new mafia sided role " hitman "
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  1. ISO #1

    new mafia sided role " hitman "

    allignment - mafia
    abilities -
    1)kill people at night
    2)can only be ordered by the godfather to kill
    3)ignores immunity on/off
    4)ignores healing on/off
    4)becomes mafioso if alone (also becomes mafioso if GF dies before any other mafia members unless consig replaces GF)

    name - Hitman

    inspection - target owns lots of weapons.


    side note, i would think we would have to make either ignore immunity or healing a pasive to make it unique and different than mafioso. either one would work imo.

    ------------------------------------------------------------------------------------

    edit - my overall goal with this role is for it to blend in and be just another selection for mafia - support or random. i wasnt aiming for "zomg its the new MM, or godfather equivalent" this role is just like another consort/mafioso, get left behind and unrecognized type of role.

    simple, effective, does its job, nothing flashy or over the top. just something that shouldve been around since the start to counteract the most common of town roles, doctor, or kill the serial killer.
    Last edited by kyle1234513; February 18th, 2013 at 09:35 AM.

  2. ISO #2

  3. ISO #3

    Re: new mafia sided role " hitman "

    Quote Originally Posted by Espozito View Post
    Do you realise that your "Unique" role just fucks up Doctors and Neutral Killers? It makes them just useless.
    its better than an overly complex role with 12 abilities/situational effects which are totaly useless being added. whos sole purpose for being added would be for the sake of adding a new role to satisfy the forums WIFOM hunger.

    and besides, whats ur idea for a new mafia role?
    Last edited by kyle1234513; February 18th, 2013 at 09:18 AM.

  4. ISO #4

    Re: new mafia sided role " hitman "

    Quote Originally Posted by kyle1234513 View Post
    its better than an overly complex role with 12 abilities/situational effects which are totaly useless being added. whos sole purpose for being added would be for the sake of adding a new role to satisfy the forums WIFOM hunger.

    and besides, whats ur idea for a new mafia role?
    None, there are plenty.
    Quote Originally Posted by Efekannn02 View Post
    i scumreaded him because his posts were gay
    Quote Originally Posted by Magoroth View Post
    ah fuck.
    I HARDCLAIM MASON ASSASSIN.

  5. ISO #5

  6. ISO #6

  7. ISO #7

  8. ISO #8

    Re: new mafia sided role " hitman "

    Quote Originally Posted by kyle1234513 View Post
    people keep asking for new mafia killing roles, this is it, unless ofc you want something that doesnt require GF orders, in which case maf would throw out 2 kills at night, which would make maf so over powered.
    This role already makes Mafia overpowered.
    I also have no idea who is asking for more Mafia killing roles. As far as I can see people want Mafia support roles. What else is needed for Mafia killing? I know, A MORE POWERFUL MAFIOSO!

  9. ISO #9

    Re: new mafia sided role " hitman "

    Quote Originally Posted by Slaol View Post
    This role already makes Mafia overpowered.
    I also have no idea who is asking for more Mafia killing roles. As far as I can see people want Mafia support roles. What else is needed for Mafia killing? I know, A MORE POWERFUL MAFIOSO!
    question of the day, when was the last time you logged onto the game and played a few pub rounds? what they keep saying is "this GF sucks, we need some1 to pick up the slack for him", hows that going to get done? GF keeps picking the mayor whos getting healed every night. sure we blackmailed the invest, and we keep RBing the sheriff, but what good is that gunna do when the jailor is going around 1 by 1 till he lands on the GF and sees a no kill night.

    which is why maf needs a little more power against the overpowered town. a gauranteed kill is just what the game needs *sometimes* should maf random be "hitman"

  10. ISO #10

    Re: new mafia sided role " hitman "

    Quote Originally Posted by kyle1234513 View Post
    question of the day, when was the last time you logged onto the game and played a few pub rounds? what they keep saying is "this GF sucks, we need some1 to pick up the slack for him", hows that going to get done? GF keeps picking the mayor whos getting healed every night. sure we blackmailed the invest, and we keep RBing the sheriff, but what good is that gunna do when the jailor is going around 1 by 1 till he lands on the GF and sees a no kill night.

    which is why maf needs a little more power against the overpowered town. a gauranteed kill is just what the game needs *sometimes* should maf random be "hitman"
    Last night. lol. I get like 6 games in a day.
    So, you don't trust Godfather (1 mafia), have a Blackmailer (2 mafia), have a Consort (3 mafia), but you want another mafia. Sound like you need to play 4 Mafia.

