Day 1.5: Where we arrived again? - Page 13
Register

User Tag List

Page 13 of 16 FirstFirst ... 3 9 10 11 12 13 14 15 16 LastLast
Results 601 to 650 of 781
  1. ISO #601

  2. ISO #602

  3. ISO #603

  4. ISO #604

  5. ISO #605

  6. ISO #606

  7. ISO #607

  8. ISO #608

  9. ISO #609

  10. ISO #610

  11. ISO #611

  12. ISO #612

    Re: Day 1.5: Where we arrived again?

    Quote Originally Posted by FM Boa Hancock View Post
    -vote FM Cyborg Franky


    Picked an avatar. Implies he has interest in the game. Did one single post. 20 hours later. No reaction on anything.
    Remember this was the time when it looked like FM Whitebeard might getting himself lynched.
    This guy surely just tried to hide the day out.

    Pretty strong Pirates candidate.
    Well, it appears I am on the hotseat.

    I am lurking, and I am sorry for that. I have not taken part in a 5 sided game before and I really do not know what to make of it. I said 'rerolls are queer', because I was excited for the night 1 to end and the game to run on deaths and information. I simply can't read this setup yet. Also, all of the things that have come to mind to suggest have been said.
    Side with Rebels? Nope.
    Side with Marines? Nope.
    Don't side? Already said.

    Best I can tell you is that I am reading and trying to track buddy-ing, which is hard to do without seeing people die and see which alignments they role to incorporate into the buddy-ing discussion. But I kind of just think of this game as one big cluster of confusion right now. I prefer starting on night to avoid this type of thing. I can claim later, but lets just say my claiming makes me worth far less. Barely more than if I were dead.

  13. ISO #613

    Re: Day 1.5: Where we arrived again?

    Quote Originally Posted by FM Capone Bege View Post
    LBQCJPGOQLPMYP

    Different formula as well. For this to be diligent, we have to do disguiser checks daily, so I was thinking we reveal our keys and decrypted message every day and then just post a new one. I will take note of everyone who has made a password, and recommend you guys do the same
    I still HIGHLY doubt this is any good. A disg/vent could just make up his own formula like Whitebeard said. Also a Vent could fuck it up completely, if he controls someone and doesn't have them reveal their code then that person is good as lynched. Thus making this whole thing a failure, so this only works vs a Disg, and completely screws us over with a Vent.

  14. ISO #614

    Re: Day 1.5: Where we arrived again?

    Quote Originally Posted by FM Whitebeard View Post
    Couldn't he make another key to get different letters that also mean something?
    it'll be EXTREMELY difficult to get another meaning that is not just random letters. that's why your code at the end of the thing will be intelligble so we know you didn't just make up a random string of words.

    notice how the 'key' and the 'password' are both english words or phrases,

  15. ISO #615

    Re: Day 1.5: Where we arrived again?

    Quote Originally Posted by FM Cyborg Franky View Post
    Well, it appears I am on the hotseat.

    I am lurking, and I am sorry for that. I have not taken part in a 5 sided game before and I really do not know what to make of it. I said 'rerolls are queer', because I was excited for the night 1 to end and the game to run on deaths and information. I simply can't read this setup yet. Also, all of the things that have come to mind to suggest have been said.
    Side with Rebels? Nope.
    Side with Marines? Nope.
    Don't side? Already said.

    Best I can tell you is that I am reading and trying to track buddy-ing, which is hard to do without seeing people die and see which alignments they role to incorporate into the buddy-ing discussion. But I kind of just think of this game as one big cluster of confusion right now. I prefer starting on night to avoid this type of thing. I can claim later, but lets just say my claiming makes me worth far less. Barely more than if I were dead.
    Learn from the Bonney situation and learn to claim when 11 votes are on you.

  16. ISO #616

  17. ISO #617

  18. ISO #618

    Re: Day 1.5: Where we arrived again?

