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  1. ISO #1

    Role Suggestions For Fun

    This seems to be where people put ideas, so I'll write thess ones here. I registered for this forum a while back but never bothered to make a post. Figured now is as good of a time as any. I can't claim credit for any of these roles, they were in WC3's mafia (made by the same guy) and I think they'd be fun to add to SC2 mafia too.

    Neutral Killing - Terrorist

    This role goes to someone's house and explodes, killing everyone who visits the house. The role was a bit underpowered in WC3 mafia, so perhaps the best way of going about it is having the terrorists on a team.

    -----Edit: I should clarify that terrorist dies when using his power, so it is a one-time use.

    Mafia - Surgeon

    Pretty much a doctor for the mafia. Since Godfather is immune, the surgeon would most likely heal the 3rd mafioso that's usually in these games. Another fun idea is two surgeons so they can heal each other. Doing just that (minus the Godfather) could create an interesting dynamic, and its one I've used in WC3 mafia customs in the past.

    Neutral - Zombie

    Zombies select one person at night. If they die, they are revived as a zombie. Perhaps a way to make this role better would be
    to allow each zombie to select a person to potentially revive, rather than just picking one. Zombies win when all other non-zombies are dead.

    Neutral - Medium

    Aligned with the zombie, the medium can talk to dead people at night. This could conceivably be a neutral benign role or a neutral evil role similar to the witch, but tweaks may be needed to make Medium good in that case.

    Town - Cursed

    Aligned with the town at start, this role becomes a zombie if they die at night. If they are lynched, they just die. A way to make this role more interesting is to make it recruitable by Mason Leaders (and also cult, but I think that was in WC3 mafia anyway). That way Mason/Cult games would be possible without citizens that potentially cause people to ragequit.

    Again, none of these ideas are original, I just think they'd be fun to see again. I did think of a role just now. It's probably bad, but worth throwing out there.

    Neutral - Gas Station Attendant

    Anyone who visits this role gets doused in gasoline. He is immune to getting doused with gasoline himself. He wins with the Arsonist. I think the Arsonist is an underpowered role, so this may be a good way to increase its power and make the role more interesting. Obviously this would be a niche role like the Coroner (who is only good with Janitors and Disguisers in play), but it could be fun.

    Any comments, suggestions, criticisms etc. are welcome. If this thread is in the wrong place feel free to move it.
    Last edited by BTF; February 21st, 2013 at 09:18 AM. Reason: Terrorist

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  4. ISO #4

    Re: Role Suggestions For Fun

    Quote Originally Posted by BTF View Post
    Neutral Killing - Terrorist

    This role goes to someone's house and explodes, killing everyone who visits the house. The role was a bit underpowered in WC3 mafia, so perhaps the best way of going about it is having the terrorists on a team.
    This is the MM.

    Quote Originally Posted by BTF View Post
    Mafia - Surgeon

    Pretty much a doctor for the mafia. Since Godfather is immune, the surgeon would most likely heal the 3rd mafioso that's usually in these games. Another fun idea is two surgeons so they can heal each other. Doing just that (minus the Godfather) could create an interesting dynamic, and its one I've used in WC3 mafia customs in the past.
    Mafia able to heal themselves = too OP. Mafia able to all be immune (2 Surgeon + GF) = way too OP.

    Quote Originally Posted by BTF View Post
    Neutral - Zombie

    Zombies select one person at night. If they die, they are revived as a zombie. Perhaps a way to make this role better would be
    to allow each zombie to select a person to potentially revive, rather than just picking one. Zombies win when all other non-zombies are dead.
    I like this, it's a cult that works if they die. More realistic for FM than sc2mafia.

    Quote Originally Posted by BTF View Post
    Neutral - Medium

    Aligned with the zombie, the medium can talk to dead people at night. This could conceivably be a neutral benign role or a neutral evil role similar to the witch, but tweaks may be needed to make Medium good in that case.
    Admin doesn't like anything that can communicate with dead people at night, because ppl talk at night. However, I feel that if a role like this was implemented, the graveyard would be full of misinformation incase of a Medium. I think it could potentially work as a non-aligned neutral, or even a town.

    Quote Originally Posted by BTF View Post
    Town - Cursed

    Aligned with the town at start, this role becomes a zombie if they die at night. If they are lynched, they just die. A way to make this role more interesting is to make it recruitable by Mason Leaders (and also cult, but I think that was in WC3 mafia anyway). That way Mason/Cult games would be possible without citizens that potentially cause people to ragequit.