  11. ISO #11

  12. ISO #12

    Re: new mafia sided role " hitman "

    what i mean is that with 2 support roles, you cant make up for the *potential* godfathers stupidity, without the GF the town dont get killed at all. in which case its only a matter of time before at least 1 mafia member gets caught or logic'd out and put up to the stand. in certain situations it would be better for the mafia to guarantee a kill, than it would be to have 2 support roles.

  13. ISO #13

    Re: new mafia sided role " hitman "

    Quote Originally Posted by kyle1234513 View Post
    its better than an overly complex role with 12 abilities/situational effects which are totaly useless being added. whos sole purpose for being added would be for the sake of adding a new role to satisfy the forums WIFOM hunger.

    and besides, whats ur idea for a new mafia role?
    If you were talking about my Legend, that was a joke role which shouldn't be taken seriously.

    Mafia needs more support roles. Why have another killing when GF and Mafioso already do the job? This role just fucks everyone over.
    - Oh, is Sheriff being protected by a known Doctor? No problem! Just kick his ass. Ignore the doctor all game.
    - What's that? An Arsonist about to burn? No problem just kill him too!

    Pretty much makes doctors and neutral killers useless and also makes investigative roles useless as well because as soon as they reveal, they dead. Guaranteed, unless there's a BG.

  14. ISO #14

    Re: new mafia sided role " hitman "

    Quote Originally Posted by Force20 View Post
    If you were talking about my Legend, that was a joke role which shouldn't be taken seriously.

    Mafia needs more support roles. Why have another killing when GF and Mafioso already do the job? This role just fucks everyone over.
    - Oh, is Sheriff being protected by a known Doctor? No problem! Just kick his ass. Ignore the doctor all game.
    - What's that? An Arsonist about to burn? No problem just kill him too!

    Pretty much makes doctors and neutral killers useless and also makes investigative roles useless as well because as soon as they reveal, they dead. Guaranteed, unless there's a BG.
    which would be better than maf auto losing cuz they cant kill anyone and get them out of the way. town simply has too much power, and wins too often. what about saves with 3 doctors in them? if the 3 doctors triad eachother its impossible for maf to win unless theres a consort. and a single other town role could out any one of the maf and make an auto win for town. mafioso is such a useless role. its sole purpose is veteran fodder so the GF wont die. and the doctor would know right away that there is a hitman in the room. not to mention if there was a hitman, then town would be at a slightly higher advantage because they know that the sheriff ---- mafia detection would be more reliable. because it would be less likely that theres a framer in the room.

    ideally, the best maf setup would be 2 consorts, just out right prevent town from doing anything. whats more overpowered than that? you completly screw over 2 people (no pun intended) and you may as well just have killed them for the rest of the game.

  15. ISO #15

    Re: new mafia sided role " hitman "

    Quote Originally Posted by kyle1234513 View Post
    what i mean is that with 2 support roles, you cant make up for the *potential* godfathers stupidity, without the GF the town dont get killed at all. in which case its only a matter of time before at least 1 mafia member gets caught or logic'd out and put up to the stand. in certain situations it would be better for the mafia to guarantee a kill, than it would be to have 2 support roles.
    how about when the town has a stupid mayor, instead of a stupid gf? should we have an op town killer that just auto-targets mafia when this happens?
    kinda the same logic here.
    don't hate the game, hate the players.