    Quote Originally Posted by FM Black Leg Sanji View Post
    I still HIGHLY doubt this is any good. A disg/vent could just make up his own formula like Whitebeard said. Also a Vent could fuck it up completely, if he controls someone and doesn't have them reveal their code then that person is good as lynched. Thus making this whole thing a failure, so this only works vs a Disg, and completely screws us over with a Vent.
    making up his own formula doesn't apply. IQ over 180 to attempt to do it. but the second argument has merits.

    if i hear no other counters to your second argument, i'd have to then agree that with ventriloquist, the strategy is void

  19. ISO #619

  20. ISO #620

    Re: Day 1.5: Where we arrived again?

    So much spam for such a low probability to get hit N1 from a disguiser. Do you guys even realise how poor a disguiser role is in this game? Almost half of all players have a night chat. The rebels can even recruit more people into their night chat. minus the Pirates. Only a fool would disguise N1. If he is forced that early to act he is just a waste.

    Disguiser - Once per game, can kill and steal the identity from target player. Is not a separate kill from other Pirates. Target's role will be cleaned.

    Doesn't even sound like he gets to see the night chats of his target.

    Can the disguiser see the night chat(s) of his target? If so can he participate?

  21. ISO #621

    Re: Day 1.5: Where we arrived again?

    Quote Originally Posted by FM Straw Hat Luffy View Post
    Lets start with this:

    What's your opinion about the Bonney affair?

    And about lynching FM Lurker Franky?
    Bonney: Claiming Journalist does not make sense as anything except journalist. The only angle I can see is a Citizen trying to draw a night kill or a member of a nontown, nonrebel faction trying to get recruited.

    Franky: I'm not really a fan of Lynch-all-lurkers in principle. It may be best to no-lynch today if no leads come up.

  22. ISO #622

  23. ISO #623

  24. ISO #624

    Re: Day 1.5: Where we arrived again?

    Quote Originally Posted by FM Black Leg Sanji View Post
    I still HIGHLY doubt this is any good. A disg/vent could just make up his own formula like Whitebeard said. Also a Vent could fuck it up completely, if he controls someone and doesn't have them reveal their code then that person is good as lynched. Thus making this whole thing a failure, so this only works vs a Disg, and completely screws us over with a Vent.
    Doesn't that also make it useful, just in a different way?

    We will know someone will be either disguised or hit by a ventriloquist if there's ever a day where they can't reproduce their password.

  25. ISO #625

  26. ISO #626

    Re: Day 1.5: Where we arrived again?

    Quote Originally Posted by FM Whitebeard View Post
    Do you have any pirate or CP9 suspects?

    Do you believe Bonny's claim?

    What is your read on Urouge?

    What is your read on Eustass Kid?

    What is your read on Caribou?

    What do you think of eliminating lurkers with lynches and/or blacksmith guns?
    Pirate/CP9: Nope, not yet. Also no marine or rebel suspects.

    Bonny: Pretty much, yeah.

    Urouge, Eustass, Caribou: give me some time

    Lynching, no. Blacksmith, sure.

  27. ISO #627

  28. ISO #628

    Re: Day 1.5: Where we arrived again?

    Quote Originally Posted by FM Whitebeard View Post
    Doesn't that also make it useful, just in a different way?

    We will know someone will be either disguised or hit by a ventriloquist if there's ever a day where they can't reproduce their password.
    oohhh so don't necessarily lynch the person if they can't confirm their code, it just means a possible ventriloquist is in play, right? that makes it again, useful

  29. ISO #629

    Re: Day 1.5: Where we arrived again?

    Quote Originally Posted by FM Jewelry Bonney View Post
    oohhh so don't necessarily lynch the person if they can't confirm their code, it just means a possible ventriloquist is in play, right? that makes it again, useful
    Well then the Disg could just WIFOM and then target someone making them appear Vent. It fails again.

  30. ISO #630

  31. ISO #631

    Re: Day 1.5: Where we arrived again?

    Quote Originally Posted by FM Blackbeard View Post
    There seemed to be a decent CP9+pirate plan going on, and you two seemed to think that it would be effective (and I agree), but Boa (and to some extent you with your response) is hoping that there would not be bad night actions, which can only help town, therefore seeming to be from cp9 or pirate PoV
    I see what you're getting at, but I think you misinterpreted it. What Boa was saying (or what I thought she was saying) was that it is likely that the scum roles will accidentally hit each other (pirates kill cp9, cp9 kill marines, etc.) and I was saying that, as great as it would be for us if they all blew themselves up and did all the work for us, we can't count on that.