    Again, none of these ideas are original, I just think they'd be fun to see again. I did think of a role just now. It's probably bad, but worth throwing out there.
    I think there needs to be an evil role that can be converted into the Masons, but this one again doesn't match sc2mafia.

    Quote Originally Posted by BTF View Post
    Neutral - Gas Station Attendant

    Anyone who visits this role gets doused in gasoline. He is immune to getting doused with gasoline himself. He wins with the Arsonist. I think the Arsonist is an underpowered role, so this may be a good way to increase its power and make the role more interesting. Obviously this would be a niche role like the Coroner (who is only good with Janitors and Disguisers in play), but it could be fun.
    Fine, but makes Arsonist really OP. Arsonist isn't hard to win as, you just have to not get checked (like any scum) and have a good alibi when you get pressured. Also, Coroner is useful without Janitors and Disguisers.

  5. ISO #5

    Cool Re: Role Suggestions For Fun

    If those roles are put in SC2 Online Mafia,

    Quote Originally Posted by BTF View Post
    Neutral Killing - Terrorist

    This role goes to someone's house and explodes, killing everyone who visits the house. The role was a bit underpowered in WC3 mafia, so perhaps the best way of going about it is having the terrorists on a team.
    We have a Mass Murderer already.
    The only different is that Terrorist will die instead of living.
    Then again, if your role can only perform once whole game...
    You have to wait in the graveyard for all others finish the game.
    Besides of that, the damage is a lot less than you intended.
    In most of game, MM hardly kill more than 4 persons if the MM was not smart.---People love go outside at night, but rarely concentrate.

    How about---use ability at trial next day, killing all voters of Neutral/guilty/innocent?

    That would called a massive suicide attack. Lol....but again, it will serve a sudden death condition of a game.
    And the goal of this role can be : kill 2 neutral & 2 town & 2 mafia. etc...make it hard.

    Quote Originally Posted by BTF View Post
    Mafia - Surgeon
    Pretty much a doctor for the mafia. Since Godfather is immune, the surgeon wo...Another fun idea is two surgeons so they can heal each other. Doing just that (minus the Godfather) could create an interesting dynamic, and its one I've used in WC3 mafia customs in the past.
    Mafia now become a immune mason group which can vote at day and kill at night.
    Unless the surgeon doesn't immune to investigator----if it is appearing as having knife, then all doctor can go jump river.
    Besides, as today's player already think doctor is a boring role. Surgeon would be only worse---if you literally only heal the 3rd mafias whole game.

    Quote Originally Posted by BTF View Post
    Neutral - Zombie

    Zombies select one person at night. If they die, they are revived as a zombie. Perhaps a way to make this role better would be
    to allow each zombie to select a person to potentially revive, rather than just picking one. Zombies win when all other non-zombies are dead.
    Zombies and cultists have to much in common.
    If according to your original setup, Another problem is:
    When you revive people from graveyard, then anyone will know who is zombie.
    It is not playable yet.
    but I think it is not unfixable...interesting to think of:
    ---Can you make mafia a zombie?
    ---does zombie appear like citizen to investigator?
    ---Zombie can only revive the person who die that night, so zombie is a doctor who cure people into zombies...nice! and different game experience from cultists.
    ---Zombie add a jester ability : it will notify the visitor "A crazy lunatic person just peeking into your window!"
    ---every zombie can revive a zombie in the night: the number of zombie will increasing by 2 to its nth power...

    Quote Originally Posted by BTF View Post
    Neutral - Medium
    Aligned with the zombie, the medium can talk to dead people at night. This could conceivably be a neutral benign role or a neutral evil role similar to the witch, but tweaks may be needed to make Medium good in that case.
    Then you need a chart box at night...
    Is it a multiple talking or not?
    does it appear like coroner/janitor?
    If he knows this much from dead people, then it is extremely powerful in information,
    all you need to do is convincing and talk skills.
    If it is evil, then GG to town.
    If it is good, then GG to mafia.
    The only risk is that...dead people went watching porn....AFKAFKAFKAFKAFK in graveyard.

    Quote Originally Posted by BTF View Post
    Town - Cursed
    Aligned with the town at start, this role becomes a zombie if they die at night. If they are lynched, they just die. A way to make this role more interesting is to make it recruitable by Mason Leaders (and also cult, but I think that was in WC3 mafia anyway). That way Mason/Cult games would be possible without citizens that potentially cause people to ragequit.