  16. ISO #16

    Re: new mafia sided role " hitman "

    Quote Originally Posted by kyle1234513 View Post
    which would be better than maf auto losing cuz they cant kill anyone and get them out of the way. town simply has too much power, and wins too often. what about saves with 3 doctors in them? if the 3 doctors triad eachother its impossible for maf to win unless theres a consort. and a single other town role could out any one of the maf and make an auto win for town. mafioso is such a useless role. its sole purpose is veteran fodder so the GF wont die. and the doctor would know right away that there is a hitman in the room. not to mention if there was a hitman, then town would be at a slightly higher advantage because they know that the sheriff ---- mafia detection would be more reliable. because it would be less likely that theres a framer in the room.

    ideally, the best maf setup would be 2 consorts, just out right prevent town from doing anything. whats more overpowered than that? you completly screw over 2 people (no pun intended) and you may as well just have killed them for the rest of the game.
    add more citz if you want a balanced game.

  17. ISO #17

    Re: new mafia sided role " hitman "

    Quote Originally Posted by Boss View Post
    add more citz if you want a balanced game.
    well imo the only roles in mafia should be bodyguard, citizen, invest, mayor, mafioso. where bodyguard prevents death and doesnt die, mayors vote counts for 3 and doesnt get a "im obviously mayor" button, citizen has no vests and doesnt win ties, invest detects exact role. where theres 1 invest, 1 bodyguard, 2 or 3 mafioso, and every1 else is citizen.

    and significantly larger games where 25+ players bring in the creative roles, games of 15 or under should be those 5 roles with mayor being the only *custom* portion, either have 1 or dont, but usually shouldnt.

    also, the only reason sc2 mafia does so well is because all these roles are customized so in depth and have all these options, which is why more should be added. roles like jailor/arson/veteran/sheriff simply dont exist anywhere else.

  18. ISO #18

  19. ISO #19

    Re: new mafia sided role " hitman "

    Quote Originally Posted by Orpz View Post
    >"Sheriff has no place in Mafia"

    brb suicide

    and neither does investigator, its called "inspector" and theres almost always 1, and only 1. no variations to give different clues, any investigative role always finds out with certainty what their target is for sure. which is why its overpowered and so few.

  20. ISO #20

    Re: new mafia sided role " hitman "

    Quote Originally Posted by kyle1234513 View Post
    and neither does investigator, its called "inspector" and theres almost always 1, and only 1. no variations to give different clues, any investigative role always finds out with certainty what their target is for sure. which is why its overpowered and so few.
    really? you have a problem with what its called? and this game is supposed to have wifrom upon wifom. why wouldn't you have it?

  21. ISO #21

    Re: new mafia sided role " hitman "

    Having a stupid Godfather in some of your pub games does not warrant having an extra (overpowered) role for Mafia.

    And Mafia doesn't need more killing roles. Godfather/Mafiosos should always be the core.
    Other ''Killer'' roles should be for neutrals.
    Spoiler : FM History :
    FMs: XIV, XV, XVI, XVII, XVII, XVIII, XIX, XX, XXI
    MFMs: XIII, XIV, XVI, XVII, XVIII, XIX, XXI, XXII
    SFMs: Too many.
    SFM Night 1 Death Percentage: 72%
    Hosted: SFM 89, SFM 118

  22. ISO #22

    Re: new mafia sided role " hitman "

    Quote Originally Posted by Azuriae View Post
    Having a stupid Godfather in some of your pub games does not warrant having an extra (overpowered) role for Mafia.

    And Mafia doesn't need more killing roles. Godfather/Mafiosos should always be the core.
    Other ''Killer'' roles should be for neutrals.
    and whats the mafia suposed to do when 1 guaranteed doc, a guaranteed bg, 2 town prots, and 2 town randoms turns into 3 doctors, 3 bodyguards, guaranteed invest, mafia just has to keel over and die with zero hope of winning? lets not foget tho, the amnesiac also chooses to be a bodyguard.
    ive lived through that game, we killed 2 town in 8 nights, lost our GF night one, sk got called out day 2 to the sheriff. game was over by day 9 with only 3 dead bg's, and the rest were evil/maf.

    town doesnt even have to try with that set up, bodyguards would take care of everything in that situation. whats the mafia counter for bodyguard? consort? ok, theres 2 more to take that ones place.