    Oh, and here's my anti-disguise code: kjewjnsh

  32. ISO #632

  33. ISO #633

  34. ISO #634

  35. ISO #635

    Re: Day 1.5: Where we arrived again?

    Quote Originally Posted by FM Dracule Mihawk View Post
    I see what you're getting at, but I think you misinterpreted it. What Boa was saying (or what I thought she was saying) was that it is likely that the scum roles will accidentally hit each other (pirates kill cp9, cp9 kill marines, etc.) and I was saying that, as great as it would be for us if they all blew themselves up and did all the work for us, we can't count on that.

    Oh, and here's my anti-disguise code: kjewjnsh
    No, i totaly think you are CP9 and wanted to ally with you there. Silly. Because it's the best way to do so, especially when CP9 could just have an architect for things like that.

    Yohoho and a bottle of rum! ;)

  36. ISO #636

    Re: Day 1.5: Where we arrived again?

    Quote Originally Posted by FM Urouge View Post
    Apparently, i'm an angel. Or something like that judging from the pictures.
    Seeing as how this day is slowly progressing i'll propose my overall game plan for this FM.

    Starting from the sheer amount of threat lvl i'll suppose it goes like this:

    Pirates - As usual the antagonists top lynch priority
    CP9 - The disruptive neutrals collected in 1 bunch this game. Should almost tie with pirates in terms of town threat lvl, seeing how both of them are the hostile "groups"
    Neutral Killer - If it isn't the Joker i dno why Fragos would add a role that probably won't see implemented in future FMs. Personally i think he outranks Rebels atm as a threat.
    Rebels - Right now they should be the least of our worries. If we can get rid off the pirates they will be forced to cooperate with us.

    Marines are generally on the islanders side, that is, unless a lot of islanders get slaughtered and the CP9 stay strong. Even if the main concern should be the pirates, if we let the CP9 get the upper hand and they manage to stay under the radar the Marine faction might reconsider their alliance.

    The state of affairs will be critical after N2 imo. By then we should have clear insight on which faction(s) will be the most influential.

    I think i got a good guess on how every faction will act and what their strategies will be. I'll probably go into in-depth discussion of that after day 1-2.

    Note: Stating that the rebels are relatively harmless to the town is a simple deduction of them being a possible super mason alliance in this game rather than a cult.
    CP9 "almost tie" with pirates. Why not tie with pirates? Stealth marine claim? Town should view pirates and CP9 equally, while marines should view pirates as enemies and CP9 as potential (READ: POTENTIAL) allies.
    Neutral Killer: Not following his logic here. Joker musing=Freudian slip?
    Rebels: As town, he should not be worried about them. They are potential allies. Getting rid of pirates will obviously force cooperation.
    Marines: Why are they not listed as a threat? They are likely less of a threat due to the mentioned "Rebels split town" idea but there is a possibility that they choose to side with the CP9.
    Why Night 2? Pulling this out of a hat?
    Why not go in-depth into your thoughts today? (Hint: He doesn't have any)
    Of bloody course the rebels are a cult. A cult that can win with town, but cult just the same.

    Quote Originally Posted by FM Urouge View Post
    The basic premise of the game is that the faction you belong to should not concern themselves with how their potential allies settle their disputes. You have to focus on the main idea of getting BOTH of the potential allied factions on your side, by eliminating the 2 opposing factions systematically. Saying 1 faction is stronger than the other at the start is preposterous. FMs are FMs because the factions are considered to be of equal strength at the start of the game. It would be immensely unfair to have certain factions be stronger than others.

    As i said, we'll see which factions will emerge stronger after the first casualties. We'll have to balance the chances of our alliances after the every night. Should we have more than 1 possible lynch candidate from multiple opposing factions (neutral killer, CP9, pirates) we should lynch the faction which has more members or is more inclined to take away one of our possible alliances.