    Again, none of these ideas are original, I just think they'd be fun to see again. I did think of a role just now. It's probably bad, but worth throwing out there.
    So this role is for a game with Zombie expansion installed already,
    but like I said before, zombie need a lot fix.
    So I can't comment anything on this one.
    However, did you intend to throw citizen out of game??

    Quote Originally Posted by BTF View Post
    Neutral - Gas Station Attendant
    Anyone who visits this role gets doused in gasoline. He is immune to getting doused with gasoline himself. He wins with the Arsonist. I think the Arsonist is an underpowered role, so this may be a good way to increase its power and make the role more interesting. Obviously this would be a niche role like the Coroner (who is only good with Janitors and Disguisers in play), but it could be fun.
    Any comments, suggestions, criticisms etc. are welcome. If this thread is in the wrong place feel free to move it.
    Arsonist is not underpowered.
    Arsonist is quite close to SK since it ignore immunity.
    Arsonist is currently the only evil neutral can wreck mafia single handed without win tie.
    However, it is truth that arsonist is a bit hard for regular players.

    The critical problem with this role is : you need put an arsonist in the game
    There is no role is designed for another role.
    This role is not integrate into whole game at all.

  6. ISO #6

    Re: Role Suggestions For Fun

    The medium idea is GOLD, like a spy for neutrals that hear graveyard banter.

    There would be a ton of misinformation (just like there already is in case of spy) but it'd still be fun. Best would be if what the medium typed in the text box at night could be heard by other neutrals (or maybe cult/witch). That'd be the definition of a medium/conduit. Could you imagine if there was a spy too- graveyard banter could be heard by the medium, posted in the text box at night to other neutrals, and the spy could hear that. That'd be insane.

    The medium idea is the best role suggestion I've seen.

  7. ISO #7

    Re: Role Suggestions For Fun

    Quote Originally Posted by wdrotar View Post
    The medium idea is GOLD, like a spy for neutrals that hear graveyard banter.

    There would be a ton of misinformation (just like there already is in case of spy) but it'd still be fun. Best would be if what the medium typed in the text box at night could be heard by other neutrals (or maybe cult/witch). That'd be the definition of a medium/conduit. Could you imagine if there was a spy too- graveyard banter could be heard by the medium, posted in the text box at night to other neutrals, and the spy could hear that. That'd be insane.

    The medium idea is the best role suggestion I've seen.
    Another problem is that, since there maybe a spy for graveyard.

    Everyone will shut up for good in grave...

    As you might already experienced, mafia night talk is significant less when there is a might-be spy.

    What you will do after you die? Leave the game or watch you tube?

    Mafia tried to make players stay till the end, the spy of graveyard may scare people away.

    "shh..there is a spy!

  8. ISO #8

    Re: Role Suggestions For Fun

    I think it'll make people want to stay more, if they think it's possible information or misinformation might influence the game. Might make graveyard banter less about trolling.

    It'd be one of the funner roles for sure even if there's no real power associated with it. But if spy can read pms I think medium should be able to communicate TO (only) other neutrals or neutral evils at night.

  9. ISO #9

    Re: Role Suggestions For Fun

    Town - Priest
    Take control of a person and force his victim to use his ability on someone else. Basically a town-aligned witch. Can optionally have the ability to be immune to cult conversions.

    Town - Engineer
    Prime one person each night or detonate everyone previously primed. A town-aligned arsonist.

    Neutral - Guardian
    No abilities. Granted a target at the start. Wins if target survives to the end, no matter who else is left standing.
    - Become jester upon failure Y/N
    - Target is never town Y/N
    - Immune at night Y/N
    - Guardian must survive to the end. Y/N

  10. ISO #10

    Re: Role Suggestions For Fun

    Quote Originally Posted by Force20 View Post
    Town - Priest
    Take control of a person and force his victim to use his ability on someone else. Basically a town-aligned witch. Can optionally have the ability to be immune to cult conversions.

    Town - Engineer
    Prime one person each night or detonate everyone previously primed. A town-aligned arsonist.

    Neutral - Guardian
    No abilities. Granted a target at the start. Wins if target survives to the end, no matter who else is left standing.
    - Become jester upon failure Y/N
    - Target is never town Y/N
    - Immune at night Y/N
    - Guardian must survive to the end. Y/N

    I like the town witch, but if it can control mafia or neutrals then it is Op.

    Engineer - town doesn't need psycho killers.

    I like the idea of guadian. But it is tooooooooo hard... considering today's casualty in mafia.

    Why not start a new topic though?

  11. ISO #11

    Re: Role Suggestions For Fun

    Didn't imagine this would get so many responses! Anyway, I have a lot to do before class, so I'll just reply to those who commented on the stuff I suggested.

    Quote Originally Posted by creedkingsx View Post
    I don't have time to read it all, but Terrorist it the MM of today.
    I don't know why I didn't mention this, but terrorist would die upon use of his power, so its one time only. So it wouldn't equal the MM. I'll have to edit my first post to say this.

    I loved the Cursed + Zombie combo of wc3 but that has been merged into the Cultist that exists in sc2 nowadays.
    It was fun on WC3 and I think it would be fun on SC2 too. I think there's enough difference between the roles to merit them being separate. I recall doing zombies and cult in WC3 mafia and it was fun, and really cult isn't all that different in SC2 than it was in WC3.

    Mafia able to heal themselves = too OP. Mafia able to all be immune (2 Surgeon + GF) = way too OP.
    Not necessarily, having a surgeon may force the town to think somewhat harder, but it wouldn't be OP. Maybe remove the SK or add more towns. I suppose this is subjective though.

    As for the second part, I actually meant two surgeons and no Godfather, although I think what you suggested could work too. Again it's about balance, and being able to use a variety of roles in a fun way adds to Mafia's replay value.

    Admin doesn't like anything that can communicate with dead people at night, because ppl talk at night. However, I feel that if a role like this was implemented, the graveyard would be full of misinformation incase of a Medium. I think it could potentially work as a non-aligned neutral, or even a town.
    Just forces the medium to think more than anything. Wdrotar summed it up nicely. I have experience with the Medium on WC3, and it's a fun role. And going off of WC3, people in the graveyard don't shut up when they die. They actually talk more, if anything, wanting to participate by giving info to the medium. And yes, Medium should be able to communicate with zombies if it's aligned with the zombies.

    If according to your original setup, Another problem is:
    When you revive people from graveyard, then anyone will know who is zombie.
    It only works at night, as the zombie power targets them that night. If someone gets lynched during the day, they just die. And therefore nobody would know, except maybe a Mafioso/SK who killed the person at night. And if they out that X person is a zombie, that person is outed as Mafia/SK/whatever because they killed the guy.

    ---Can you make mafia a zombie?
    ---does zombie appear like citizen to investigator?
    ---Zombie can only revive the person who die that night, so zombie is a doctor who cure people into zombies...nice! and different game experience from cultists.
    ---Zombie add a jester ability : it will notify the visitor "A crazy lunatic person just peeking into your window!"
    ---every zombie can revive a zombie in the night: the number of zombie will increasing by 2 to its nth power...
    -I think to make it fair, they'd have to appear to be some kind of town role. The only one I can think of is the "secret society" mason/cult thing (since zombies are often in groups chasing people for brains) that already exists, but that may be too obvious in games without mason/cult. Not sure.

    -Yes, that's what I said in the first post. The zombie targets someone, if they die at night they get revived. I'm not sure if that was clear or not. Can someone let me know? I can edit the first post if needed. And from playing WC3, you are right: it is different than cults.

    -The jester ability would be fun, but it might weaken the zombies a bit. If it's random and zombies could be possible, the zombie alert thing lets people know there are zombies. Considering jester has the annoy thing it likely isn't a big deal, but it's something to think about.

    -The last one seems a bit OP. If there's a few zombies, they can just revive themselves forever and outnumber the town. Maybe there could be a town-aligned role that revives someone else from the grave as a zombie, but it kills them in the process? Here's a hypothetical role idea:

    ----- Banshee/Lich: You are aligned with the zombies. Once, at night, you may choose a person from the grave to revive as a zombie. If you do so, you die.
    ----- This could be very useful late-game when there's only a few town left. But it would also have a big weakness: the person being revived would be a confirmed zombie unless there was a way to disguise that.

    Besides, as today's player already think doctor is a boring role. Surgeon would be only worse---if you literally only heal the 3rd mafias whole game.
    Not necessarily: if the Godfather dies and the Surgeon doesn't become mafia, there is a dynamic: do you heal the town in hopes you are spared? Side with neutral roles? I tend to be biased toward games that aren't the standard 3 mafia/a few neutrals/the rest town, so roles that allow people to be creative (like the Surgeon) are fun to use.

    Is it a multiple talking or not?
    The medium can hear everyone who is dead talk at night. It'd essentially be like talking in the graveyard, except you aren't dead. In WC3 Mafia, you could talk to the graveyard by putting - before your statements. Like for instance, "-Does anyone know who the mafia is?" Talking to other zombies would just be like regular talking, without the -. "Who should we target?"

    However, did you intend to throw citizen out of game??
    Would it really be so bad if we didn't use that role? People just RQ if they get citizen, and it's not like people can't use it in games that are arranged in advance. Like it or not, people like having a power.

    Fine, but [the gas station attendant] makes Arsonist really OP. Arsonist isn't hard to win as, you just have to not get checked (like any scum) and have a good alibi when you get pressured. Also, Coroner is useful without Janitors and Disguisers.
    Not OP if there aren't other killing roles. Lets just suppose it's town vs arson. That changes the whole dynamic of the gameplay. It may be OP with a bunch of other kill roles, but if a save is bad enough it tends to get repicked.

    Not sure if I missed anything or not, but that should cover a lot of people's comments. Quoting individually is inconvenient so I just put quote boxes around everyone's text that I copy pasted. I know most of these roles are feasible since I've played WC3 mafia, it's just a question of tweaking them to make them less or more powerful.

  12. ISO #12

    Re: Role Suggestions For Fun

    I find the Gas Station Attendant interesting. But the role can not stand alone, so it must be in a game with an Arsonist. More an FM type role for an Arson build, but there it becomes even more OP since Arson is, I think, much better in FMs.

  13. ISO #13

    Re: Role Suggestions For Fun

    Quote Originally Posted by BTF
    Not necessarily: if the Godfather dies and the Surgeon doesn't become mafia, there is a dynamic: do you heal the town in hopes you are spared? Side with neutral roles? I tend to be biased toward games that aren't the standard 3 mafia/a few neutrals/the rest town, so roles that allow people to be creative (like the Surgeon) are fun to use.

    If you are the last Surgeon alive and cant kill, at some point, you have to lynch the confirmed town roles to win.
    So Let me tell you how do I kill fake doctor in mafia:

    1 a person claim doctor.
    2 a critical role died -- such as mayor/sheriff/invest
    3 I accuse the doctor in the day for what hell did he/she do last night?
    Or I accuse the doctor, if you are town, why the hell did he/she vote guilty on a confirmed XXX
    4 80% chance the doctor, real or fake will get hanged.

    This accusation is almost inescapable.

    Quote Originally Posted by BTF
    Would it really be so bad if we didn't use that role? People just RQ if they get citizen, and it's not like people can't use it in games that are arranged in advance. Like it or not, people like having a power.
    I have no disagreement on that one.
    However, tell you what, most of Mods will say it is "WRONG" without convincing you why.

    ---

    The last question of Zombie:
    Since zombie only:
    kill & revive target at night as one of them.

    Vs. Cultists:
    convert a target into cultists if target is not healed.

    ---what makes zombie so unique then?

    does zombie lynch during day also?
    does zombie has night chat?
    does zombie has a member list same like masons?


    ------------


    You should, DONATE.

  14. ISO #14

    Re: Role Suggestions For Fun

    i would get behind zombie as a neut evil if this were the condition, you can only convert 1 zombie ever, must have already been dead. anyone can be converted, night immunity prevents conversion. cant talk at all. (new zombie has the same clause, can only convert 1 zombie ever/cant talk/must select a dead target)

    and a zombie can revive a dead zombie giving that 1 zombie life again and another convert charge.

    i would love this role in particular because it would cause town/maf to work together to get rid of the infesting zombies.

  15. ISO #15

    Re: Role Suggestions For Fun

    Quote Originally Posted by kyle1234513 View Post
    i would get behind zombie as a neut evil if this were the condition, you can only convert 1 zombie ever, must have already been dead. anyone can be converted, night immunity prevents conversion. cant talk at all. (new zombie has the same clause, can only convert 1 zombie ever/cant talk/must select a dead target)

    and a zombie can revive a dead zombie giving that 1 zombie life again and another convert charge.

    i would love this role in particular because it would cause town/maf to work together to get rid of the infesting zombies.
    If it is must be a dead person already, then everyone has an eye would see that from the disappearing body from graveyard list...or voting board.

  16. ISO #16

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  19. ISO #19

    Re: Role Suggestions For Fun

    Quote Originally Posted by kyle1234513 View Post
    it would make for a very fun setup none the less.

    like clue/random/classic, could add zombie to that list.
    Agree, they should occasionally put some setup online during like Halloween and President day..etc.

    You know what, I will go make some suggestions.

  20. ISO #20

    Re: Role Suggestions For Fun

    Quote Originally Posted by louiswill View Post
    Agree, they should occasionally put some setup online during like Halloween and President day..etc.

    You know what, I will go make some suggestions.
    or ya know, more permanent fixed setups, creative ones, or ones that are exceptionally good or fun.
    turn that list of 3 or 4 into say 20, with stuff thats frequently used, or flat out awesome all the time.

  21. ISO #21

    Re: Role Suggestions For Fun

    If you are the last Surgeon alive and cant kill, at some point, you have to lynch the confirmed town roles to win.
    So Let me tell you how do I kill fake doctor in mafia:

    1 a person claim doctor.
    2 a critical role died -- such as mayor/sheriff/invest
    3 I accuse the doctor in the day for what hell did he/she do last night?
    Or I accuse the doctor, if you are town, why the hell did he/she vote guilty on a confirmed XXX
    4 80% chance the doctor, real or fake will get hanged.

    This accusation is almost inescapable.
    Well if one critical role died, the surgeon could claim they were healing another role they thought was critical. Or they could do an emotional argument, cursing the town for killing their doctor. With people the way they are, the emotional argument can work. Mafia games are multifaceted, they can go many ways. Heck, there might be stuff that neither of us have thought of.

    I have no disagreement on that one.
    However, tell you what, most of Mods will say it is "WRONG" without convincing you why.
    Yeah, some folks I've dealt with are so adamant about citizens. The beauty about having Mafia on an advanced system like SC2 and not something more basic like epicmafia's website is that you can implement varied and interesting powers.


    The last question of Zombie:
    Since zombie only:
    kill & revive target at night as one of them.

    Vs. Cultists:
    convert a target into cultists if target is not healed.

    ---what makes zombie so unique then?

    does zombie lynch during day also?
    does zombie has night chat?
    does zombie has a member list same like masons?
    Zombie is unique because they have to pick the right person that's gonna be killed, while cult has to pick someone that doesn't die and isn't immune to conversions (assuming that's applicable, which it usually is). Zombie doesn't pick X and X is converted. If X lives, whether through doc healing or just not being hit, they stay their original role.

    -Zombies can vote during the day, same as anyone else, if that's what you were asking.
    -I think zombies would be more fun with a night chat, as it would allow them to coordinate like cultists.
    -The member list would naturally extend from the chat, as if you had a chat but no list you could just have all the zombies talk.

    You should, DONATE.
    Out of curiosity, why? (if that's your sig, feel free to ignore this)

    i would get behind zombie as a neut evil if this were the condition, you can only convert 1 zombie ever, must have already been dead. anyone can be converted, night immunity prevents conversion. cant talk at all. (new zombie has the same clause, can only convert 1 zombie ever/cant talk/must select a dead target)

    and a zombie can revive a dead zombie giving that 1 zombie life again and another convert charge.

    i would love this role in particular because it would cause town/maf to work together to get rid of the infesting zombies.
    As louis said, reviving a dead person would just let people know who the dead folks are. And I think if people removed the graveyard now, lots of folks would be annoyed. And what if you revive a moron? Then zombies are dead. At least if you revive a moron and they get killed, the original zombie is still around.

    Although if the graveyard was off as part of a specific setup (not customs), I think that would work. Provided the setup isn't bad, of course. I don't play ranked because every ranked setup I've seen isn't fun.

    I find the Gas Station Attendant interesting. But the role can not stand alone, so it must be in a game with an Arsonist. More an FM type role for an Arson build, but there it becomes even more OP since Arson is, I think, much better in FMs.
    I have no idea what FM stands for, can someone clarify that? But yeah, it's for an Arson game.
    -----I did just think of something though: what if the gas station attendant negated bus drivers? Like a bus driver wants to swap X Gas Station Attendant with Y. Because X is a Gas Station Attendant, Y doesn't get swapped. A message could appear to the bus driver: Someone filled up your bus with gasoline. Being happy with your luck, you forgot to pick up your passengers. One of your passengers is a Gas Station Attendant!
    That would probably need to be modified to sound better, but you guys get the idea, hopefully.

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    By Teckman in forum Mafia Discussion
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    Last Post: April 26th, 2011, 11:10 PM

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