M-FM XVI The Jesters Gamethread - Page 4
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    Re: M-FM XV : The Jesters [N1/D2]

    Quote Originally Posted by M-FM Jimbo View Post
    Just because they win with us doesn't mean they will help us more than hurt us.
    Vigilante is just like the Jesters.
    Does this mean you want to lynch the Vigilante too?

    Oh and lets not forget the Gunsmith and the Armorsmith who can just as easily give weapons/vests to the Jesters. Should we lynch Them too?

    ---

    I would not be opposed to a vote pressure on FM Jimbo. Mostly for his closeminded viewpoint and a lack of reading the setup.

  4. ISO #154

    Re: M-FM XV : The Jesters [N1/D2]

    Quote Originally Posted by M-FM Seymour View Post
    Vigilante is just like the Jesters.
    Does this mean you want to lynch the Vigilante too?

    Oh and lets not forget the Gunsmith and the Armorsmith who can just as easily give weapons/vests to the Jesters. Should we lynch Them too?

    ---

    I would not be opposed to a vote pressure on FM Jimbo. Mostly for his closeminded viewpoint and a lack of reading the setup.
    Yes Vigilantes can hurt us too. Yet I didn't say we should find them and lynch them. What I am saying is that unless they are smart they can hurt us. For example, we don't know who killed the Doctor. It might have been the Jesters or it might have been the Jesters. If the Doctor was killed by the Jesters then they have done more damage to us than the enemy has.

    Yet you seem to think I want to hunt them all down and kill them. You sir are making false assumptions.

  5. ISO #155

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  7. ISO #157

    Re: M-FM XV : The Jesters [N1/D2]

    Quote Originally Posted by M-FM Seymour View Post
    You implied it.
    If a Jester revealed himself your post regarding them would be in the viewpoint of lynching him.
    Just so you are aware there is only one Jester Killer and a Jester Witch that could truly hurt Town.
    If one revealed himself I wouldn't push a lynch on him. Yet if the Sheriff has a lead on someone and they claim to be a Jester then that could make them clean. More than 50% of our leads will be on Jesters, yet that doesn't mean that we might not find a Jester.

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  13. ISO #163

    Re: M-FM XV : The Jesters [N1/D2]

    I find Jimbo's opinion on the Jesters as sketchy as Seymour does.
    Also, the kills could have been the same one Jester. The Vigilante Jester shoots two at a time. But it seems unlikely that he would have gambled half his bullets off of a troll day.
    Thus I agree it was a Serial Killer Jester and Vigilante kill. Which begs the question 'Why would the Vigilante shoot on night 1?'

  14. ISO #164

  15. ISO #165

    Re: M-FM XV : The Jesters [N1/D2]

    Quote Originally Posted by M-FM Lionel View Post
    I find Jimbo's opinion on the Jesters as sketchy as Seymour does.
    Also, the kills could have been the same one Jester. The Vigilante Jester shoots two at a time. But it seems unlikely that he would have gambled half his bullets off of a troll day.
    Thus I agree it was a Serial Killer Jester and Vigilante kill. Which begs the question 'Why would the Vigilante shoot on night 1?'
    That means we must look for an inexperianced player for the Vig. An inexperianced Vig could hurt us heavily.

  16. ISO #166

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  24. ISO #174

    Re: M-FM XV : The Jesters [N1/D2]

    Quote Originally Posted by M-FM Jimbo View Post
    That means we must look for an inexperianced player for the Vig. An inexperianced Vig could hurt us heavily.

    Quote Originally Posted by M-FM Lionel View Post
    Interesting...
    Are you implying the Vigilante shot Millhouse and not Selma?

    Quote Originally Posted by M-FM Jimbo View Post
    50/50 chance. So I'm going with the yes.
    Why kill night one? It's not logical. Likely lucky witch, despite inexperienced vigilante.

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  28. ISO #178

    Re: M-FM XV : The Jesters [N1/D2]

    Quote Originally Posted by M-FM Jimbo View Post
    Give me a moment to count the players who are inexperianced in the sign ups. Even if its just one then its still plausible because there is only one Vigilante.
    On this topic I find all the players in this game to be decently experienced. I only don't know one of them, but have seen them play before. I find a Witch to have most likely found the Vigilante last night.

  29. ISO #179

    Re: M-FM XV : The Jesters [N1/D2]

    Hi all. Nothing happened to me last night.

    I must say Jimbo is quite the douche for using google translate to talk in languages that he doesn't even understand the structure of, much less actually speak.

    That said, I don't agree with his opinion on the pro-town jesters. They can be our greatest ally in this situation. They're essentially just 4 more Town PR's that the anti-town jesters don't have to kill in order to win. One's a sheriff, another's a double-shot vigilante (could theoretically find all the anti-town jesters in just 2 nights), another is a Doc/Escort, and the last is a pro-town Witch (invaluable for screwing up the anti-town jesters' night actions.

    I'd also like to point out that the witch isn't necessarily lucky for having found our vig night 1. Let's not forget that the witch is allied with us, and she will have just forced the vig to use one of 3 shots on either a cit/doc. The Witch controlling our town PR's is not good for town coordination. She needs to instead focus on finding and redirecting the anti-town's night actions.