    This FM is about the possibility of the alliances, not the easily broken verbal agreements to be in one.
    No, the rebels are obviously the weakest faction right now, because that's how cults work. All of this "we" balancing chances is odd. As town, he has no definitive way of knowing or controlling who gets killed.
    Second part of the second paragraph is obvious.
    Last sentence is just wat.

    Quote Originally Posted by FM Urouge View Post
    i did not say they are our immediate allies. I merely stated that given the future circumstances, they will not only be less likely to be a threat than either the pirates or the CP9, but a powerful potential ally if we lynch the correct ppl.

    It's quite easy if you think about it -
    Suppress the Pirates -> gain the support of the Rebels
    Suppress the CP9 -> gain the support of the Marines

    As i mentioned already, it will not be declared which faction allies with whom, but seeing how the Marines cannot win without the help of either their allied factions, it's easy to gain their backing.
    The rebels have an easier time due to their potential faction size.
    Assuming that the rebels will not be able to straight out recruit everybody they visit, they will not grow big enough to act as an independent faction, thus will have to rely on another one.

    To prove my point: The marines will not start to eliminate the islanders once the CP9 has been subdued and the pirates eradicated, since they are not powerful enough of a faction with 4 members to pursue victory on their own.

    Of course i'm elaborating on this topic from the islander POV, i will not disclose my standpoint on how each faction should play at this point, since this will be valuable in the future scumhunt.
    I sense a bit of pitymongering (it's a word now) for Marines. "We can't win by ourselves but the Rebels can" He is probably a marine.

    Quote Originally Posted by FM Urouge View Post
    Also i did not assess the reality of having the islanders suffer major losses early on (day1, day2 and possibly day3) with no casualties on the pirate side.
    That would lead to the early collaboration of the rebels and pirate faction. This is also the reason i claim the pirates to be public enemy number 1.
    Why wouldn't it also encourage marines to side with CP9? Or pirates with CP9?

    Quote Originally Posted by FM Urouge View Post
    fhjjhsjbsnnbp

    i made one just in case. I believe a lot of people haven't posted yet, can someone make a list of those?
    Laziness and active lurking.

    Quote Originally Posted by FM Urouge View Post
    I concur. I want to hear more from all the lurkers / nonposters.
    [/vote]FM Cyborg Franky[/vote]
    >is a lurker/nonposter

    Quote Originally Posted by FM Urouge View Post
    Also if i counted correctly, we have 15 or so lurkers on that list. Going by factions that would be ~12 non marine/islanders.
    wat
    wat is this from

    Quote Originally Posted by FM Urouge View Post
    ahahaha, you, are a good man.
    We on good terms, friendly yes?

    "Insert 2012 - The Dictator footage - Slice his neck"

    -vote FM Whitebeard
    ??????w?????a??????t????????




    Marine.

    I'll do the next one in a bit. I have some work to do, you see.

  37. ISO #637

  38. ISO #638

  39. ISO #639

    Re: Day 1.5: Where we arrived again?

    Quote Originally Posted by FM Cyborg Franky View Post
    I'm not the only one that still doesn't get how Disguiser/Vent codes work, am I?
    Let's say you post a code today.

    Tonight, you get disguised.

    Tomorrow, someone's like "hay frankie wats ur code mien"

    Your disguiser's like "UH I DUNNO LOL"

    Your disguiser gets lynched.

  40. ISO #640

    Re: Day 1.5: Where we arrived again?

    Quote Originally Posted by FM Blackbeard View Post
    I want to hear your opinion. Where did you go?
    Anyone else has an opinion or want to talk about encryption more?
    My opinion about what? Sorry, as I said earlier I'm trying to do something else and I'm checking back in here occasionally because I hate having to catch up on 10+ pages at once.

  41. ISO #641

    Re: Day 1.5: Where we arrived again?

    Quote Originally Posted by FM Dracule Mihawk View Post
    My opinion about what? Sorry, as I said earlier I'm trying to do something else and I'm checking back in here occasionally because I hate having to catch up on 10+ pages at once.
    My view of you/boa seeming buddyscum from different factions that I went to check again and you said you would comment afterwards.

  42. ISO #642

    Re: Day 1.5: Where we arrived again?

