Originally Posted by
vileguy
I have a few suggestions as the title suggests:
Vigilantes shooting on the first night is lame, at least when the game starts on a night. If nothing else, an option to prevent this would be good. I've limited vigilantes to 1 bullet to prevent this, but in the pub scene even that's not influence enough.
Witch controlling Investigator/Sheriff/Consiglier would be a lot more interesting if they didn't know they were controlled. Some people are actually dumb enough to share the "info" they gather, but for the most part it does no more than block. It would be good if there was an option for witches' targets to not know they were manipulated.
Arsonist is really easy to kill, easy to detect, has no allies, and just seems weak overall. I have no idea how you can fix him.
It sucks to die on the first turn, but I don't see any way around it; however, dying first turn as Jester is even more lame. Again, I have no "solution" to this, cuz it's not really a problem.
Multiple save setups would be nice.
If the host could start votes with entered text, such as "do you guys want jester?", that would be great.
It would be nice if the help menu could show all role descriptions even when they aren't in the game.