  30. ISO #180

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  32. ISO #182

    Re: M-FM XV : The Jesters [N1/D2]

    Quote Originally Posted by M-FM Kang View Post
    I'd also like to point out that the witch isn't necessarily lucky for having found our vig night 1. Let's not forget that the witch is allied with us, and she will have just forced the vig to use one of 3 shots on either a cit/doc. The Witch controlling our town PR's is not good for town coordination. She needs to instead focus on finding and redirecting the anti-town's night actions.
    When I think about it, it's better that the witch has found the vigilante early on to avoid a horrible mistake in the later days.

  33. ISO #183

  34. ISO #184

    Re: M-FM XV : The Jesters [N1/D2]

    Quote Originally Posted by M-FM Kang View Post
    Hi all. Nothing happened to me last night.

    I must say Jimbo is quite the douche for using google translate to talk in languages that he doesn't even understand the structure of, much less actually speak.

    That said, I don't agree with his opinion on the pro-town jesters. They can be our greatest ally in this situation. They're essentially just 4 more Town PR's that the anti-town jesters don't have to kill in order to win. One's a sheriff, another's a double-shot vigilante (could theoretically find all the anti-town jesters in just 2 nights), another is a Doc/Escort, and the last is a pro-town Witch (invaluable for screwing up the anti-town jesters' night actions.

    I'd also like to point out that the witch isn't necessarily lucky for having found our vig night 1. Let's not forget that the witch is allied with us, and she will have just forced the vig to use one of 3 shots on either a cit/doc. The Witch controlling our town PR's is not good for town coordination. She needs to instead focus on finding and redirecting the anti-town's night actions.
    Although they can be our greatest ally, they can also screw us over. If the Witch targets a Sheriff onto Jester, and he targeted a Town PR then we could be screwed.

    I am willing to sacrifice a Jester over a Town PR.

  35. ISO #185

  36. ISO #186

    Re: M-FM XV : The Jesters [N1/D2]

    Quote Originally Posted by M-FM Jimbo View Post
    Although they can be our greatest ally, they can also screw us over. If the Witch targets a Sheriff onto Jester, and he targeted a Town PR then we could be screwed.

    I am willing to sacrifice a Jester over a Town PR.
    The witch in that situation could then easily speak up and TELL him that she witched him onto X other person. They're on our side. They have no reason at all not to fully cooperate with us to the best of their ability.

    The pro-town Jesters are no more dangerous to us than a regular town PR equivalent of them would be.

  37. ISO #187

    Re: M-FM XV : The Jesters [N1/D2]

    Quote Originally Posted by M-FM Kang View Post
    The witch in that situation could then easily speak up and TELL him that she witched him onto X other person. They're on our side. They have no reason at all not to fully cooperate with us to the best of their ability.

    The pro-town Jesters are no more dangerous to us than a regular town PR equivalent of them would be.
    Note: except for the part where if we fuck up and lynch 'em, a guilty voter dies.

  38. ISO #188

    Re: M-FM XV : The Jesters [N1/D2]

    Quote Originally Posted by M-FM Jimbo View Post
    It was purely based off first glance sight. I might be wrong, I did no research into the players.
    Mine was also first glance.

    I would like to say that Jimbo is semi-sketchy for his opinion on the Jesters, but I don't know if it is a good lead to pressure on day 1. The Vigilante could suicide 2 Towns at once, the Witch could screw our PRs, the Sheriff could be Insane, and the Doc/Escort is a heal that comes with a side of role block. And in the event that any of them are bad and get lynched we still have the guilty suicide. His point is correct that they are a hit or miss and could be a hindrance.

  39. ISO #189

    Re: M-FM XV : The Jesters [N1/D2]

    Quote Originally Posted by M-FM Lionel View Post
    Mine was also first glance.

    I would like to say that Jimbo is semi-sketchy for his opinion on the Jesters, but I don't know if it is a good lead to pressure on day 1. The Vigilante could suicide 2 Towns at once, the Witch could screw our PRs, the Sheriff could be Insane, and the Doc/Escort is a heal that comes with a side of role block. And in the event that any of them are bad and get lynched we still have the guilty suicide. His point is correct that they are a hit or miss and could be a hindrance.
    The vigilante could shoot towns. The doctor could heal anti-town jesters that are getting shot by the vig. The gunsmith/armoursmith/stunsmith could give items to the anti-town jesters. The escort could block a town PR. And in the event that any of them are bad and get lynched, we've guaranteed lost a town PR. They are a hit or miss and could be a hindrance.

  40. ISO #190

  41. ISO #191

    Re: M-FM XV : The Jesters [N1/D2]

    The suicide from guilty voters could hit an anti-town Jester. They might be useful, yet unless it was purely the Vig from inexperiance, then either the Witch or their Vig killed one of us, and there is a 50/50 chance it was the Doctor, which makes it were Town PRs have to risk revealing, as the armorsmith is the one guy who can save them, not two guys.

  42. ISO #192

  43. ISO #193

    Re: M-FM XV : The Jesters [N1/D2]

    Quote Originally Posted by M-FM Jimbo View Post
    I like this plan.
    Wouldn't necessarily work. Would require Rick to reveal himself one day, and then lose a night action just to confirm if he's sane or insane, while hoping that the anti-town jester busdriver doesn't screw it up. and that they don't just kill him outright.

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