    Quote Originally Posted by FM Boa Hancock View Post
    No, i totaly think you are CP9 and wanted to ally with you there. Silly. Because it's the best way to do so, especially when CP9 could just have an architect for things like that.

    Yohoho and a bottle of rum! ;)
    Oh, my mistake. I forgot making it obvious that you're planning with scum during the day is the surest path to victory. #downwiththetown #cantstopusnow

  43. ISO #643

    Re: Day 1.5: Where we arrived again?

    Quote Originally Posted by FM Blackbeard View Post
    My view of you/boa seeming buddyscum from different factions that I went to check again and you said you would comment afterwards.
    Did this not cover it?

    Quote Originally Posted by FM Dracule Mihawk View Post
    I see what you're getting at, but I think you misinterpreted it. What Boa was saying (or what I thought she was saying) was that it is likely that the scum roles will accidentally hit each other (pirates kill cp9, cp9 kill marines, etc.) and I was saying that, as great as it would be for us if they all blew themselves up and did all the work for us, we can't count on that.

    Oh, and here's my anti-disguise code: kjewjnsh
    If not, tell me why not.

  44. ISO #644

    Re: Day 1.5: Where we arrived again?

    Quote Originally Posted by FM Hody Jones View Post
    Let's say you post a code today.

    Tonight, you get disguised.

    Tomorrow, someone's like "hay frankie wats ur code mien"

    Your disguiser's like "UH I DUNNO LOL"

    Your disguiser gets lynched.
    Wouldn't the Disguiser just copy paste my code? or make a fake code? I just don't understand. It would only work if the person were in a night chat and they knew which one to expect. But I don't understand how posting them now is of any help.

  45. ISO #645

    Re: Day 1.5: Where we arrived again?

    Quote Originally Posted by FM Cyborg Franky View Post
    It is in Town's interest for me to not claim.
    It seems like disguiser codes are more interesting than getting something useful out of you which makes me wonder why nobody is pressuring you at all. Maybe you have allies?

    Anyways would you mind to give us something more? You still have 10 votes on your head you know...

  46. ISO #646

  47. ISO #647

    Re: Day 1.5: Where we arrived again?

    Quote Originally Posted by FM Cyborg Franky View Post
    Wouldn't the Disguiser just copy paste my code? or make a fake code? I just don't understand. It would only work if the person were in a night chat and they knew which one to expect. But I don't understand how posting them now is of any help.
    Ok... You have a code.

    You posted it.

    To decrypt that code, you need a password (Only YOU know what the password is)

    next day, you tell everyone your password and what the encrypted message was.

    If you are you, the message will be the one you told us.

    Clear enough?

  48. ISO #648

    Re: Day 1.5: Where we arrived again?

    Quote Originally Posted by FM Boa Hancock View Post
    It seems like disguiser codes are more interesting than getting something useful out of you which makes me wonder why nobody is pressuring you at all. Maybe you have allies?

    Anyways would you mind to give us something more? You still have 10 votes on your head you know...
    Disguiser codes have just confused me for multiple FMs, I don't understand them.

    Who says I haven't given you something more?

  49. ISO #649

    Re: Day 1.5: Where we arrived again?

    Quote Originally Posted by FM Straw Hat Luffy View Post
    Ok... You have a code.

    You posted it.

    To decrypt that code, you need a password (Only YOU know what the password is)

    next day, you tell everyone your password and what the encrypted message was.

    If you are you, the message will be the one you told us.

    Clear enough?
    But.. wouldn't the Disguiser just fake it?

  50. ISO #650

    Re: Day 1.5: Where we arrived again?

    Quote Originally Posted by FM Eustass Kidd View Post
    Sup again. I see that so much posts have appeared, but I'll rather use:
    /me wants to policy lynch

    Quote Originally Posted by FM Eustass Kidd View Post
    Guys, I think that Blackbeard is the most scummy player from all of us. Plus X Drake and Tony Tony Chopper. They all might be scum, better to check them imo.
    Unsubstantiated reads. /me wants to policy lynch.

    From what I can see, the rest is just spam and trolling. Point out any post you'd like me to look at.




    Inconclusive. Citizen?

 

 

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •