: (Lionel) Gunner, Shinra Inc. | VIII: Investigator | X: (HerrZynisch) Black Wizard | (Graves) Citizen | XII: (Ser Jorah) Armoursmith | XIII: Host (Roxy)!
    M-FM- I: Host | II: Framer | III: Host | IV: Exe | V: Devil Dog | VI: Exe | VIII: DD
    S-FM - I: Jailor | II: Vigilante | V: Sheriff | CI: Paranoid Cop | Torment: Citizen

  5. ISO #5
    Portaloo
    Guest

    Re: New Role: Ritualist

    Quote Originally Posted by Lunavium View Post
    Just to clarify, you're saying that the Ritualist can only speak to someone who has only just died that night?
    Yes, the night after they die, or if they were lynched then the night after that day they were lynched.
    Quote Originally Posted by Lunavium View Post
    Also, if multiple people died that night could you speak to all of them or only one? Is the one random?
    You speak to all of the people who died since the night before ended, and its up to you to choose which one you wish to manipulate.
    Quote Originally Posted by Lunavium View Post
    Whose abilities are you using, the dead person with whom you're communicating?
    Again, you choose out of all those whom you are communicating with you want to control.
    Quote Originally Posted by Lunavium View Post
    ...is the dead person denied the opportunity to chat to other dead people for a whole day/night cycle?
    Yes. Although, the group of people who died the since the end of the night before can speak with the ritualist AND each other. Its like a second graveyard you hang out in for one night before you go to the main graveyard where everyone else is, just the ritualist is participating in that graveyard.

    Also, the chatting with them is really only for their comments on things, such as asking who the arsonist doused etc., its really nothing special, just something to keep the ritualist from being lonely at night and i really dont see a problem with it and i hope DR doesnt...

  6. ISO #6
    Citiknits
    Guest

    Re: New Role: Ritualist

    It has been already stated that ANY role that has the ability to talk to the dead would be immediately shot down. Sorry, DR's orders

 

 

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