  23. ISO #23

    Re: new mafia sided role " hitman "

    If that setup happens, it is a fluke or piss poor setup. Plus, with that many docs, mafia can easily claim doc or bg. Too many. Sherrif useless if mafia acts fast. Bgs stand on docs, and docs stand on bgs is hard even when they don't know who each other is. That also leaves no one guarding the sherrif. That game is just wifom and possible for mafia to win.

  24. ISO #24

  25. ISO #25

    Re: new mafia sided role " hitman "

    Quote Originally Posted by Titus View Post
    If that setup happens, it is a fluke or piss poor setup. Plus, with that many docs, mafia can easily claim doc or bg. Too many. Sherrif useless if mafia acts fast. Bgs stand on docs, and docs stand on bgs is hard even when they don't know who each other is. That also leaves no one guarding the sherrif. That game is just wifom and possible for mafia to win.
    maf could claim doc/bg, but then again the sheriff called out the sk, making "confirmed sheriff" so i could say i was framed, sure, now the town asks who ive healed? now i could say i was a fail doc and just healed the wrong people, or i could try and get lucky and say i healed whoever whatever night based on who claimed they were healed, problem with that is no1 said they were healed in chat, so now you cant possibly know and it would be sheer luck. WIFOM fails mafia completley in that setup. you have no idea who is going to heal/protect who for the sheer number of how many protectors there were. which is why there were only 2 kills that went off. obv we didnt try to kill the same people on the same night, and we didnt target the sheriff that claimed, at least 6 nights there was a heal.

    it wasnt a crappy setup, its called DR's *lower probably of same roles occuring* failed massivley. what are the odds of 2 prots (1 being doc and 1 being bg) ((its a 50% chance)) and 2town random (1 being doc, and 1 being bg) (more of a low 5~8% imo) so (1/2 * 1/20) so 1 in 35 or 40 games that same setup would occur

  26. ISO #26

  27. ISO #27

    Re: new mafia sided role " hitman "

    Quote Originally Posted by kyle1234513 View Post
    i know exactly how the game works, its called "we only add what we like" "not what we need"
    Because we obviously need a Mafia killer that bypasses any kind of protection, healing or night immunity.

    ¯\_(ツ)_/¯
    Spoiler : FM History :
    FMs: XIV, XV, XVI, XVII, XVII, XVIII, XIX, XX, XXI
    MFMs: XIII, XIV, XVI, XVII, XVIII, XIX, XXI, XXII
    SFMs: Too many.
    SFM Night 1 Death Percentage: 72%
    Hosted: SFM 89, SFM 118

  28. ISO #28

    Re: new mafia sided role " hitman "

    Quote Originally Posted by Azuriae View Post
    Because we obviously need a Mafia killer that bypasses any kind of protection, healing or night immunity.

    ¯\_(ツ)_/¯

    how about this, go make this save - 1GF, 1 blackmailer, 1 consig, 3 docs, 3 BG's, 1 sk, 1 sheriff, 1 invest, 1 amnesiac, 1 jailor, 1 other i cant remember what he was (prolly a witch or something). you play that save over and over and over, until the maf wins without cheating/gamethrowing. pick any players you want, see how infrequently (never) they will win.

  29. ISO #29

    Re: new mafia sided role " hitman "

    Quote Originally Posted by kyle1234513 View Post
    how about this, go make this save - 1GF, 1 blackmailer, 1 consig, 3 docs, 3 BG's, 1 sk, 1 sheriff, 1 invest, 1 amnesiac, 1 jailor, 1 other i cant remember what he was (prolly a witch or something). you play that save over and over and over, until the maf wins without cheating/gamethrowing. pick any players you want, see how infrequently (never) they will win.
    Because roles are always picked from the start and there are absolutely no random roles.

    You have no idea how this game works.

    Aaaand I'm done for real.
    Spoiler : FM History :
    FMs: XIV, XV, XVI, XVII, XVII, XVIII, XIX, XX, XXI
    MFMs: XIII, XIV, XVI, XVII, XVIII, XIX, XXI, XXII
    SFMs: Too many.
    SFM Night 1 Death Percentage: 72%
    Hosted: SFM 89, SFM 118

  30. ISO #30

    Re: new mafia sided role " hitman "

    Quote Originally Posted by Azuriae View Post
    Because roles are always picked from the start and there are absolutely no random roles.

    You have no idea how this game works.

    Aaaand I'm done for real.
    because you know its impossible and will never try it because its a waste of ur time, so all we can conclude is that you think this "hitman" role is bad because it can kill bypass the doctor heal and can actually kill a neutral killer.

    just an fyi, maf can kill neutral killer in ANY OTHER mafia game just fine no problems.

  31. ISO #31

    Re: new mafia sided role " hitman "

    Quote Originally Posted by kyle1234513 View Post
    and whats the mafia suposed to do when 1 guaranteed doc, a guaranteed bg, 2 town prots, and 2 town randoms turns into 3 doctors, 3 bodyguards, guaranteed invest, mafia just has to keel over and die with zero hope of winning? lets not foget tho, the amnesiac also chooses to be a bodyguard.
    ive lived through that game, we killed 2 town in 8 nights, lost our GF night one, sk got called out day 2 to the sheriff. game was over by day 9 with only 3 dead bg's, and the rest were evil/maf.

    town doesnt even have to try with that set up, bodyguards would take care of everything in that situation. whats the mafia counter for bodyguard? consort? ok, theres 2 more to take that ones place.
    That is usually resulted from a rare chance, or the host is a moron. You didn't even factor in neutral killing/evil roles. Factor those in and you will realize that town isn't as powerful as you think.

    The Mafia is probably the best faction in the game because they have good voting power as well as versatile tools to help them win, plus the fact they have each other confirmed and can coordinate at night.

    because you know its impossible and will never try it because its a waste of ur time, so all we can conclude is that you think this "hitman" role is bad because it can kill bypass the doctor heal and can actually kill a neutral killer.

    just an fyi, maf can kill neutral killer in ANY OTHER mafia game just fine no problems.
    That IS bad. It's essentially making one of the best protective roles useless as well as removing all kinds of wifom for Mafia and also makes investigative roles and mayor useless as well.

    - Want to reveal as mayor? Good luck, you're dead tomorrow.
    - Neutral Killers become the worst roles in the game. They can just get obliterated.
    - Citizens become completely useless.
    - Survivors become terrible, even worse than Amnesiacs.

  32. ISO #32

    Re: new mafia sided role " hitman "

    before or after a BG steps in saves the day kills the hitman and himself in the process?

    before or after detective follows him to his target?

    before or after lookout sees hes the only visitor to the dead man?

    before or after hes jailed?

    before or after hes roleblocked by escort?

    before or after bus driver saves him?

    before the sheriff calls him out cuz he isnt det immune? and then last wills hes maf anyway

    after the gf dies for being called out as cit/sin by invest?

    after the GF gets jailed and theres no night kill?

    WIFOM is not what this game needs, it needs to go back to the basics, of mafia kills 1 person at night, and town tries to figure out who, not town is handed victory because they have the most OP roles in existance and all they have to do is point and click. there should always be 1 death prevention role, MAX.

    its standard to have at least 1 town random, and at least 1 town prot, and 1 doctor included guaranteed. that leaves up to 3 potential doctors in any game of 15 players? thats way too op.

    what im asking for 1 mafia role member to appear sometimes in some games, and ignore the doctor? what makes this any different then a consort just sitting on top of the doctor all game?

    town has so many ways to catch this 1 role, it really is just another mafia person that counteracts 2 roles in particular to make mafia a bit stronger. consort has siginficantly more power than a hitman ever would in any situation.

    overall maf may actually lack from not having an additional "supportive" role as you claim.
    Last edited by kyle1234513; February 18th, 2013 at 04:18 PM.

  33. ISO #33

    Re: new mafia sided role " hitman "

    Quote Originally Posted by kyle1234513 View Post
    before or after a BG steps in saves the day kills the hitman and himself in the process?

    before or after hes jailed?

    before or after hes roleblocked by escort?

    before or after bus driver saves him?

    before the sheriff calls him out cuz he isnt det immune? and then last wills hes maf anyway

    after the gf dies for being called out as cit/sin by invest?

    after the GF gets jailed and theres no night kill?
    You're making absolutely no sense with this.

    WIFOM is not what this game needs, it needs to go back to the basics, of mafia kills 1 person at night, and town tries to figure out who, not town is handed victory because they have the most OP roles in existance and all they have to do is point and click. there should always be 1 death prevention role, MAX.

    its standard to have at least 1 town random, and at least 1 town prot, and 1 doctor included guaranteed. that leaves up to 3 potential doctors in any game of 15 players? thats way too op.

    what im asking for 1 mafia role member to appear sometimes in some games, and ignore the doctor? what makes this any different then a consort just sitting on top of the doctor all game?
    So in short you want a guessing game where any troll can easily imitate sheriff and mislead the town, either because they're mafia or they just want to be a douchebag and ruin games?

    First, a Consort and a GF count as two people and a consort can only block one doctor at a time when a second doctor could spawn. Your "hitman" renders ALL doctors completely useless.

    For the 3 potential doctors, you didn't even factor in Neutral Killings, Witches, or Cultists. Factor those in and you will see that 3 doctors isn't alot. Not to mention it is really hard to truly prove that your a real doctor. (I once played a game where I was sk and there were 5 doctors and 1 amnesiac who turned doctor. I still won.)

    As stated before, you also fuck over neutral killings, making them the worst roles in the game. You also fuck over citizens and survivors because they become useless and all they can really do is die. It's not like Arsonist because Arsonists have to manually prime to kill and they have to save one night to detonate. Not to mention Arsonists are generally without an ally the entire game.

    Also, the chances to spawn 3 doctors is rare. Usually at most, you will only get 2 doctors, and they 90% of the time they won't trust each other unless you're playing a rigged save.

    The Mafia is the best scum faction in the game because of the versatile tools they might have as well as good voting power.

  34. ISO #34

    Re: new mafia sided role " hitman "

    Quote Originally Posted by kyle1234513 View Post
    because you know its impossible and will never try it because its a waste of ur time, so all we can conclude is that you think this "hitman" role is bad because it can kill bypass the doctor heal and can actually kill a neutral killer.

    just an fyi, maf can kill neutral killer in ANY OTHER mafia game just fine no problems.
    you need town random roles or citizens. its not the problem with the mafia faction. ffs

  35. ISO #35

    Re: new mafia sided role " hitman "

    sure i do, more than half the town roles completley screw over this 1 role, where 1 mafia role screws over just a handful of players. im trying to compare that to another mafia role member that screws over ALL TOWN, but 1 or 2.

    neutral killers? kill every1, im trying to hand more power to mafia to prevent them from getting screwed over by a single person(the doctor). neuts should have no effect because its raw luck who the neut will kill.

    my "hitman" has the potential to matter against 2 town roles (doctor and jailor) doesnt matter on vet at all cuz of vets description. how many docs and jailors maximum are there in the room? 3? so hitman could potentially destroy 3 people, assuming hitman even occurs.

    consort on the other hand, because of WIFOM, can wreak havok on a town be completly clutch based on which nights who targets who activities. but overall has the potential to destroy only 1 person the whole game, or at the most all 9 town based on night targets. so ask urself this, whats worse, screwing over 3 or 9 players? which role has more power? lets not forget, the hitman may not even land on the doctors target all game? or doc can just be whacked first making hitman totaly useless.

    and im also against GF and neut killers having immunity, it makes vigilanties completly useless. only reason i give them immunity is to please the pub games.

  36. ISO #36

    Re: new mafia sided role " hitman "

    Quote Originally Posted by kyle1234513 View Post
    before or after a BG steps in saves the day kills the hitman and himself in the process?

    before or after detective follows him to his target?

    before or after lookout sees hes the only visitor to the dead man?

    before or after hes jailed?

    before or after hes roleblocked by escort?

    before or after bus driver saves him?

    before the sheriff calls him out cuz he isnt det immune? and then last wills hes maf anyway

    after the gf dies for being called out as cit/sin by invest?

    after the GF gets jailed and theres no night kill?

    WIFOM is not what this game needs, it needs to go back to the basics, of mafia kills 1 person at night, and town tries to figure out who, not town is handed victory because they have the most OP roles in existance and all they have to do is point and click. there should always be 1 death prevention role, MAX.

    its standard to have at least 1 town random, and at least 1 town prot, and 1 doctor included guaranteed. that leaves up to 3 potential doctors in any game of 15 players? thats way too op.

    what im asking for 1 mafia role member to appear sometimes in some games, and ignore the doctor? what makes this any different then a consort just sitting on top of the doctor all game?

    town has so many ways to catch this 1 role, it really is just another mafia person that counteracts 2 roles in particular to make mafia a bit stronger. consort has siginficantly more power than a hitman ever would in any situation.

    overall maf may actually lack from not having an additional "supportive" role as you claim.
    do you know what wifom is? its not following a confirmed town leader, thats for sure.

  37. ISO #37

    Re: new mafia sided role " hitman "

    Quote Originally Posted by kyle1234513 View Post
    sure i do, more than half the town roles completley screw over this 1 role, where 1 mafia role screws over just a handful of players. im trying to compare that to another mafia role member that screws over ALL TOWN, but 1 or 2.

    neutral killers? kill every1, im trying to hand more power to mafia to prevent them from getting screwed over by a single person(the doctor). neuts should have no effect because its raw luck who the neut will kill.

    my "hitman" has the potential to matter against 2 town roles (doctor and jailor) doesnt matter on vet at all cuz of vets description. how many docs and jailors maximum are there in the room? 3? so hitman could potentially destroy 3 people, assuming hitman even occurs.

    consort on the other hand, because of WIFOM, can wreak havok on a town be completly clutch based on which nights who targets who activities. but overall has the potential to destroy only 1 person the whole game, or at the most all 9 town based on night targets. so ask urself this, whats worse, screwing over 3 or 9 players? which role has more power? lets not forget, the hitman may not even land on the doctors target all game? or doc can just be whacked first making hitman totaly useless.

    and im also against GF and neut killers having immunity, it makes vigilanties completly useless. only reason i give them immunity is to please the pub games.
    vigilante takes out other non mafia members, or if theyre immune, then they KNOW that, and its like a sheriff.

  38. ISO #38
    Quote Originally Posted by Boss View Post
    vigilante takes out other non mafia members, or if theyre immune, then they KNOW that, and its like a sheriff.
    or more commonly kills the sheriff the doc and the survivor, vigi's dont know if theyre target is immune, they just see hes still alive.

    Quote Originally Posted by Boss View Post
    do you know what wifom is? its not following a confirmed town leader, thats for sure.
    wifom is mayor claims every1 starts pming him, you know theres 1 doctor on the list, you think the doctor will visit him, theres a sheriff claim the next day he calls out sk and sk gets lynched.

    now doc needs to choose between mayor and sheriff, which would he pick. WIFOM WIFOM WIFOM WIFOM, who is he going to heal? should mafia kill confirmed sheriff, or mayor?

    in those moments i just say, its going to be raw luck, theres no way to know for sure, so i should pick whoever i want dead more. and i would probably ignore the sheriff and the mayor alltogether and hopefully i would land on the doctor.

    and now to completly save this idea and prove that this role is not overpowered

    you hate how it ignores the doctor or however many doctors there are, well now then what about framer to framers target and however many sheriffs there are, framer completly screws over a sheriffs mafia detecting capabilities. and how framer can be totaly immune to sheriffs.

    its the same situation with hitman on doctor. only its not a sheriff, its a doctor thats being screwed over.

    and you also hate how hitman would ignore passive night immunity, well then there are 2 options for this
    1) dont turn ignores immunity on
    2) arguably remove ignores night immunity from the role alltogether if you think its such an outrage,
    ( yet consort can roleblock MM or arson all game and get away with it. instead of outright killing them wasting a night and actually aiding the town, or ya know consig could just out a sk to the town and claim sheriff or invest and aid mafia that way, reguardless mafia has a ton of power over neutral killers. )
    Last edited by Slaol; February 18th, 2013 at 05:41 PM. Reason: triple post

  39. ISO #39

    Re: new mafia sided role " hitman "

    Quote Originally Posted by kyle1234513 View Post
    or more commonly kills the sheriff the doc and the survivor, vigi's dont know if theyre target is immune, they just see hes still alive.



    wifom is mayor claims every1 starts pming him, you know theres 1 doctor on the list, you think the doctor will visit him, theres a sheriff claim the next day he calls out sk and sk gets lynched.

    now doc needs to choose between mayor and sheriff, which would he pick. WIFOM WIFOM WIFOM WIFOM, who is he going to heal? should mafia kill confirmed sheriff, or mayor?

    in those moments i just say, its going to be raw luck, theres no way to know for sure, so i should pick whoever i want dead more. and i would probably ignore the sheriff and the mayor alltogether and hopefully i would land on the doctor.

    and now to completly save this idea and prove that this role is not overpowered

    you hate how it ignores the doctor or however many doctors there are, well now then what about framer to framers target and however many sheriffs there are, framer completly screws over a sheriffs mafia detecting capabilities. and how framer can be totaly immune to sheriffs.

    its the same situation with hitman on doctor. only its not a sheriff, its a doctor thats being screwed over.

    and you also hate how hitman would ignore passive night immunity, well then there are 2 options for this
    1) dont turn ignores immunity on
    2) arguably remove ignores night immunity from the role alltogether if you think its such an outrage,
    ( yet consort can roleblock MM or arson all game and get away with it. instead of outright killing them wasting a night and actually aiding the town, or ya know consig could just out a sk to the town and claim sheriff or invest and aid mafia that way, reguardless mafia has a ton of power over neutral killers. )
    vigis would more commonly kill townies if they are bad vigis. of course. because then its just random killing, and theres more town than mafia.

    a smart mafia would kill the random neutral ALMOST asap, as to get a lynch off, and not let jailor jail, and to not let one of the mafia get lynched.

    if hitman doesn't ignore immunity, then whats the difference between that and mafioso?
    why not just add that option?

  40. ISO #40

    Re: new mafia sided role " hitman "

    Quote Originally Posted by Boss View Post
    vigis would more commonly kill townies if they are bad vigis. of course. because then its just random killing, and theres more town than mafia.

    a smart mafia would kill the random neutral ALMOST asap, as to get a lynch off, and not let jailor jail, and to not let one of the mafia get lynched.

    if hitman doesn't ignore immunity, then whats the difference between that and mafioso?
    why not just add that option?
    the important difference would be for mafia to at least have the option to be able to kill a neutral killer sometimes, or a jailed target.

    and sometimes the jailor isnt alive, so go figure, wouldnt matter.

    and i find on those days without proof the only time there would even be a lynch is if the town were down to about 8 players and no leads, in which case they may lead a rand if theyre smart, or just skip and if theyre not so smart. then i would stepfoward and claim sheriff and throw out a bad lead on a random non talker townie, call him maf.

    and as far as hitman goes, im saying ignore immunity, or ignore healing should be a passive, one or the other, still undecided based on what people post here.

  41. ISO #41

    Re: new mafia sided role " hitman "

    Quote Originally Posted by kyle1234513 View Post
    the important difference would be for mafia to at least have the option to be able to kill a neutral killer sometimes, or a jailed target.

    and sometimes the jailor isnt alive, so go figure, wouldnt matter.

    and i find on those days without proof the only time there would even be a lynch is if the town were down to about 8 players and no leads, in which case they may lead a rand if theyre smart, or just skip and if theyre not so smart. then i would stepfoward and claim sheriff and throw out a bad lead on a random non talker townie, call him maf.

    and as far as hitman goes, im saying ignore immunity, or ignore healing should be a passive, one or the other, still undecided based on what people post here.
    so your saying... add options to mafioso role.

    okay. i'm done here too. luckily these changes will never be implemented.

  42. ISO #42

  43. ISO #43

 

 

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